You know how the world needs more MOBAs as well as more Warhammer games? Here’s the teaser trailer for Warhammer 40,000: Dark Nexus Arena.
By Alice O'Connor on February 18th, 2015.
I never played Games Workshop’s Chainsaw Warrior (or had even heard of it), but I dig the idea: a single-player board game using dice and cards to recreate a big daft zombie-filled action movie over an hour of real time. Auroch Digital turned the board game into video game back in 2013, and now they’ve released a sequel which changes the original formula a little as well as bringing a new story. Chainsaw Warrior: Lords of the Night [Steam page] arrived yesterday at £4.79.
By Shaun Green on February 7th, 2015.
Regular readers of RPS will be well aware that around these parts, we like a spot of Warhammer. Regular readers will also be aware that the last month has been a rather splendid time for such things. Earlier this week Vermintide was announced and Regicide was revealed, whilst in far-off January Total Waaaarghammer was confirmed and Battlefleet Gothic – Armada made its presence felt. Warhammer Quest crawled onto PC that same month, and towards the end of last year we got Warhammer 40,000: Armageddon too.
By Alice O'Connor on February 5th, 2015.
“Left 4 Dead with ratmen” is how I’ll crudely summarise what little I know about the newly announced Warhammer: The End Times – Vermintide [official site]. It’s a co-op FPS pitting heroes against hordes of Skaven in shoot-o-melee action, coming in the second half of this year from War of the Vikings makers Fatshark.
Warhammer 40K is more my bag than Warhammer Fantasy, so all I really know about the Skaven comes from Kieron in pubs. They’re hordes of ravenous little ratmen, I get, but also giant rat ogres and sometimes ride in rodent wheels bristling with knives and lightning guns. Cool-o!
By Adam Smith on January 21st, 2015.
The news that an adaptation of Games Workshop’s Battlefleet Gothic was in development made for happy reading last week but solid facts were thin on the ground. We knew that the game would be real-time rather than turn-based, which was cause for concern in some quarters, and that four factions would be available. Now, following a meeting with the developers yesterday, I have all of the details necessary to soothe concerns. Armada is packed with clever ideas and I’ve dissected them below.
By Adam Smith on January 16th, 2015.
Cathedral ships, ahoy! Focus Interactive have announced that they will publish a real-time strategy adaptation of Games Workshop’s Battlefleet Gothic. Armada is already in development and we’ll be taking a closer look in very near future but the first details emerged moments ago. Fleets will be drawn from four forces – Imperial, Chaos, Eldar and Ork – and ships will be fully customisable, from their weaponry to support sub-systems. Admirals and crew will gain experience from one battle to the next, but the initial press release doesn’t contain any details regarding campaign or mission structure. Giant images await below, in the Warp.
By Adam Smith on January 14th, 2015.
Total War: Warhammer is coming. Confirmation comes in the form of a single line in the upcoming Art of Total War book. Mike Simpson, the creative director of the series, is discussing the future of Total War and after writing about Total War: Arena’s exploration of multiplayer, he lands the hammer blow.
“…taking the series to a fantasy setting with Total War: Warhammer.”
It might not be called Total Warhammer but at least it has a name. The artbook is officially released on 23rd Jan but the quote was plucked out by StormOfRazors, a TWCenter poster who received an early copy. Thoughts below.
By Adam Smith on January 8th, 2015.
Warhammer Quest is a port of a tablet adaptation of a tabletop game originally released by Games Workshop in the mid-nineties. Its problems include a stack of day one DLC, an in-game gold shop and an interface that hasn’t made the transition from touchscreen quite as smoothly as you might hope. Despite all of that, it’s simple turn-based tactical combat is weirdly compelling and sundering skaven and snotlings can be a fine way to while away a few lazy evenings.
By Alice O'Connor on December 15th, 2014.
So many clauses of an RPS employment contract are written in blood that, honestly, you start skipping past them once you realised they’re mostly harmless blood curses compelling one to e.g. substitute in “foot-to-ball” any time I try to write “foot-to-ball”.
Those reams of sticky vellum must surely also contain something about Games Workshop games, as here I am writing about Warhammer Quest coming to PC in January, even though it’s a port of a mobile game from 2013. Well, the blood curses are making me, and the fact that a quick look finds folks saying good things about the mobile version, aside from its microtransaction-o-rama.
By Adam Smith on November 27th, 2014.
Mordheim: City of the Damned has been on my radar since I first saw it at Gamescom earlier this year. An adaptation of one of Games Workshop’s Warhammer Fantasy spin-offs, it’s a tactical game of skirmishing warbands in a chaos-stricken city. I’ve been poking around the city since Early Access began a few days ago and while the foundations are impressive, it’s not quite ready for an influx of new inhabitants.
By Adam Smith on November 18th, 2014.
“There are only so many eyes and limbs a unit can lose before they’re out.”
Mordheim: City of the Damned is a squad-based tactical combat game set in the Warhammer Fantasy universe, in which an injured unit might return to the titular chaos-infected city with a pegleg. It’s entering Early Access this month and I can’t wait to get my hands on it. I’ve already enthused about the game, although I was looking at it rather than playing it so bring a bag of salt to those impressions, and the video below goes into detail about the unusual implementation of action points and other mechanics so you can learn all about it and join me in the Excitement Chamber.
By Jody Macgregor on November 7th, 2014.
I recently spoke to Sylvain Sechi, project manager of Cyanide Studio’s forthcoming Blood Bowl 2, about their new adaptation of Games Workshop’s game of fantasy football. I had an ulterior motive, though. I didn’t just want to ask him about when the game is coming out and what the new team will be like. I wanted to selfishly hassle him about not including some of my favourite teams and also present my pet theory about the appeal of Blood Bowl: that what makes it fun is that it’s the most unbalanced strategy game ever made.
By Jody Macgregor on November 3rd, 2014.
I blame Tolkien. He wrote Orcs like football hooligans and so Games Workshop’s idea of them actually playing football – albeit a version of American football where mutilations are encouraged – makes some sort of sense. The judgemental timer of Steam says I’ve played Blood Bowl more than a lot of other games in my library, more than plenty of games I play without having to complain about the interface, or the AI, or the fact you can’t turn the commentators off and turning their volume down banishes them only until you score a touchdown and then suddenly they’re back in your headphones and GRRR GORBAG SO CRANKY.
Blood Bowl is a game I love in spite of its flaws but find hard to recommend. Will Blood Bowl 2 remedy that? I spoke to Sylvain Sechi, project manager on Cyanide Studio’s Blood Bowl 2, to try to find out.