RPS Feature Towering
RPS Feature Towering
RPS Feature Usually dinner time
RPS Feature Rebellious
While the world got over-excited at the prospect of old men and women emerging from their dusty tombs to make adventure games again, one indie production company quietly continued putting out the best in the business. Dave Gilbert’s Wadjet Eye diverged from his self-created Blackwell series to producing adventures made by other individuals or tiny teams. The results have been splendid games like Technobabylon, Resonance and Gemini Rue. While I’ve only played the first third, it’s looking very hopeful we will be able to include Shardlight [official site] in that list of successes. The post-apocalyptic adventure from developer Francisco Gonzalez presents an intriguing story in an immediately embellished and believable post-apocalyptic world.
RPS Feature Singular
Not being at all expert in Japanese gaming, I’m always very self-conscious of my extremely limited vocabulary for the matter. So you’ll forgive me when my best comparison for the sort of game we have here with Read Only Memories [official site] is the Phoenix Wright series. A dialogue-led adventure, with point-and-click elements. Conversations scroll and blippity-bloop across the bottom of the screen, occasionally punctuated by daft sound effects and shaking screens. There are probably terms for this.
The Journey Down [official site] has proven to be one of the few modern/traditional point-and-click adventures that has remembered the genre’s potency and not sacrificed in the name of simplicity. An enormous gap of four years between the first two chapters (albeit with a remake of chapter one at the halfway point) perhaps underlined some of the issues with episodic gaming, but that second chapter was a near-full-length game in its own right. The third and final chapter 3 is aiming to keep the gap to two years, but it needs a bit of Kickstarter help to get there. Which is going rather well already.
RPS Feature Armipissedoff
As we warned you earlier today, Armikrog [official site] is in no state to be on sale. Riddled with bugs, some game-breaking, and presented in an unfinished way, this needs a fair amount more work before you should think about buying it. However, what if you already did as one of the 18,000 backers who gave it a million dollars on Kickstarter? (I was not amongst their number.) Well, here’s wot I think.
I’m in the process of reviewing the long-awaited and repeatedly delayed spiritual successor to The Neverhood, Armikrog [official site]. And when I say “in the process of”, what I of course mean is, “starting the whole thing again because it’s so damned broken that it won’t trigger a vital cutscene meaning I can’t carry on.” And that’s just one of very many glitches and issues I’ve hit, and they’re just a small fraction of what’s being reported in angry Steam fora.
You might want to hold of buying this until some hefty patches have arrived.
RPS Feature Going Nowhere
I’m getting a touch fed up of games that don’t make it clear they’re episodic. I had a lot of good things to say about MechaNika [official site] (along with some raised eyebrows), right up until it ended with an anticlimax, no suggestion of how it would continue, and no mention that it was an incomplete story on its Steam page. It really doesn’t help that there’s little to no optimisation for PC, either. Dammit people, these things aren’t hard. It’s incredibly cheap, I have lots of good things to say about it, but dammit. Here’s wot I think.
RPS Feature A Tale Of Two Genres
Last week, I casually mentioned how glad I was that the current RPG revivals have been doing so well – so many old franchises getting a new Kickstart, so many classic styles getting a fresh airing. I also muttered something though, about how sad I felt that adventure games hadn’t been so fortunate. Since then, I’ve been pondering that. Why? Why has one genre done so well, creating games like Divinity: Original Sin and a whole line-up of new games to look forward to, while the other has resulted in largely forgettable stuff like Broken Age instead of new modern classics?
Fenton Paddock might sound like the name of a bipedal fish, but he’s actually the hero of Lost Horizon 2 [official site], a graphical adventure that has you scampering through the Iron Curtain to rescue his family. If that sounds weirdly familiar, it’s because the game was apparently supposed to come out in 2014. So much for that. Harumph.