Posts Tagged ‘Games Workshop’

Maim, Threat And Match: Blood Bowl 2

By Adam Smith on April 15th, 2014.

As far as I’m concerned, the important tasks for any new Blood Bowl 2 trailer to accomplish are as follows:

1) Show me which races will be available so that I don’t expect to be writing about an Ultimate Skaven Edition in three years time.
2) Attempt to convince me that the camera movement and turn-flow will be as smooth as a freshly shampooed dwarf beard.
3) Go some way toward showing that turn-based tactical trouncing is a bigger draw than ‘comic’ commentary.

The video below does not accomplish these things.

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From Tabletop To Desktop: Games Workshop’s Mordheim

By Alice O'Connor on March 26th, 2014.

Rattus Mordheimicus

Everyone at RPS has their niche, they tell me as I start my first day. We’re hyper-specialised predators feasting upon our own corners of the gaming kingdom. Clearly, I suggest, a new adaptation of a Games Workshop wargame would be news for Kieron to sink his grooved fangs into. They nod sagely and turn back to their gilded plates, then remember. Ah no, another mutters, it’s for the flaying claws of Quinns. I wait patiently. Say, new kid, they hiss, what do you know about toy rats?

Mordheim: City of the Damned, then, is the latest of publisher Focus Home’s licensed adaptations of vintage tabletop wargames–Games Workshop’s Mordheim, in this case. Announced today, it’s due to launch later this year.

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Peace Time: Warhammer Online Closes Its Doors

By Graham Smith on December 20th, 2013.

A Warhammer funeral.

Nathan reported back in September on coming demise of Warhammer Online. Now it’s happened. Due to the end of EA’s licensing agreement with Games Workshop, as of Wedneday 18th Warhammer Online: Age of Reckoning has put the hammer down for good.
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Soon Among Us: Warhammer 40,000: Space Wolf

By Graham Smith on November 28th, 2013.

Space wolves, yesterday.

It seems like MOBAs have a rival for in the race to be the current wrong-headed obsession of the industry. Games Workshop have announced that, like everyone else, they’re making a free-to-play collectible card game. It’s called Warhammer 40k: Space Wolf, it’s out next Spring, and there’s a brief, underwhelming trailer below.
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Prepare To Dice: Chainsaw Warrior

By Adam Smith on October 8th, 2013.

Auroch Digital’s adaptation of Chainsaw Warrior has arrived on Steam. I hadn’t heard of the game until the digital version was announced but I don’t think I’m alone in having this particular gap in my Games Workshop knowledge. It’s a solo card game, in which the player must save New York from the ‘orrible monsters that are spilling through a dimensional tear in Manhattan. Encounter cards are drawn from a deck, and usually involve a zombie or a mutant that requires a swift chainsaw to the face. Every action takes up 30 seconds of in-game time and when a full hour has passed, Darkness consumes the city. Devilishly difficult, it seems a game of luck and theme rather than skill and strategy. Trailer below.

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Barking Up The Right Tree? Space Wolf

By Ben Barrett on August 21st, 2013.

Choo-choo! All aboard the possible disappointment train, it’s another Warhammer 40,000 video game! Alright, so Space Hulk didn’t go the way it should have┬ádespite having everything going for it. Let’s pack it up in its own little space and it can gestate, get a patch or two. The new boy riding into town with shining pale blue armour is Space Wolf, a collectible card game focused on the feral Space Marine legion. Most interestingly, developers Herocraft are promising a “tactical combat and CCG fusion” where cards will be played and then visualised in “glorious, interactive 3D environments.”

Hmmmmmmm. Desperate attempts not to set myself up for another wasted purchase after the jump.

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Capital Letters! Space Hulk Launch Trailer

By Craig Pearson on August 15th, 2013.

What's it called again?
Deep breath. Take it right in. Expand those lungs, fill them with air until you feel like you’re going to burst. Now exhale. Feel your body contract as your breath heaves out of it. Remember that feeling of clean air, because it was taken in a pre-Space Hulk world. In about an hour the game unlocks on Steam (6pm UK time), and from then on each breath will be tainted with the smell of oil, death, burning Genestealer flesh, and if you live anywhere near a Lush shop, the lingering aroma of boutique soap. Not even death and war can cover that smell up.
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Massacre Effect: Chainsaw Warrior

By Adam Smith on July 22nd, 2013.

There are three immediate things to note about Chainsaw Warrior:

1) Despite claims that they are violent, computerised games have managed to exist for ages without Chainsaw Warrior becoming a best-selling franchise. Gears of War doesn’t count.
2) The game is a digital adaptation of a 1987 Games Workshop boardgame for one player. I have never heard of that game but I did adapt Cluedo for solo play when I was a youngster. It was rubbish. If I had a time machine, I’d risk some sort of paradoxsplosion in order to introduce my younger self to Chainsaw Warrior.
3) Killing monsters with a chainsaw is a good thing to do.

We’ve established that I’d like to be a heroic lumberjack and had an odd childhood, but what is Chainsaw Warrior?

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Interview: Behaviour On Warhammer 40K: Eternal Crusade

By John Walker on June 13th, 2013.

Yesterday we heard the news that there was to be a new Warhammer 40K MMO. Games Workshop announced that Eternal Crusade is to step into the gap left by the failed Dark Millennium Online, this time developed by MMO first-timers, Behaviour. It’s not an immediately obvious choice – the studio is primarily known for ports, and their in-house games haven’t been met with critical success. So we reached out to Behaviour, specifically studio online boss Miguel Caron and 40K’s creative director David Ghozland (The Secret World, Far Cry), to find out how the deal came about, why they believe they’re up to the mammoth task, and the direction the game is taking.

The big news here is that this isn’t looking to be a WoW-style game, but rather aim for something more in the ballpark of PlanetSide or EVE. Essentially following the ethos that There Is Only War.

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No Force Can Prevent There Being A Warhammer 40K MMO

By John Walker on June 12th, 2013.

One of the biggest victims of the collapse of THQ was the Warhammer 40K MMO. Dark Millennium Online was declared offline around a year ago, with THQ attempting to save money by downsizing the game – and the development team – to make it a single player game. Developers Vigil Games, owned by THQ, no longer exists, and the project – while never officially cancelled – seems to have disappeared into the ether.

But now Games Workshop have announced a new 40K MMO – Warhammer 40,000: Eternal Crusade – this time developed by, huh, Behaviour.

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Relic Foresees ‘Strong Possibility’ Of More Dawn Of War

By Nathan Grayson on April 23rd, 2013.

And then they met in the middle and hugged, and there was no more war ever again.

It’s been one of those days. And by that, I of course mean what everybody does when they say that: a day during which basically everything you read somehow relates to THQ’s slow, withering dismemberment at the vulture-like beaks of hungry publishers. But that goes without saying. Some things, however, aren’t quite as simple as months and months of studio and license sales, culminating in more questions than answers. For instance, what happens if a series gets tangled up in the crisscrossing webs of multiple owners? Sure, THQ’s now history, but that still leaves Relic, Sega, and Games Workshop to figure out the logistics of bringing Dawn of War back from the brink. And yet, while it won’t necessarily be the easiest thing in the world, Relic game director Quinn Duffy is confident that it can – and probably will – eventually happen.

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