Posts Tagged ‘Games Workshop’

First Look At Total War: Warhammer Is Totally Warhammer

By Alec Meer on April 22nd, 2015.

you're at the wrong audition, Tobias

This is a good trailer. It’s a good trailer even though it doesn’t contain even a picosecond of in-game footage. This first ‘cinematic’ trailer for the Creative Assembly’s RTS adaptation of Games Workshop’s Warhammer Fantasy Battles is a good trailer because it’s got a big old dust-up between the Orcs (on boars!) and the Empire (on Griffons!) with a side-helping of Zombie Dragons, dwarfs fighting Arachnarok spiders and what looks an awful lot like mother-lovin’ Tzeentch. I might be wrong in that, but lord I hope not, because Tzeentch has always been my Chaos god, and sadly he’s gotten a raw deal in videogames to date

Anyway, you’ll want to watch this.
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Warhammer 40,000 MOBA Alert

By Philippa Warr on February 25th, 2015.

Dark Nexus Arena

You know how the world needs more MOBAs as well as more Warhammer games? Here’s the teaser trailer for Warhammer 40,000: Dark Nexus Arena.

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Grrrmrmrmrm – Chainsaw Warrior: Lords Of The Night Out

By Alice O'Connor on February 18th, 2015.

Shoot 'em in the head.

I never played Games Workshop’s Chainsaw Warrior (or had even heard of it), but I dig the idea: a single-player board game using dice and cards to recreate a big daft zombie-filled action movie over an hour of real time. Auroch Digital turned the board game into video game back in 2013, and now they’ve released a sequel which changes the original formula a little as well as bringing a new story. Chainsaw Warrior: Lords of the Night [Steam page] arrived yesterday at £4.79.

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What Are You Playing This Weekend?

By Shaun Green on February 7th, 2015.

Regular readers of RPS will be well aware that around these parts, we like a spot of Warhammer. Regular readers will also be aware that the last month has been a rather splendid time for such things. Earlier this week Vermintide was announced and Regicide was revealed, whilst in far-off January Total Waaaarghammer was confirmed and Battlefleet Gothic – Armada made its presence felt. Warhammer Quest crawled onto PC that same month, and towards the end of last year we got Warhammer 40,000: Armageddon too.

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Skave On: Warhammer – Vermintide Co-op FPS Announced

By Alice O'Connor on February 5th, 2015.

Na na na na na na na na na na na na na na na na RATMAN!

Left 4 Dead with ratmen” is how I’ll crudely summarise what little I know about the newly announced Warhammer: The End Times – Vermintide [official site]. It’s a co-op FPS pitting heroes against hordes of Skaven in shoot-o-melee action, coming in the second half of this year from War of the Vikings makers Fatshark.

Warhammer 40K is more my bag than Warhammer Fantasy, so all I really know about the Skaven comes from Kieron in pubs. They’re hordes of ravenous little ratmen, I get, but also giant rat ogres and sometimes ride in rodent wheels bristling with knives and lightning guns. Cool-o!

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First Look: Battlefleet Gothic – Armada

By Adam Smith on January 21st, 2015.

The news that an adaptation of Games Workshop’s Battlefleet Gothic was in development made for happy reading last week but solid facts were thin on the ground. We knew that the game would be real-time rather than turn-based, which was cause for concern in some quarters, and that four factions would be available. Now, following a meeting with the developers yesterday, I have all of the details necessary to soothe concerns. Armada is packed with clever ideas and I’ve dissected them below.

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Holy Ships: Battlefleet Gothic – Armada Announced

By Adam Smith on January 16th, 2015.

Cathedral ships, ahoy! Focus Interactive have announced that they will publish a real-time strategy adaptation of Games Workshop’s Battlefleet Gothic. Armada is already in development and we’ll be taking a closer look in very near future but the first details emerged moments ago. Fleets will be drawn from four forces – Imperial, Chaos, Eldar and Ork – and ships will be fully customisable, from their weaponry to support sub-systems. Admirals and crew will gain experience from one battle to the next, but the initial press release doesn’t contain any details regarding campaign or mission structure. Giant images await below, in the Warp.

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It’s Time: Total War – Warhammer Confirmed

By Adam Smith on January 14th, 2015.

Total War: Warhammer is coming. Confirmation comes in the form of a single line in the upcoming Art of Total War book. Mike Simpson, the creative director of the series, is discussing the future of Total War and after writing about Total War: Arena’s exploration of multiplayer, he lands the hammer blow.

“…taking the series to a fantasy setting with Total War: Warhammer.”

It might not be called Total Warhammer but at least it has a name. The artbook is officially released on 23rd Jan but the quote was plucked out by StormOfRazors, a TWCenter poster who received an early copy. Thoughts below.

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Wot I Think: Warhammer Quest

By Adam Smith on January 8th, 2015.

Warhammer Quest is a port of a tablet adaptation of a tabletop game originally released by Games Workshop in the mid-nineties. Its problems include a stack of day one DLC, an in-game gold shop and an interface that hasn’t made the transition from touchscreen quite as smoothly as you might hope. Despite all of that, it’s simple turn-based tactical combat is weirdly compelling and sundering skaven and snotlings can be a fine way to while away a few lazy evenings.

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Warhammer Quest Is Coming To PC And I Must Write This

By Alice O'Connor on December 15th, 2014.

Help me help me please help me

So many clauses of an RPS employment contract are written in blood that, honestly, you start skipping past them once you realised they’re mostly harmless blood curses compelling one to e.g. substitute in “foot-to-ball” any time I try to write “foot-to-ball”.

Those reams of sticky vellum must surely also contain something about Games Workshop games, as here I am writing about Warhammer Quest coming to PC in January, even though it’s a port of a mobile game from 2013. Well, the blood curses are making me, and the fact that a quick look finds folks saying good things about the mobile version, aside from its microtransaction-o-rama.

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Impressions: Mordheim Early Access

By Adam Smith on November 27th, 2014.

Mordheim: City of the Damned has been on my radar since I first saw it at Gamescom earlier this year. An adaptation of one of Games Workshop’s Warhammer Fantasy spin-offs, it’s a tactical game of skirmishing warbands in a chaos-stricken city. I’ve been poking around the city since Early Access began a few days ago and while the foundations are impressive, it’s not quite ready for an influx of new inhabitants.

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The Rat Pack: Mordheim – City Of The Damned

By Adam Smith on November 18th, 2014.

“There are only so many eyes and limbs a unit can lose before they’re out.”

Mordheim: City of the Damned is a squad-based tactical combat game set in the Warhammer Fantasy universe, in which an injured unit might return to the titular chaos-infected city with a pegleg. It’s entering Early Access this month and I can’t wait to get my hands on it. I’ve already enthused about the game, although I was looking at it rather than playing it so bring a bag of salt to those impressions, and the video below goes into detail about the unusual implementation of action points and other mechanics so you can learn all about it and join me in the Excitement Chamber.

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Blood Bowl Is Unbalanced And That’s Why It’s Good

By Jody Macgregor on November 7th, 2014.

I recently spoke to Sylvain Sechi, project manager of Cyanide Studio’s forthcoming Blood Bowl 2, about their new adaptation of Games Workshop’s game of fantasy football. I had an ulterior motive, though. I didn’t just want to ask him about when the game is coming out and what the new team will be like. I wanted to selfishly hassle him about not including some of my favourite teams and also present my pet theory about the appeal of Blood Bowl: that what makes it fun is that it’s the most unbalanced strategy game ever made.

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