Posts Tagged ‘Square Enix Collective’

Shine A Light On The Past: Goetia Out Now

Goetia [official site] is a point and click adventure game that follows the spirit a deceased teenage girl, risen from the grave and keen to uncover the events that led to the downfall of her family estate. (It’s pronounced go-et-eh-ya and not go-ee-sha.) I had a wee bash at Rezzed and really enjoyed it. And it’s out now, so you can too. Here’s how it looks:

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Square Enix Collective Is Bringing 5 Games To Rezzed

The Square Enix Collective [official site] is an initiative whereby indie developers can submit game ideas for users to vote on and then the winners get Square Enix’s feedback and help with marketing the game and, if desired, launching it through a crowdfunding service. Now they’re bringing five of the project’s games to Rezzed next month, including three that were previously unannounced.

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Squeenix Seek Anachronox Pitches (If You Fund & Make It)

Square Enix want indie developers to make a new Gex game! Wait, no, that’s not exciting. Let’s go again. Square Enix want indie developers to make a new Fear Effect game! Alice, look, come on. Buck your ideas up. Square Enix want indie developers to make a new Anachronox game! Lawks!

As planned, they’ve had a root around in the Eidos back catalogue and pulled out three IPs they don’t really know what to do with. If you have an idea and want to do the work of crowdfunding then actually making the game, Square Enix might let you (in return for a small share of profits). You could even propose making Gex into a turn-based strategy game because… reasons?

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Make Your Own Myth: Moon Hunters

There was a time when I thought Puzzle Quest and the like formed a signpost pointing to a bright future, in which themes and genres would become the bricks in a huge architectural toy chest. Who wouldn’t want to play a pinball game in which highscores and skillshots translate into the bank balance and item unlocks for a family of Sim-like Little Computer People? Or a game in which solving logic puzzles makes a car go faster and faster and faster until Lewis Hamilton throws a strop.

When I first read about Moon Hunters, I thought it would be something along those lines. Play a puzzle thing with some RPG-lite conventions attached to it and ‘construct’ a mythology. Then I watched the Kickstarter pitch video (it’s already funded) and gawped in amazement.

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Robots Fight Robots: World War Machine Now Crowdfunding

ROBOTS

A small tip for games developers consider crowdfunding: if your video game is about big stompy robots gallivanting around blowing up other, even bigger robots, your pitch video should probably skip straight to that. Don’t, say, open with some logos, a quote from Carl Jung, and slow footage of a robot ambling about while orchestral music plays. Stompy robots. Guns. Go.

So! World War Machine is about eerily organic robots stomping around and fighting. You can upgrade and customise your robot to make it a cooler, stompier, fightier robot. Your friends can come stomp around too! It’s now crowdfunding, looking for $50,000 (£30 grand) on Indiegogo.

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