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Posts tagged “Zachlike”

Exapunks hacks its way out of early access, GIF’d for bragging rights

If there's three things Zachlikes have become known for, it's programming-inspired puzzling, histograms and animated victory recordings to gloat over on Twitter - now Exapunks has all three. After a brief tour of early access, grungy retro-cyberpunk hacking sim Exapunks is free to rampage across the internet. While no patch notes have rolled out for the official version 1.0 release, a patch a few days…

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Exapunks is jacking out later this month

Look at you, hacker. No, really look at you, look at that gorgeous scarf. And those sunglasses are simply sublime. I hope your code tampering is as good as your fashion sense, because spidery hacking sim Exapunks is coming out later in October. It’s been in early access, yup, but now it’s jacking out completely. Free from the system, man.

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Exapunks players remake Asteroids and Pong inside a fictional Game Boy

Johnny Lee Miller simulator sim Exapunks is the newest puzzle game from the makers of Opus Magnum. I’ve already told you how cool and hard it is. But I thought I’d pop by to show you the neat things players are making within this code-drenched alternative 1990s. Y’see, there’s an in-game handheld console called the Red Shift, and since Zachtronics are known for their frighteningly-detailed…

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Tomorrow Corporation’s 7 Billion Humans is out now

I'm not much of a programmer but I do like when Zachlikes dress the logic as e.g. making a pretty machine, so I'm especially pleased that the latest from Tomorrow Corporation remakes programming as something I'm intimately familiar with: bossing people around. 7 Billion Humans, the follow-up to their 2015 game Human Resource Machine, has just launched. It has us program a parallel computer which…

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Feature: EXA decimal

Exapunks is a difficult and satisfying hack ‘em up

To borrow a wise Klaxian proverb: It is the nineties and there is time for hacks. Exapunks is the latest hack ‘em up from Zachtronics. It’s set in the year 1997, which is a very pleasing year to say out loud. The same studio gave us the alchemical gadgeteering of Opus Magnum only ten months ago, but they’ve already returned with a programming puzzler that’s…

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7 Billion Humans puts a cheerily dystopian face on programming next week

First World of Goo, then Little Inferno, then Tomorrow Corporation even made programming a bit sinister in Human Resource Machine. Next week, they're rolling out 7 Billion Humans, sequel to Human Resource Machine. Robots have taken over the world, and in order to give our now-redundant species something to do, they've bundled us all into a towering office building. It's up to you to program…

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Zachtronics’s alternate 90s hacking sim Exapunks is out in early access

It's time to learn a whole new programming language, and then use it to commit (virtual) crimes. Exapunks, latest from puzzle-creating megabrain Zach Barth (Spacechem, Infinifactory, Opus Magnum, etc), is out today, albeit in early access. In Exapunks, players get to write virtual viruses and set them loose across a strange, alternative (and far more cybepunk) 1990s world to do our sinister bidding. Oh, and…

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Hack the planet in Exapunks from Opus Magnum & Shenzhen I/O studio Zachtronics

Exapunks is the next game from prolific puzzle-meister Zach Barth and his little studio Zachtronics, creators of the likes of Opus Magnum, Infinifactory and Spacechem. Set in an alternate 1997, Exapunks is about cyberpunk hacking, programming viruses called EXAs (EXecution Agents) to carry out your will, whether that's tweaking a game on an alt-history Game Boy or robbing a bank. It's hitting early access on…

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Aching for a Zachlike? Prime Mover may have you sorted

If you're a fan of freeform puzzles, chances are that you picked up Opus Magnum the second it went on sale, and have tweaked and optimised your way through everything it had to offer. It's a rare breed of puzzle game, though - Zachlikes, as we like to call them - and they're few and far between. Enter Prime Mover from 4Bit Games. Described by…

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Feature: Zachlikes

Zach of Zachtronics: “I really like making my dumb little games that don’t matter”

The alchemical puzzler Opus Magnum has a few of us at House RPS scratching our heads and shouting "a-ha!" before giddily sharing our twisted contraptions in GIF form. It's real good, friends. The studio behind it, Zachtronics, is headed by Zach Barth. I spoke to him about the game's machines, his short stint at Valve, and the reasons he sold his own company.

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Feature: Alchemy schmalchemy

Let’s machina: Our proudest Opus Magnum machines

The fever of alchemical engineering has descended on the RPS team like a dank fog. Opus Magnum is the new Zachtronics puzzler that asks you to make some hair gel out of salt and a hangover cure out of marbles. It's really good. We’ve already shown you some mechanical marvels and talked about it on the podcast but since the game includes a “record GIF”…

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Opus Magnum’s alchemy machines are gorgeous

I am raising my head from the alchemy desk to tell you: Opus Magnum is out now and it is good. It's the new puzzle game from Zachtronics which crept up on us this week. This studio’s puzzlers have a definite flavour to them. They’re about fiddling with machines, hacking together a solution out of strange gadgets and mental duct tape before revealing a loudly-ticking…

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Opus Magnum: a new puzzler from Infinifactory creator

Is there any joy like the humble Zachlike? Don’t answer that. Zach Barth, creator of head-scratchers like Spacechem and SHENZHEN I/O, continues his slow march towards filling the planet earth with intricately complex puzzle games. His development studio has just announced Opus Magnum [official site] a game of dark machinery and darker alchemy in which you must use a “transmutation engine” to create “vital remedies,…

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Mind-Machine Interface is a Zachlike with a demo

The creator of Mind-Machine Interface [official site] says his puzzle game is inspired by the games of Zachtronics. It's a programming puzzler about laying down blocks and wires on a grid to make a computer do... something. Do stuff. Do the good stuff that you want. Having played the demo, I can confirm that it feels a lot like playing TIS-100 or SpaceChem - in…

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TIS-100 dev’s Shenzhen I/O launches out of early access

SHENZHEN I/O [official site], the latest Zachlike from the creator of TIS-100 and SpaceChem, today properly launched after six weeks in early access. It's a puzzle game about assembling circuits from components then writing code to drive them, while poring over a manual for help and getting to know your new co-workers a little. SHENZHEN I/O was already a cracking game when Brendan prematurely evaluated…

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Feature: 我很蠢

Premature Evaluation: SHENZHEN I/O

Every Monday we send Brendan to the special economic zone of early access and task him with increasing the productivity of the people’s republic of videogames. This week, the brain-breaking electronics of SHENZHEN I/O [official site]. Some spoilers included. Zach Barth of Zachtronics, who is previously responsible for games like SpaceChem and Infinifactory and who is also definitely a robot, unfurled his new electronics-em-ep this…

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