Hands On: Serious Sam Double D

By John Walker on July 28th, 2011 at 3:56 pm.

Mmmmmmm, gibbage.

As you already know so well, the forthcoming release of Serious Sam 3: BFE is being accompanied by some specially commissioned indie games based on the Sam license. Already out is the demo for Kamikaze Attack, and coming soon is Serious Sam Double D. We have ourselves an almost-finished copy of that game, so I’m going to describe the first couple of stages to you in things called words and pictures.

Well, I think mostly pictures.

I could describe the game to you in those old-fashioned words, but it really doesn’t do it justice. Double D is a game that really embraces the spirit of Sam, combining developer Mommy’s Best Games‘ previous hit, Weapon Of Choice, with the braindead endless action of Mr Serious.

I could tell you about the gun stacking system, where weapons can be joined into lunatic towers of six, letting you create your own combinations of shotguns, missile launchers, chainsaws, tommy-guns and rifles. I could describe the pure insanity of the enemies, from vuvuzela-playing stacks of pancakes, to the Femikazes – headless women holding bombs to protect their topless modesty. It would make sense to make it clear that there are dozens of secret passages, hidden bonuses, extra modes of play, and huge, idiotic bosses.

You might want me to explain how you can have as many as eight stacks of six weapons to choose between, with the option to redesign them at any point. It could be useful for me to pass on that keeping explosive weapons in a stack separate from melee, or regular guns, is often advisable, meaning you can change to the correct arsenal for the occasion. And one could argue it’s sensible to pass on that ammo is supplied plentifully, meaning there’s never anything as boring as worrying about reserving a particular resource.

Some people may think it important that I explain the game regularly saves for you, but lets you quicksave at any point too, meaning there’s never any tedious retreading of ground to reach a particular boss, because that just wouldn’t be in keeping with the theme of the game.

But really, honestly, it’s better to just look at it. Please do click on all the images to appreciate them properly.

Things start with just one gun:

Then add another:

Stick on a chainsaw:

And welcome in the vuvuzela playing pancakes!

The gender-equality-balancing Femikaze:

Obviously a giant monkey:

And then head 100,000,000 years into the past:

The alpha code crashed at this point. I’m kind of grateful:

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18 Comments »

  1. Bodminzer says:

    SS crossed with Abuse/Turrican? Yes yes yes. Sorry, I mean “AAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa”

  2. Moni says:

    I’m sure there’s a joke in the title about hands on Double D.

  3. Fumarole says:

    Those pancakes are inspired.

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      Rinox says:

      We need info on whether they actually make vuvuzela sounds, STAT! Because if they do…greatest enemy ever.

    • John Walker says:

      They create a tempered version, thank goodness. But then blast you with the sonic evil.

  4. Kieron Gillen says:

    I was about to say “Isn’t this Weapon of Choice…”

    Hurrah!

    KG

    • Dominic White says:

      Weapon of Choice was surprisingly good fun. Had a lot of the same soul as the Earth Defense Force games – wonky, liable to fall over itself at any moment, but obsessed with just having fun no matter what happens. The secret level where you get lost in the desert and hallucinate that you’re fighting the sun itself in an epic boss battle was great.

  5. Kefren says:

    “The gender-equality-balancing Femikaze”

    Sex-equality.

    http://www.who.int/gender/whatisgender/en/
    “Sex refers to the biological and physiological characteristics that define men and women.”

    That’s where the Double D comes in.

  6. el_Chi says:

    This is a rare and excellent display of dinosaurian accuracy. Bravo.

  7. Inigo says:

    What

  8. Urthman says:

    Is Hippie Mode too much to hope for?

  9. sonicblastoise says:

    Is that…a LADY bombhands???

    Oh lady bombhands, rock my world

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    fupjack says:

    “vuvuzela-playing stacks of pancakes”, I read, thinking it must be some entertaining way to describe what a game enemy happened to resemble, but no. That’s what it is, literally.

    Some days I am happy just to be alive, and seeing these things.

  11. dandy-pandy says:

    holy serious kamikaze
    croteam is off their vuvuzela, nice marketing campaing, can’t wait for serious seriousness

  12. Ruffian says:

    seriously sweet. gotta love some good ole fashioned side-scrolling mayhem.

  13. Cryotek says:

    This is supposed to come out before SS:BFE. It is coming out in August. SS:BFE is supposed to come out in the “summer.”

    I’m a little confused by the timing here.

    Glad we are getting it, though, for a while it sounded like it would only be on the 360.

    BTW, if you want some decent 2.5D Duke it’s worth checking out
    http://www.gog.com/en/gamecard/duke_nukem_manhattan_project