Posts Tagged ‘Zachlike’

Aching for a Zachlike? Prime Mover may have you sorted

Prime Mover

If you’re a fan of freeform puzzles, chances are that you picked up Opus Magnum the second it went on sale, and have tweaked and optimised your way through everything it had to offer. It’s a rare breed of puzzle game, though – Zachlikes, as we like to call them – and they’re few and far between.

Enter Prime Mover from 4Bit Games. Described by Zachtronics head Zach Barth himself as a blend of Spacechem and TIS-100. Build circuits, solve programming problems, and compare your score against the world using Zach’s thankfully-not-patented histogram scoreboards. It’s also out today on Steam.

Read the rest of this entry »

Zach of Zachtronics: “I really like making my dumb little games that don’t matter”

Hubble, bubble, toil and puzzle

The alchemical puzzler Opus Magnum has a few of us at House RPS scratching our heads and shouting “a-ha!” before giddily sharing our twisted contraptions in GIF form. It’s real good, friends. The studio behind it, Zachtronics, is headed by Zach Barth. I spoke to him about the game’s machines, his short stint at Valve, and the reasons he sold his own company. Read the rest of this entry »

Let’s machina: Our proudest Opus Magnum machines

I'm not even sure what this does. But it works.

The fever of alchemical engineering has descended on the RPS team like a dank fog. Opus Magnum is the new Zachtronics puzzler that asks you to make some hair gel out of salt and a hangover cure out of marbles. It’s really good. We’ve already shown you some mechanical marvels and talked about it on the podcast but since the game includes a “record GIF” button, we wanted to show off three of our own proudest creations. Come see the clockwork beauty of our well-oiled machines. Read the rest of this entry »

Opus Magnum’s alchemy machines are gorgeous

Machiiiines

I am raising my head from the alchemy desk to tell you: Opus Magnum is out now and it is good. It’s the new puzzle game from Zachtronics which crept up on us this week. This studio’s puzzlers have a definite flavour to them. They’re about fiddling with machines, hacking together a solution out of strange gadgets and mental duct tape before revealing a loudly-ticking device and feeling impossibly proud of yourself. This is no different, except that your end results are flipping gorgeous.
Read the rest of this entry »

Opus Magnum: a new puzzler from Infinifactory creator

Hubble, bubble, toil and puzzle

Is there any joy like the humble Zachlike? Don’t answer that. Zach Barth, creator of head-scratchers like Spacechem and SHENZHEN I/O, continues his slow march towards filling the planet earth with intricately complex puzzle games. His development studio has just announced Opus Magnum [official site] a game of dark machinery and darker alchemy in which you must use a “transmutation engine” to create “vital remedies, precious gemstones, deadly weapons, and more”. You will be pleased to learn that it too has a built-in solitaire game. Read the rest of this entry »

Mind-Machine Interface is a Zachlike with a demo

The creator of Mind-Machine Interface [official site] says his puzzle game is inspired by the games of Zachtronics. It’s a programming puzzler about laying down blocks and wires on a grid to make a computer do… something. Do stuff. Do the good stuff that you want. Having played the demo, I can confirm that it feels a lot like playing TIS-100 or SpaceChem – in that I had no idea what I was doing because I’m a big ol’ goofhead oh god let’s cut to a trailer to do the explaining for me: Read the rest of this entry »

TIS-100 dev’s Shenzhen I/O launches out of early access

SHENZHEN I/O [official site], the latest Zachlike from the creator of TIS-100 and SpaceChem, today properly launched after six weeks in early access. It’s a puzzle game about assembling circuits from components then writing code to drive them, while poring over a manual for help and getting to know your new co-workers a little. SHENZHEN I/O was already a cracking game when Brendan prematurely evaluated it in October but Zachtronics have given it a nice bit of polish since. Along with the usual bug fixes and balance tweaks you’d expect, they’ve also added new components, including a synthesiser, and oh, a bonus campaign of extra puzzles. Read the rest of this entry »

Premature Evaluation: SHENZHEN I/O

Every Monday we send Brendan to the special economic zone of early access and task him with increasing the productivity of the people’s republic of videogames. This week, the brain-breaking electronics of SHENZHEN I/O [official site]. Some spoilers included.

Zach Barth of Zachtronics, who is previously responsible for games like SpaceChem and Infinifactory and who is also definitely a robot, unfurled his new electronics-em-ep this month. In SHENZHEN I/O you play an expert who emigrates to China to work for Longteng Electronics Co. Ltd. That means you’ll be building circuits, wiring microprocessors and writing bits of code for a range of increasingly unusual and complicated devices. But you’ll also be learning about your co-workers and delving into an unnerving industrial future that probably already exists.

Read the rest of this entry »