Posts Tagged ‘boardgames’

Cardboard Children – Xenoshyft Onslaught

By Robert Florence on May 26th, 2015.

When Xenoshyft Onslaught spits you out – because that’s what this game does – you’re left scratching your head and wondering what on earth you can possibly do to win at this game. You’re also full of questions. You’re confused about the way certain cards work. Some of the rules in the rulebook are so unclear that you’ve just had to make a call about what the designers actually meant. Okay, so I think that this Quill Monster thing attacks your first guy then does an additional one damage to the first three guys in front of it. I think. I think. It niggles you. You’ve just been battered hard and you’re not sure if you were battered exactly right.

And yet. And yet. There’s something about this game that just gets its teeth and claws deep into you.

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Cardboard Children – Boardgame News

By Robert Florence on May 19th, 2015.

Hello youse!

We’re off the back of a string of five reviews, so it’s time for a NEWS UPDATE. Let’s call this the NEWS UPDATE OF MAY, or the MAY NEWS UPDATE. Of board games, obviously. And you might be thinking – “Well, Rab, you just did a news update last month, called the April News Update or something. Is there even more news about daft board games already?” And I’m all like that – “Well, yes.”

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Cardboard Children – Forbidden Stars

By Robert Florence on May 12th, 2015.

Hello youse.

Forbidden Stars is the much-anticipated board game of galactic conquest set in Games Workshop’s Warhammer 40K universe. It’s a game from Fantasy Flight Games, who used to do these big epic board games that shipped in what we called “coffin boxes”. Twilight Imperium III, Starcraft, Runewars, Descent First Edition – all these games came in big giant boxes, packed full of miniatures. These games launched before the current board game boom, when board gaming was still quite niche, and players were willing to plow through 40-page rulebooks before getting a game on the table.

But things changed. The audience expanded, and board games started to become more streamlined, more simple. The length of time you could expect to play a board game for started to shrink. Fantasy Flight released a Second Edition of Descent, and it was a prime example of how the industry was shifting. It was cleaned-up, stripped down, faster to run through. The rulebooks were improved and slimmed down. Descent Second Edition was a better game, probably, but it was definitely lighter. It had definitely lost a bit of that crunch.

And me? I was waiting for things to tip back a little bit in the other direction. I was waiting for the big, long, deep games to come back – with a little bit of that new-age streamlining in the mix. The perfect mix of the old ways and the new. And the wait, thankfully, is over.

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Cardboard Children – Fauna

By Robert Florence on May 5th, 2015.

Mate.

Mate. I didnae even know there were that many animals.

Sometimes it’s good to look at a board game that has a little bit of an educational slant to it. Board games are great to play with kids, and there’s nothing better than busting out something that can broaden their knowledge while they play. And you can broaden your knowledge too. Because, most likely, you’re an idiot just like me.

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Cardboard Children – Elysium

By Robert Florence on April 28th, 2015.

Hello youse.

Do you have the thing you need to get the other thing? If you want to buy an object, you need money. If you want love, you need to have the capacity to love. If you want to watch TV, you need to have a head.

What if the thing you needed to get the other thing had no connection with the thing you lost when the thing you wanted is finally in your hands? What if you had the capacity to love, and so did love, but then could choose to throw away your money or saw your own head off with a bread knife?

This is Elysium.

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Cardboard Children – Luchador: Mexican Wrestling Dice

By Robert Florence on March 31st, 2015.

Hello youse.

Days after an excellent Wrestlemania, is it not a great time to review a brilliant little wrestling dice game? YES! YES! YES! Let’s take a look at LUCHADOR: MEXICAN WRESTLING DICE!

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Cardboard Children – Three Kingdoms Redux

By Robert Florence on March 24th, 2015.

“All great powers reunify after long periods of division, wane and break up after long periods of unification.”

Two years ago, in this very column, I wrote this:

“My dream is to design a Romance of the Three Kingdoms board game. What’s YOUR dream design?”

Today I review a Three Kingdoms board game. It’s called “Three Kingdoms Redux”, it’s by two first-time game designers, and I am completely stunned.

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Cardboard Children – Star Wars: Imperial Assault

By Robert Florence on March 17th, 2015.

Hello youse.

Star Wars: Imperial Assault is a giant box of board game stuff that lets you play two different types of game. One of them is a big campaign thing, with side-missions and a developing story. The other is a skirmish game, where you fling lots of little plastic Star Wars toys on a board, roll lots of dice, and try to come out on top. A campaign-based game is a difficult thing to review. Sure, I could just cover the mechanics and the first few missions, but often problems in a campaign game’s structure only become clear as things develop. The skirmish game is different. I can cover that right now.

And I will.

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Cardboard Children – Loony Quest

By Robert Florence on March 10th, 2015.

Hello youse.

It’s always nice to be able to recommend a great new family game, and that’s exactly what Loony Quest is. 2-5 players can sit down to this and the box says the game is for players 8-years-old and up – but I think that kids a few years younger could easily play, as long as they don’t stress out too much about failure. Because you gonna fail a LOT in this little firecracker. It’s a game about drawing lines and circles and dots to complete quests, and it’s great, great fun.

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Cardboard Children – On Dungeons & Dragons

By Robert Florence on February 24th, 2015.

Hello youse.

Where would we be without Dungeons & Dragons? A few days ago I ran a live session of 5th Edition D&D at Glasgow Film Festival, and it was a really fun experience. I’ll be talking about that session in some detail next week when I review 5th Edition itself, but let’s spend this week just reminiscing about Dungeons & Dragons, and thinking about everything that Dungeons & Dragons means to people like us.

And by “people like us” I mean people who like Dungeons. And Dragons.

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Cardboard Children – Star Realms/Death Angel

By Robert Florence on February 17th, 2015.

Hello youse.

Last week someone on Twitter said to me “Brother, beloved brother, God of Games, you have been recommending a lot of very expensive board games recently,” or words to that effect. And I was all like – “Have I?” And then I checked and I kinda have been. So this week I want to quickly tell you about two inexpensive little games, one old and one new, that I think are great games for the price. Shall we start with the new one?

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Cardboard Children: XCOM: The Board Game – Part 1

By Robert Florence on February 3rd, 2015.

Hello youse. With XCOM being a game that is significant in the history of PC gaming, I thought I would do something a bit different with my coverage of XCOM: The Board Game on Rock, Paper, Shotgun. Often, when a board game supports solitaire play, I’m asked how well the single-player aspect works. And I’m often unable to answer, because I rarely play board games alone. But with XCOM, I thought I would make an effort. The PC game series is a real single-player, one-mind-against-the-machine experience. How does the board game stack up?

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Cardboard Children – The State Of Gaming 2015

By Robert Florence on January 27th, 2015.

Hello youse!

Board gaming is booming. Sales are up, and climbing. Kickstarters are launching every week. Board game coverage is blossoming, and people are earning a living talking about these things. Wil Wheaton is rolling in all that Tabletop cash. The Dice Tower (the best board game coverage on the internet) is expanding and being supported by its viewers. The big publishers are launching big games based on big intellectual properties and making big, big money. It is a golden, perfect time for board gaming. We are in the sunshine. But where do we go from here? Let’s talk about the state of board gaming, now, in 2015.

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