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Posts Tagged ‘boardgames’

Tiling Away The Hours: Carcassonne On PC

By Adam Smith on October 20th, 2011.

Is there a knight on the tiles?

Either this was unheralded or I’ve been listening to the wrong heralds, but Carcassonne is now available from Gamersgate in a rather spiffy looking PC conversion. There has already been a version for your personal computing device, but it was only distributed in Germany and has since been discontinued so it can carry a relatively hefty price tag. This downloadable version is £7.95, or £23.97 for a four-pack. It certainly looks the part and several expansions are included: rivers, inns and cathedrals, dealers and builders, and king and scout. Multiplayer works over internet and networks, as well as in hotseat mode, which is proper and good.

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Not Cardboard Children: Tobago

By Quintin Smith on July 2nd, 2011.

Bloody stoners.

Last week at least a couple of you complained that it’s been ages since our weekly Cardboard Children column covered a board game you could reasonably be expected to take home to meet your mother or non-gamer friends. Something that didn’t feature goblins anywhere at all. Not even in an expansion.

Have you all really bought Survive! already? Well, here’s another one anyway: Tobago. A game of archaeology, buried treasure and open betrayal.
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Not Cardboard Children: Two’s Company

By Quintin Smith on June 26th, 2011.

YOU! SHALL NOT! PASS! I THINK! Hang on let me do the maths

Last week I said that this week’s Not Cardboard Children was going to be a roundup of great board and card games that work great with just two players (and then I taunted you with a game that needed more friends and a bigger table than you’d need for a respectable wake).

I wasn’t even lying! Come, take my hand. We’re going on a magical cardboard tour. Wait- what are you doing?! Don’t actually take my hand. What are you, eight years old?
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Not Cardboard Children: Descent

By Quintin Smith on June 18th, 2011.

No unlimited dragons here. Just the three. But they're a good three

Every time we write about boardgames here on RPS the same comment rears its pointy little head. It goes like this. “Sigh, looks like fun. If only I had some like-minded friends to play it with.”

Because of this I’m going to be doing a roundup of incredible board games designed for just two players, but NOT THIS WEEK. No, this week I’m going to talk about a monster of a game that you’ll need four geeky friends for, and a colossal table, and hundreds upon hundreds of hours, and I’m doing this to you because to exist is to suffer. This game is called Descent: The Road to Legend, and it’s the single biggest, most brilliant game you’ve never heard of.
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Not Cardboard Children: Space Alert

By Quintin Smith on June 11th, 2011.

An artist's impression of the RPS server room, there

JESUS CHRIST! What are you doing? You’ll kill us all! STOP!

Where did you learn to pilot a spacecraft? Asshole College? My God, the cadets they’re sending me these days. Alright, listen up. If you sit right there, don’t touch anything and do precisely what I say then we might just get through this alive.

The board game I want to tell you about today is called Space Alert. It’s designed by Vlaada Chvátil, published Czech Games and it’s both a phenomenal bit of game design and like nothing you’ve ever played. Some of you may have read this article before on my blog. You guys can consider this re-publishing a sort of Director’s Cut.
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Not Cardboard Children: THUNDERSTONE!

By Quintin Smith on May 14th, 2011.

Hott!
This week I’ve been playing a card game called THUNDERSTONE! It has to be written like that, in all caps, and if you’re saying it you have to pronounce it in a voice like somebody who eats trumpets for every meal. THUNDERSTONE!

THUNDERSTONE! is a deck building game. Do you know what that is? Because it’s not like Magic: The Gathering or any of the other collectible card games where you’re expected to build a deck before the game starts. No. Deck building games are much, much friendlier. They’re where you construct a deck as you play, gradually bulking up your intial, runty booster-pack sized deck into a magnificent engine. Do you see? No? Alright, well you will, and you should. These games are a clever bit of design.
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Not Cardboard Children: Cosmic Encounter

By Quintin Smith on April 23rd, 2011.

I have a friend who keeps laughing at the 'Encounter Cards' because she says they sound like something off of Craigslist

Hello! This is not Cardboard Children and I am not Rab Florence. Our Rab is a man much in demand. As well as being a worthy addition to anybody’s Twitter feed, he works in television, which I gather is a bit like being Frodo in Lord of the Rings except instead of the One Ring that you’re questing to destroy it’s your free time.

This week, I thought it might be a good idea to talk about a board game that I bought on his recommendation. It’s called Cosmic Encounter, and it’s a tiny, tidy, intergalactic catfight in a box that anybody can play. It’s also my favourite game in my collection.
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Cardboard Children: Survive!

By Robert Florence on March 12th, 2011.


Hello youse.

I’m often asked to suggest a good family boardgame that can replace the likes of Monopoly and Cluedo in dad’s secret porn closet. When I get asked this question, there is only one possible answer.

Settlers of Catan.
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Cardboard Children: Mansions Of Madness

By Robert Florence on March 6th, 2011.

Kieron is doing this too. YOU JUST CAN'T STOP ME!

Hello youse.

Did you miss me? I’m back today to put three little words to you. Well, one little word and two big ones.

True. Lovecraftian. Experience.
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Cardboard Children: Tom Vasel

By Robert Florence on January 30th, 2011.


Hello youse.

You might remember that a few months ago, I wrote about Tom Vasel and his wee boy Jack. Jack was born prematurely and had a real fight to endure – sadly, this week, Jack lost that fight. As a father myself, I can’t imagine what Tom Vasel’s going through right now. It’s been great to see the board game community rallying round the big man and trying to do something to help.
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Cardboard Children: Sid Meier’s Civilization

By Robert Florence on December 4th, 2010.

Hello youse.

Sid Meier’s Civilization. Oh yeah. Now I’ve got your attention. Speaking to a PC gaming audience about Sid Meier’s Civilization is like speaking to an audience of teenage boys about Sasha Grey. There’s an instant connection. Recognition. A smile. A remembrance of all-night sessions. Of good times, fun, frustration, disgust, guilt. And of desire.
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