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Posts tagged “Zachtronics”

Exapunks hacks its way out of early access, GIF’d for bragging rights

If there's three things Zachlikes have become known for, it's programming-inspired puzzling, histograms and animated victory recordings to gloat over on Twitter - now Exapunks has all three. After a brief tour of early access, grungy retro-cyberpunk hacking sim Exapunks is free to rampage across the internet. While no patch notes have rolled out for the official version 1.0 release, a patch a few days…

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Exapunks is jacking out later this month

Look at you, hacker. No, really look at you, look at that gorgeous scarf. And those sunglasses are simply sublime. I hope your code tampering is as good as your fashion sense, because spidery hacking sim Exapunks is coming out later in October. It’s been in early access, yup, but now it’s jacking out completely. Free from the system, man.

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We can now all play Exapunks players’ in-game games for free

Not everyone can hang with the console cowboys in cyberspace; some of us can merely gaze in wonder and astonishment at what keyboard wizards accomplish in Zachtronics games. But if you're not a kewl enough d00d to hack and program in Exapunks, the latest Zachlike, you can now at least play people's created in-game games for free. Zachtronics last night released the TEC Redshift Player,…

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Exapunks adds 9 more puzzles about dirty hackers

Matthew Broderick simulator Exapunks got a sizeable update yesterday, adding nine more puzzles to the code scribbling hack ‘em up. Developers Zachtronics are calling this a bonus campaign, since it focuses not on the AI pal who features in the main story, but on the hacker pals who appear in a chatroom between levels. In short, you’ll be helping your hackmates do dodgy stuff. “Like…

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Feature: "I'm in"

How Exapunks represents hacking without limits

It’s pretty obvious that the excellent Exapunks is a game about hacking. Specifically, it’s a game about programming viruses and sending them into networked systems to monkey around with data, set in a great alternative 90s Wired cyberworld of PC cases flashed with black and red decals and zines set in Apple Garamond. For its makers, though, Exapunks is a game about limitations. Its format…

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Exapunks players remake Asteroids and Pong inside a fictional Game Boy

Johnny Lee Miller simulator sim Exapunks is the newest puzzle game from the makers of Opus Magnum. I’ve already told you how cool and hard it is. But I thought I’d pop by to show you the neat things players are making within this code-drenched alternative 1990s. Y’see, there’s an in-game handheld console called the Red Shift, and since Zachtronics are known for their frighteningly-detailed…

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Feature: EXA decimal

Exapunks is a difficult and satisfying hack ‘em up

To borrow a wise Klaxian proverb: It is the nineties and there is time for hacks. Exapunks is the latest hack ‘em up from Zachtronics. It’s set in the year 1997, which is a very pleasing year to say out loud. The same studio gave us the alchemical gadgeteering of Opus Magnum only ten months ago, but they’ve already returned with a programming puzzler that’s…

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Zachtronics’s alternate 90s hacking sim Exapunks is out in early access

It's time to learn a whole new programming language, and then use it to commit (virtual) crimes. Exapunks, latest from puzzle-creating megabrain Zach Barth (Spacechem, Infinifactory, Opus Magnum, etc), is out today, albeit in early access. In Exapunks, players get to write virtual viruses and set them loose across a strange, alternative (and far more cybepunk) 1990s world to do our sinister bidding. Oh, and…

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Hack the planet in Exapunks from Opus Magnum & Shenzhen I/O studio Zachtronics

Exapunks is the next game from prolific puzzle-meister Zach Barth and his little studio Zachtronics, creators of the likes of Opus Magnum, Infinifactory and Spacechem. Set in an alternate 1997, Exapunks is about cyberpunk hacking, programming viruses called EXAs (EXecution Agents) to carry out your will, whether that's tweaking a game on an alt-history Game Boy or robbing a bank. It's hitting early access on…

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Feature: Gunpoint's designer analyses games

What Works And Why: Optimising in Opus Magnum

What Works And Why is a new monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game and analyses what makes it good. Opus Magnum is a puzzle game about designing machines that arrange and combine shiny little atoms to turn lead to gold, and other fanciful alchemy. It's by Zachtronics, whose games follow such a recognised pattern…

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Opus Magnum launches on GOG, after initial rejection

The DRM-free digital game store GOG have reversed a baffling curation decision and started selling Opus Magnum, the wonderful machine-building puzzler from the studio behind Spacechem and Shenzhen I/O. GOG had initially declined to stock the game and gave developers Zachtronics a mysterious explanation that it "did not pass our internal curation system". Given that Opus Magnum is one of the best PC games of…

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Opus Magnum whirs out of Early Access

The age of machines has begun. I'm not talking about world conquering, human enslaving robots from the Matrix or what have you, nor the warped logic of paperclip-producing AIs. I'm talking about clunky factory lines producing wizard-viagra ('stamina' potions), and cobbled together contraptions that eventually churn out stain-removers. Now that I think about it, those were two unfortunate examples to use next to each other.…

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Feature: Zachlikes

Zach of Zachtronics: “I really like making my dumb little games that don’t matter”

The alchemical puzzler Opus Magnum has a few of us at House RPS scratching our heads and shouting "a-ha!" before giddily sharing our twisted contraptions in GIF form. It's real good, friends. The studio behind it, Zachtronics, is headed by Zach Barth. I spoke to him about the game's machines, his short stint at Valve, and the reasons he sold his own company.

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Feature: Listen while running

Podcast: Into The Breach, Playerunknown’s Battlegrounds and “running away”

Cowardice is a virtue. So says the team on this week's RPS podcast, the Electronic Wireless Show. That's because our theme is "running away" - games that encourage you to flee from danger, or that give you a choice between fight and flight. Adam will run from the soldiers of Arma or the post-apocalyptic antagonists of S.T.A.L.K.E.R. Brendan will scarper from poor odds in For…

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Opus Magnum player makes an alchemical computer

By the laws of the game-o-sphere, a computer made from the marbles and metal of alchemy-based puzzler Opus Magnum almost seems like an inevitability. Alchemy and code fan Peer Backhaus has built a - ahem - "Brainfuck interpreter", which is a real computing term and not something I expected to see in my emails when I came into work this morning.

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Feature: Elemental, my dear Reddit

Opus Magnum’s most monstrous machines

Opus Magnum is Zachtronics’ best game and you’ll have to extricate me from an impossible web of metal talons if you want to argue otherwise. It's both understandable and open-ended. I spent almost ten hours on a single puzzle last week, not because I couldn’t decipher a solution but because I wanted a better solution. In the end, the stain remover I invented was a terrible,…

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Feature: Alchemy schmalchemy

Let’s machina: Our proudest Opus Magnum machines

The fever of alchemical engineering has descended on the RPS team like a dank fog. Opus Magnum is the new Zachtronics puzzler that asks you to make some hair gel out of salt and a hangover cure out of marbles. It's really good. We’ve already shown you some mechanical marvels and talked about it on the podcast but since the game includes a “record GIF”…

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Feature: Guilty as charged

Podcast: Guilty pleasures and Opus Magnum

It's a simple theme this week with the Electronic Wireless Show. We're talking about guilty pleasures - the games that make us feel a wee bit embarrassed but not so much that we won't squirrel away at them while grinning  like idiots. Alec feels a bit sheepish bringing his toy steering wheel to work when planning to play American Truck Simulator. Meanwhile, Matt remembers how…

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