Posts Tagged ‘adventure’

Everything wrong with the first three minutes of Thimbleweed Park

My very first interaction in Thimbleweed Park [official site], and most likely anyone else’s, was to “Look at Willie.” I don’t know who I’m playing yet, nor who Willie might be, but my German accented chap has appeared on a screen with two interactive items: a gate, and a slumped drunken man called Willie. So I looked at him, he being potentially more interesting than a gate, presuming that my character would inform me that either he knew this man and needed to speak to him, or that he did not. I got neither. Because “Look at Willie” speaks to him. Read the rest of this entry »

Wot I Think: Survival meets adventure in Kôna

Survival-meets-adventure Kôna [official site] feels like a game that admirably comes in the wake of Campo Santo’s wilderness wonder Firewatch. But it’s worth noting the Kickstarter for the game launched years before Firewatch released. Still, I suspect lessons have been learned and added in the last year, and they’re very welcome, as this proves to be a fascinating game. Read the rest of this entry »

Kathy Rain developer announces Whispers of a Machine

Kathy Rain developer Joel Staaf Hästö has announced his next game, Whispers of a Machine [official site]. It’s a collaboration with The Samaritan Paradox developer Petter Ljungqvist. A traditional hand-painted point-and-click adventure, this time a murder mystery set in a world years after AI was destroyed to prevent the singularity. Read the rest of this entry »

Wot I Think: OneShot

I’ve never played a game like OneShot [official site]. I’ve played rather a lot of games, too. It’s also been a really long time since I’ve cared about a game’s main character quite so much, to the point where decisions really mattered to me. Which is rather a lot to say of a game made in RPGMaker. But then this is a game that does stuff with that cutesy engine that I would never have thought possible. It does stuff with my PC that I didn’t know games could do. This is quite the thing. Here’s wot I think: Read the rest of this entry »

OneShot is bursting with nice ideas, and out now

Steam, you may have noticed, is a little bit broken. One of its multifarious idiosyncrasies is to include games that absolutely have not been released in its full list of released games. Every now and then I’ll spot a game that looks worth a peek, go to install it, and find it doesn’t even have a release date yet. So I tend to stick them on my wishlist and forget they exist. One such game that just popped up in my email as now released is OneShot [official site]. I don’t even have half a recollection of ever marking it, but gosh I’m glad I did. I’ve been playing it this morning and this top-down meta pixel adventure is completely charming. Read the rest of this entry »

Wot I Think: The Bunker

Somewhere there exists a line that marks the point where FMV releases switch between clicking on a film to make it keep playing, and being a meaningful game. The Bunker [official site] is way, way over to the left of that line – it can barely be bothered to ask you to click. Here’s wot I think:

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Wot I Think: Sorcery! Part 4

With Part 4, Inkle’s triumphant Sorcery! series [official site] reaches its conclusion. It’s still sourcing its core tale from the Steve Jackson classics, but having taken wonderful leaps away to include its own far more elaborate possibilities. And the trajectory of each game being better than the last is not broken in this fourth release, the best yet, and indeed one I now feel comfortable calling one of the finest RPGs ever made. This is spectacular. Here’s wot I think:

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