Posts Tagged ‘boardgames’

Cardboard Children – DOBBLE

By Robert Florence on December 9th, 2014.

Dobble comes in a little tin. It’s the kind of little tin that you imagine soldiers might have used during one of the great wars to keep things dry. Like cigarettes and love letters. It’s the kind of tin they’d use to house an expensive pate in a French delicatessen. It would easily fit in a bedside drawer or sit on a mantelpiece. It would fit anywhere, in any home, and it really should.

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Cardboard Children – December News

By Robert Florence on December 2nd, 2014.

Hello youse.

As we build up to Christmas, and all that Christmas entails (tinsel, trees, supernatural gift-bearing “men”, family fights) it’s time to take another look at the current board game scene to see what the news is. It’s been two months since I let you all know what’s going down right now in a news-style fashion, and you know what? LOADS IS GOING DOWN.

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Cardboard Children – GRAVWELL

By Robert Florence on November 18th, 2014.

Hello youse.

This past week, the soon-to-be-extinct human race of universe 34876.5 landed a robotic craft on a comet. To its great credit, that civilisation is fascinated by space exploration, despite the fact that extinction will occur long before any contact with other civilisations with occur. That civilisation is also fascinated by games, and designs many games based around space exploration. One of these games is called “GRAVWELL”.

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Cardboard Children – Tragedy Looper

By Robert Florence on November 4th, 2014.

Hello youse.

I’ve been very busy with the release of my horror feature film (on Vimeo On Demand and 10% of every rental or sale to women’s aid charities – do excuse the plug) but I’ve still had time to play some board games.

Shall we enter the loop?

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Cardboard Children – Frag: Gold Edition

By Robert Florence on October 14th, 2014.

“Oh, Rab!

“Please don’t recommend another game! My wallet can’t take it! And particularly not a game that is kinda specific to my PC gamer interests!

“Please, Rab! Don’t!”

Eat it, punk.

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Cardboard Children – Board Game News

By Robert Florence on October 7th, 2014.

Hello youse.

I’m going to try to do a news-style update once a month, to try to keep you all up to date with what’s coming down the line in the wide world of board gaming. It is endless. Games upon games and expansions upon expansions to those games upon games. It is eternal, and if we don’t step out once every four weeks or so to take stock of what’s happening, we’ll get ourselves in an awful state. Read on.

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Cardboard Children – Sons of Anarchy

By Robert Florence on September 30th, 2014.

Hello youse.

You all know how I feel about the Spartacus board game. It came in at number one on my list of the 50 Best Games Of All Time. (It’s worth mentioning that Cosmic Encounter was so high on the list it hovered ABOVE the top spot, as the best board game of all time.) Now, Spartacus was based on a TV show that I’ve never watched. Regardless, it was a slam dunk from the first play.

Now comes Sons of Anarchy: Men of Mayhem. Another board game from the same company who brought us Spartacus. Another game based on a show that I’ve never seen. Can Gale Force Nine do it again?

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Cardboard Children – On Dice

By Robert Florence on September 23rd, 2014.

Hello youse.

What is a die? Let’s take a look at the standard 6-sided die. Six faces, yes? Numbered, usually with pips, from 1 to 6. One pip means failure, six pips means success. That’s how we usually understand it.

It is an object of pure chance. You take a die in your hand and shake it. The shaking means nothing. It does nothing. It creates the illusion of agency. You let the die loose and it tumbles, cracks open its chaotic secret. Failure. Success.

Today, I review dice.

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The RPS Verdict: Dungeons & Dragons

By RPS on September 11th, 2014.

The RPS gang have been playing with dice. Our Dungeons & Dragons campaign (DM’d by Jim) has been slaying goblins and exploring sinister caves for a few months now, so we thought we’d have a chat about it, and consider how it reflected on our many years of playing videogames.

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Cardboard Children – Kaosball

By Robert Florence on September 9th, 2014.

Hello youse.

KAOSBALL. In Scotland we call it KAOSBAW. It’s a sports game – that sport being a futuristic sport of endzones and punching and crunching. It seems like future sports are going to be really violent, doesn’t it? I bet, in the year 2300, even golf will allow you to pound your opponents to death with a 9 iron. Darts will have explosive tips, and the bullseye will be marked on your opponent’s forehead. Boxing will be inside a volcano. Gymnastics will feature barbed-wire leotards.

Oh yes, the review. Sorry.

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Cardboard Children – Board Game News

By Robert Florence on September 2nd, 2014.

Hello youse.

There is SO much board game news right now that we really have to do another column that is about BOARD GAME NEWS. Company mergers, massive releases, re-prints, you name it – it’s all happening in the wide world of sports we call “Board Game Sports”. (We don’t call it that.)

Read on!

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Cardboard Children – Heroes of Normandie

By Robert Florence on August 26th, 2014.

Hello youse.

War, eh? It’s no laughing matter, really. It seems like every single time a war happens, somebody ends up getting hurt. Since the beginning of recorded history, wars have caused a catalogue of injuries from a little finger boo-boo all the way to a blasted into dust by a mad big bomb. Say what you want about wars – you have to agree that they come with their fair share of inconveniences.

If you want to have a wee war on your table, you’ve come to the right place. Let Grand Side-General of the Ambassador Florence (I don’t know anything about military ranks) tell you all about HEROES OF NORMANDIE.

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Cardboard Children – Incursion

By Robert Florence on August 19th, 2014.

Hello youse,

All y’all know that I’m a big fan of Space Hulk, right? Well, I wanted to tell you about a game called INCURSION. I have the first edition of the game, and a new edition had a successful Kickstarter last year. The game hasn’t gone out to backers yet, but I kinda like what I’ve seen of that Kickstarter campaign. Only the backers will receive the game, and the creators aren’t making much money from it at all. They’re just shipping a beautiful version of their game to people who supported it. They’re shipping later than expected, but they’ve been keeping people updated with everything that’s happening. It all just seems pretty decent between backer and creator, which is good going in the Kickstarter world, to be honest.

It’s a game that seems to be heavily inspired by Space Hulk, but it’s like… far cheaper. It’s not as good, I’ll say that right up front. But it’s VERY solid, a lot of fun, and much cheaper to track down than old Space Hulk is. You will be able to find the first edition of Incursion for a reasonable price. So read on.

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