The Sunday Papers
Sundays are for... Sundays are... for. Okay, try this again.
Sundays are for crashing into bed after serious drunken Stafford Wedding dancing, having a scant few hours sleep, be up before 8 to get a train which somehow finds a route from the Midlands to Euston which takes three hours, going to a big hall full of thousands of people dressed as Death Note characters, limping to the pub for a couple of desperate hairs of dogs, crawl into a train, get dragged home and then pushed in front of your computer to try and compile a list of interesting reading from across the week for the RPS readers, while trying to avoid posting a piece of early nineties pophouse that was dropped at the wedding and warning the audience that if anyone says anything about the grammar, spelling or anything else in this formed-through-denial-of-physical-pain-post then next week will be the first skip-week for the Sunday Papers ever, you bastards.
- Brad at Stardock has had an interesting week of blogging. Firstly, a big long post about what the hell happened with DemiGod. Secondly, he canvases opinion on a design choice in their forthcoming Elemental. As in, which of two economic systems would the gamer prefer. Following the debate, it's clearly neither going to be option 1 or 2 - but rather an option 9 or 45 - but I'd be interested in hearing which way the RPS readers lean.
- Everyone loves Plants Versus Zombies. Ever on the ball, Gamasutra do piece where they interview PopCap about how on Earth you make a game which appeals to everyone. Because developers would totally love to do that. Fun stuff.
- While we're talking Gamasutra, here's a really great Bioshock 2 interview with Producer Alyssa Finley and Lead Designer Zak McClendon talking about the plans for Bioshock 2. While complete with some great quotes and a general sense of intelligence and enthusiasm, it is worth noting that there's little concrete explanations of how they're going to achieve these aims. I suspect it'll do little to assuage the suspicions of the anti-Bioshock lobby.
- Clint Hocking writes about the latest Naruto game. Always good to see people actually take apart games which are often pretty much ignored.
- I've been asked about getting into games journalism a fair bit this week, so in the spirit of advice, here's old comrade in arms Lee Hall writing about what not to say when being interviewed for a Newspaper job. The advice is entirely transferable to our little hole. And also in the journalism-journalism world, here's a piece I chewed over about why journalists deserve shitty wages.
- Buttonbasher interviews Chris Sevensson from Capcom about "Steam, Capcom’s upcoming PC titles (like Resident Evil 5), MT Framework 2.0, and more." I LOVE MORE!
- Oceanic - Insanity. They still play this in Stafford? Man!
Failed.