Posts Tagged ‘Square Enix Collective’

Explore an underworld mystery in Tokyo Dark

tokyo dark

Crowdfunded murder mystery game Tokyo Dark [official site] launched this week, and looks pretty gorgeous. Publishers Square Enix describe it as “somewhere between a point-and-click adventure and a visual novel”, and it follows Detective Ito, who is trying to find her missing partner in the Japanese capital. You’ll delve into Tokyo’s underworld, solving puzzles and making decisions that lead you towards one of 11 endings.

I’m a big fan of the anime art style, which depicts an exaggerated version of Tokyo with lots of bright neon lights and plenty of cherry blossom trees. It’s all enticing stuff.

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Fear Effect remake coming to PC next year

Fear Effect

Sony scallywags might remember Fear Effect, the horror shooter that came out on the PSone a full 17 years ago. Quite good, it was, and now it’s getting a remake. Named Fear Effect Reinvented, it’s coming to PC in 2018. If you never played the original, I’ll explain you control three mercenaries shooting and rolling their way through Hong Kong in search of a triad boss’s daughter, who they intend to kidnap and ransom, when events turn a bit supernatural.

The remake is a collaboration between Square Enix’s Collective indie scheme and developers Sushee, who are also working on real-time tactics spin-off Fear Effect: Sedna. The team want the remake to stay “as close as possible” to the original Fear Effect, keeping the gameplay and story but updating the graphics and tank controls.

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Battalion 1944 is bringing the fight to EGX Rezzed

Battalion 1944 [official site] managed to get onto my good side within seconds of poring over the website for details. It does that by dispensing with buffs and unlocks, in an attempt to deliver a purely skill-based multiplayer shooter. It looks cracking too, with tight maps based on actual WWII locations. The proof, as ever, will be in the pudding though, and you’ll be able to taste that pudding at Rezzed next week. Square Enix Collective will be bringing the game and its developers, Bulkhead Interactive, to the show where you’ll be able to join in 4v4 matches.

I’ll be playing beforehand and will let you know how that works out next Thursday, both on the site and in person should you see me at Rezzed.

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Square Enix Collective bringing seven games to Rezzed

The Square Enix Collective, Squeenix’s crowdfunding support and indie publishing arm, is bringing seven playable games to Rezzed. Three will be playable for the first time and all are set for release this year. There’s Inside-like communist dystopia, Black the Fall [official site], head-capturing multiplayer arcade game Oh My Godheads [official site], the new Fear Effect game [Steam page], and more. Four more to be precise. Details and trailers for all are below, and if you want to know more about Rezzed, including our involvement, check out the website where tickets are still available. Hope to see you there!

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Wot I Think: The Turing Test

Oh my goodness, if The Turing Test [official site] could have existed in a world that had never seen Portal nor The Talos Principle, it would be lauded, famous beyond belief. Then again, in a world without Portal and The Talos Principle, Bulkhead Interactive would never have made The Turing Test, so it’s a little academic. As it is, we’ve got here an often smart, never quite brilliant first-person puzzle game that neatly fits into the same category. Here’s wot I think:

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Dungeons And Debtors: Moonlighter

Do you remember Recettear: An Item Shop’s Tale? Released in Europe and North America in 2010, it’s a dungeon-crawling RPG combined with shop management. You’re the person adventurers turn to when they need an upgrade on that rusty sword and battered leather armour.

Moonlighter [official site] looks like a fresh version of the same idea. In the daylight hours, you manage your shop and at night you head into randomised dungeons to gather the materials and items you need to keep the shop running.

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Shine A Light On The Past: Goetia Out Now

Goetia [official site] is a point and click adventure game that follows the spirit a deceased teenage girl, risen from the grave and keen to uncover the events that led to the downfall of her family estate. (It’s pronounced go-et-eh-ya and not go-ee-sha.) I had a wee bash at Rezzed and really enjoyed it. And it’s out now, so you can too. Here’s how it looks:

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Square Enix Collective Is Bringing 5 Games To Rezzed

The Square Enix Collective [official site] is an initiative whereby indie developers can submit game ideas for users to vote on and then the winners get Square Enix’s feedback and help with marketing the game and, if desired, launching it through a crowdfunding service. Now they’re bringing five of the project’s games to Rezzed next month, including three that were previously unannounced.

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Squeenix Seek Anachronox Pitches (If You Fund & Make It)

Square Enix want indie developers to make a new Gex game! Wait, no, that’s not exciting. Let’s go again. Square Enix want indie developers to make a new Fear Effect game! Alice, look, come on. Buck your ideas up. Square Enix want indie developers to make a new Anachronox game! Lawks!

As planned, they’ve had a root around in the Eidos back catalogue and pulled out three IPs they don’t really know what to do with. If you have an idea and want to do the work of crowdfunding then actually making the game, Square Enix might let you (in return for a small share of profits). You could even propose making Gex into a turn-based strategy game because… reasons?

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Make Your Own Myth: Moon Hunters

There was a time when I thought Puzzle Quest and the like formed a signpost pointing to a bright future, in which themes and genres would become the bricks in a huge architectural toy chest. Who wouldn’t want to play a pinball game in which highscores and skillshots translate into the bank balance and item unlocks for a family of Sim-like Little Computer People? Or a game in which solving logic puzzles makes a car go faster and faster and faster until Lewis Hamilton throws a strop.

When I first read about Moon Hunters, I thought it would be something along those lines. Play a puzzle thing with some RPG-lite conventions attached to it and ‘construct’ a mythology. Then I watched the Kickstarter pitch video (it’s already funded) and gawped in amazement.

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Robots Fight Robots: World War Machine Now Crowdfunding

ROBOTS

A small tip for games developers consider crowdfunding: if your video game is about big stompy robots gallivanting around blowing up other, even bigger robots, your pitch video should probably skip straight to that. Don’t, say, open with some logos, a quote from Carl Jung, and slow footage of a robot ambling about while orchestral music plays. Stompy robots. Guns. Go.

So! World War Machine is about eerily organic robots stomping around and fighting. You can upgrade and customise your robot to make it a cooler, stompier, fightier robot. Your friends can come stomp around too! It’s now crowdfunding, looking for $50,000 (£30 grand) on Indiegogo.

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