Posts Tagged ‘boardgames’

Cardboard Children – August Boardgame News

Hello youse.

There’s a grand old maid across the sea, so the story was recalled to me. And from dawn to dusk you hear her call down in front of the Wailing Wall. But we’re here to talk about board games, and I want you to forgive the fact that it’s September already, because we’re doing the AUGUST BOARD GAME NEWS! Just pretend today is yesterday. How hard can that be?

Read the rest of this entry »

, , , .

23 Comments »

Cardboard Children – Witness

Hello youse.

Do you like leaning really close to a person and whispering in their ear? So close to them that the heat from your breath makes the fine hair on their neck prickle? Do you like whispering secrets? Do you like it when your lips brush an earlobe and you hear a small catch in someone’s throat? Almost a gasp. Almost a sigh.

Then Witness might be the game for you.

Read the rest of this entry »

, , , .

14 Comments »

Cardboard Children – Specter Ops

Hello youse.

As we run up towards the release of what will probably be the greatest video game of all time, Metal Gear Solid V: The Phantom Pain, I thought we should maybe take a look at a recent release that tries to capture that MGS feel. It’s a game called Specter Ops, and it’s about an agent sneaking into a facility to complete some objectives while avoiding a group of bad guy weirdos. Sounds about right, yeah? But is it?

Read the rest of this entry »

, , , .

13 Comments »

Cardboard Children – Giallo

Hello youse.

A few weeks back I asked for indie game designers to get in touch, so that I could try to bring some smaller, more interesting games to your attention. Board games are booming right now, but I always feel that one of the best ways to support a scene is to get right down around the foundations of it and scratch around for little nuggets of gold. This week I want to tell you about a little indie card game called Giallo.

Read the rest of this entry »

, , , .

10 Comments »

Cardboard Children – July Board Game News

Hello youse.

First of all, thanks for the lovely comments after last week’s column. You’re a lovely bunch. It was very much appreciated. Second of all, it’s time for the July board game news. We’re in the middle of the BIG BOOM of board gaming, and there’s a lot to cover. I’ve chosen some of the most interesting stuff to tell you about today. Dig in, and get your wallets ready!

Read the rest of this entry »

, , .

10 Comments »

Cardboard Children – Return to Port Blacksand

Hello youse.

My ma died on Friday night just past, but instead of curling up into a ball and rolling into a hole at the bottom of my garden I’m going to talk to you all a little bit about games, because I love to do that. The death of a parent is a difficult thing to process, but I find that it helps to keep talking and reminiscing. And we’ve done a lot of reminiscing in this column over the years, so I’d like to do a little bit more of that today, while I’m among friends. I appreciate your patience.

Read the rest of this entry »

, , .

70 Comments »

Cardboard Children – Legendary: Marvel

Hello youse.

When I reviewed Legendary Encounters, the Alien deckbuilding game, I was aware that the game system was already well-established as Legendary: A Marvel Deck Building Game. I liked Legendary Encounters a lot – so much that I called it my game of the year – and promised myself that I would try out the main Legendary line as soon as I could. Well, you know – seasons come and go, and life intrudes, and selfish game designers just won’t stop designing new games, so it’s taken until now for me to get to Marvel Legendary itself. The upside is that I look at the game in a form that is well-expanded, well-supported, with mountains of content.

Read the rest of this entry »

, , , .

22 Comments »

Cardboard Children – Sadness: Into The Rays

Hello youse.

“Sadness: Into The Rays” is an indie board game, with an intended print run of 10. I’m lucky enough to have a copy, and I’d love to show you some pictures of it – but I can’t. Right there in the manual, on page three, it says this – “The designer asks that you do not share any images from this game. Your personal copy is yours, and yours alone. You may talk about Sadness, and relate your experiences with Sadness. But please do not share any images of Sadness with anyone else.”

Needless to say, Sadness: Into The Rays is a solitaire game. I review it here today.

Read the rest of this entry »

, , .

52 Comments »

Cardboard Children – Expansions Round-Up

Okay, so next week I have a MAJOR REVIEW of a very important indie game. It’s not a new release, but it’s a historically important one, I think. And before we head off into better coverage of indie/small-print releases, I think it’s one we have to cover. Before THAT though, we need to clear the decks a little bit. I realise that there are a number of expansions that I’ve not covered yet, and they’re worth highlighting here. All of them are strong. Very strong.

Read the rest of this entry »

, , .

30 Comments »

Cardboard Children – June Board Game News

Hello youse!

It’s time for the June board game news. And it’s summer! It’s actually the summer! I can tell it’s the summer because here in Glasgow it has been grey and rainy for weeks. It is absolutely glorious! But at least it’s perfect weather for staying indoors to play board games. Or the perfect weather for staying in to, I dunno, whatever it was that Leatherface was doing at the start of Texas Chainsaw Massacre, before those teenagers turned up.

Read the rest of this entry »

, , .

16 Comments »

How Do Boardgame Creators Feel About Tabletop Simulator And Infringing Mods?

We asked Paul Dean of splendid boardgaming website Shut Up & Sit Down to investigate the future of the enormously successful boardgame software, Tabletop Simulator [official site]. He spoke to the creators, as well as boardgame designers, to discover their feelings towards copyright-infringing mods that replicate their games, plus the possible benefits of paid mods and licensed DLC.

The first time I saw anyone playing Tabletop Simulator, I was pointed toward a jury-rigged version of the hidden identity game Mascarade, cobbled together using Dota 2 art for the cards. My immediate response was, “Well, this definitely isn’t going to last.” What I saw in this new software wasn’t just an explosion of interest in board games, but also the potential for so many copyrights to be infringed.

Read the rest of this entry »

, , , , .

48 Comments »

Cardboard Children – Warhammer 40K: Conquest

Hello youse.

I promise that this will be the last Warhammer or Warhammer 40K related game I cover for a little while. For some reason it feels like there’s a Warhammer everything these days. Warhammer board games, Warhammer lunch boxes, a Warhammer lingerie line at Ann Summers. I don’t want to fatigue you with all this Warhammer talk, so I’ll make sure to cover something a little less Warhammery next week. But what’s a guy supposed to do when Warhammers of every shape and size keep flying through his door? ONLY WARHAMMER.

Read the rest of this entry »

, , , .

37 Comments »

Cardboard Children – Xenoshyft Onslaught

When Xenoshyft Onslaught spits you out – because that’s what this game does – you’re left scratching your head and wondering what on earth you can possibly do to win at this game. You’re also full of questions. You’re confused about the way certain cards work. Some of the rules in the rulebook are so unclear that you’ve just had to make a call about what the designers actually meant. Okay, so I think that this Quill Monster thing attacks your first guy then does an additional one damage to the first three guys in front of it. I think. I think. It niggles you. You’ve just been battered hard and you’re not sure if you were battered exactly right.

And yet. And yet. There’s something about this game that just gets its teeth and claws deep into you.

Read the rest of this entry »

, , , .

8 Comments »