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The curse of the early game demo

Tunic's journey from zero to hero in the space of a weekend

Ever since the very first trailer for Tunic appeared all the way back in 2017, my Zelda senses have been a-tingling. I'm always up for a good Zelda-like, and everything I saw of Tunic back then seemed to confirm that this was 100% a game I would like and enjoy.

You can probably imagine my excitement, then, when Microsoft announced there would finally be a playable demo to people download during last year's E3. However, as I briefly mentioned in my post about Tunic's brilliant in-game instruction manual yesterday, I actually came away from that demo a bit disheartened. With just a single (and quite unforgiving) dungeon to explore, I was left thinking it hewed a bit too close to the Soulsian school of combat difficulty than I'd like. Upon playing the final game, however... Delight! Magic! Joy! I actually can't get enough of it. To think I almost dismissed what's now one of my early game of the year contenders on the basis of that one 20 minute demo now seems incredibly hasty on my part, but with so many games now being shoved down our throats on a daily basis, those first impressions can be devastatingly powerful.

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About the Author

Katharine Castle avatar

Katharine Castle

Editor-in-chief

Katharine is RPS' editor-in-chief, which means she's now to blame for all this. After joining the team in 2017, she spent a lot of time in the RPS hardware mines, testing all the bits that go inside our PCs, but now she gets to write about all the lovely games we play on them, too. She'll play pretty much anything she can get her hands on, and is very partial to JRPGs and the fetching of quests.

RPS@PAX

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