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They Will Stick To The Wall: Sniper Update Day One

Valve have spun the giant wheel of classes and this time it's settled on the Sniper. He's getting his update "in the coming days". This means the familiar pattern will take place: over the next few days we'll be told about his three weapon unlockable upgrades, new user-made maps that are going official, and a big pile of new achievements. Today's announcement: a bow and arrow!

It seems that non-lethal arrows fired from The Huntsman will stick in players until they die, and headshots will not only take them out, but if near enough to a wall will hang them up like a painting. Hurrah! FEAR 2 is the last game I can think of that let you nail the enemies to the scenery, and blimey it was fun.

The Huntsman is hilariously explained by Valve thus:

"Any experienced sniper will tell you how irritating it is when your targets keep moving around. The question is how to stop these cheaters from wind-sprinting around like they own the place. And the answer is to pin them to a wall. How? With arrows! "Now, hold on," you might be thinking. "I'm strong, but no one could throw an arrow that hard." Introducing the Huntsman longbow, which solves that age-old throwing problem.

"Now, hold on," you keep saying. "Aren't bows and arrows primitive and harmless?" Why don't you ask the dinosaurs? Except you can't, because the cavemen bow and arrowed them to death. One headshot from the Huntsman can mean an instant crit, in addition to a bolt-riddled corpse hanging from a wall that's gruesome and funny. And even if you don't kill them, they'll carry around a certain arrow-shaped something as a living testament to your awesome archery skills and their frankly unawesome dodging skills. Comes with 18 arrows and a one-second charge for full power shots."

So, it's time for the usual guessing what's to come. Two more weapons? Binoculars? Laser guides?

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