Posts Tagged ‘tinyBuild’

Impressions: Diaries Of A Spaceport Janitor

I’m out of my mind. I ate a creepy eyeball and got a new perspective on life. A woozy, trippy, ever-so-slightly nightmarish first-person perspective, instead of a cutesy, plinky-plonky third-person one. My ongoing quest to rid the off-world streets of garbage was replaced by a desperate drive to find anywhere even slightly familiar, and from there orientate myself back to my shabby studio apartment and sleep off the bad trip.

Never again, I swear. Of course, it’s not long before I’m poised to pop another eye into my mouth. Beats street-cleaning, right?

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Clustertruck Goes Platforming Across A Honking Pile-Up

Clustertruck is a first-person platformer about leaping across the backs of a convoy of perpetually-crashing trucks while dodging traps, and yet we’ve not posted about it before? That doesn’t seem right. Maybe someone forget to tag the post properly. And mention the game’s name. And say anything about trucks. Or the post must have said something so libellous that we agreed not only to delete it but submit to mind-wipes. I’m not sure how else to explain us missing such joyous mayhem. Come look at this:

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Diaries of a Spaceport Janitor Cleans Up For Release

Diaries of a Spaceport Janitor [official site] made Alice swoon at the idea of cleaning up rubbish in a colourful and bustling spaceport. That’s probably because it looks like a brighter and happier Bernband. Well, good news for Alice and anyone else in love with the creator’s gifs – it’s coming out next week. Come see what if looks like in motion.

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Emergent Antics In Streets Of Rogue’s Free Alpha

“I played it very briefly and made a bunch of idiots kill one another by dropping rage poison into the ventilation system outside their hideout,” Adam tells me about the free alpha for Streets of Rogue [official site]. It’s almost enough to make me stop grumbling that Streets of Rogue isn’t a roguelikelike beat ’em up. Instead, it’s some sort of stealth-o-action top-down 2D game with all manner of opportunities for immersive sim antics. Oh fine, that does sound interesting – but it better have neon punks and hot grooves.

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Wot I Think: The Final Station

I hate ladders, ladders are my enemy. The world is coming to an end; I am driving a temperamental train to one forsaken town after another; I am rescuing survivors and then mopping up their remains when they expire in my carriage; and I am hunting for the tools to advance amid derelict buildings full of zombie-like silhouette monsters. But it’s the ladders in The Final Station that provide the largest obstacle.

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All Aboard the Post-Apocalyptic Choo-Choo: The Final Station Out This August

The Final Station [official site] is preparing for its maiden voyage on August 30. You’re the conductor of one of the last running trains after a zombie outbreak has ravaged the earth. Players chug through the wasted landscape, pistol in tow, collecting supplies and survivors, while making sure the undead don’t find a way to snack on your face in the process.

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Game Key Reseller G2A Offers Royalties To Developers

Last week G2A, a sort of eBay but for video games keys, and tinyBuild, the publishers of Speedrunners and others, had a bit of a tussle after tinyBuild accused G2A of facilitating the sale of $450,000 worth of fraudulent game keys. Both sides exchanged demands, and today G2A seems to have pulled back on their stance and is now rolling out a program that will, in part, offer developers and publishers up to 10 percent royalties on each sale of their game. But is that going to be enough?

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