If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Wakey Wakey, Axe & Stakey: Path Of Exile Expansion Out

Come on, get out your hovel

Diablo III was pretty disappointing when it arrived, but Blizzard were allowed plenty of time to fix it up into its current pleasant state because many clickfans found themselves distracted by Path of Exile [official site] anyway. Grinding Gear Games have continued to improve their free-to-play action-RPG all the while too, of course. Today (this very minute, if all goes to plan) they launch The Awakening, which they call "the biggest and most far-reaching expansion of the game to date". Sez you, sunshine.

The Awakening introduces Act IV of the story, complete with new areas, bosses, skills, and so much loot to beat out of monsters. Also, more stuff. Check the Awakening subsite for more. It is nice that it's touching up the game in general a lot too, rebalancing quest rewards, improving network syncing, and making lots of small "quality of life" UI improvements.

I had a crack at Path of Exile years ago, but found the sprawling skill tree off-putting rather than enticing. I felt more like I was presented with a large number of opportunities to waste skill points than the freedom to create the hero I wanted. That's a hazy memory, mind, from a grumpier time long ago. Tell me, what's it really like?

Cover image for YouTube video

Rock Paper Shotgun is the home of PC gaming

Sign in and join us on our journey to discover strange and compelling PC games.

In this article

Path of Exile

PS4, Xbox One, PC

Related topics
About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

Comments