Posts Tagged ‘Games Workshop’

Shroom For Improvement: Total Warhammer’s Night Goblins

Total War: Warhammer’s [official site] latest reveal shows Night Goblins in action. In this case, ‘in action’ translates as ‘standing around like static models until one of their own kind starts wailing on them with a giant ball and chain’. The culprit is a Night Goblin Fanatic and for today’s confession, I declare that the uncontrollable random paths of destruction that those wee fungi-filled blighters tore across battlefields made them my favourite Warhammer units. It was between them and the Doom Divers at any rate. We received confirmation they’d be in the game way back when.

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Mordheim: City Of The Damned Preparing For Launch

Oh, Mordheim [official site], (semi)turn-based Games Workshop adaptation of my dreams. It was love at first sight when we met last year and I’ve endured the somewhat dissatisfying Early Access period of our courtship in the hope that something special would blossom.

With its full release set for an as-yet unannounced date this month, Mordheim is finally looking like the game I remember falling for. The latest trailer explains how the four faction-based campaigns work.

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Dakka Dakka: Battlefleet Gothic – Armada’s Orks

Orks should not be allowed to pilot spaceships. I imagine their first attempts to reach the stars were a lot like my first attempts to launch a Kerbal Space Program: nasty, brutish and short. And yet, somehow, through a combination of determination and hunger for war, the ‘orrible creatures have their own fleets in Games Workshop’s spacebiff strategy game, Battlefleet Gothic. The upcoming digital adaptation, Armada [official site], has captured the unique flair of scrappy Ork ships, as revealed in the new screenshots, above and below.

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Wot I Think: Warhammer End Times – Vermintide

Left 4 Dead with Skaven. That was surely the elevator pitch for Fatshark’s Warhammer: End Times – Vermintide [official site] and the game, now released, hews fairly close to that mash-up. Four players, each taking on the role of a specific character, must fight their way through swarms of Skaven, including special variants, to achieve objectives that vary from one level to the next.

At first glance it’s all very familiar. At second and third glance there’s little to change that initial judgement. I’ve been glancing for days though and can report that Vermintide does have its own identity. Here’s wot I think.

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Why We’re Getting So Many Games Workshop Games

Say, remember the olden days before the Warhammer video game drought? GOG, that virtuous virtual vendor of vintage video games, have dug up an artifact from those times, today digitally re-releasing Warhammer 40,000: Rites of War. Harking from 1999, it’s turn-based strategy game built on the Panzer General 2 engine.

Say, notice how the Warhammer game drought ended a few years back and we’re now flooded with them? Games Workshop have spoken a little about how and why they’ve changed their plans about licensing Warhammer (and their other creations) to people making video game adaptations. They have a few ideas of their own too.

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Mordheim: City Of The Damned Explained In New Trailer

When I was much younger, primary school age, I was into Games Workshop stuff. By the time I’d reached high school I’d begun to grudgingly disassociate myself with it for fear of being bullied, such was life at the educational establishment I attended in Glasgow. Which is shit, really, because besides anything else I missed the boat with Mordheim: City Of The Damned [official site ], thus only know anything about the once-tabletop-now-desktop Warhammer mashup via what I’ve read on these here pages of RPS.

Now as if the above examples of fine wordsmith-ery weren’t enough, Mordheim’s latest information-laden overview trailer does such a good job of describing what it’s about – in just over two minutes, I may add – that I now think all games should face this sort of word-weaving treatment pre-release. Let’s have a gander.

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Ship-Shape: Battlefleet Gothic – Armada In-Game Trailer

I’m taking a break from a preview build of Blood Bowl II to write about Battlefleet Gothic: Armada [official site]. It’s a Games Workshop kinda day on my computer while a blistering sun beats down on grimdark Salford just outside the window to my right. I’ve already written a big preview of what you can expect from the tactical battles of Battlefleet, as well as some of the sinister features of fleet and crew management, but this is your first chance to see in-game footage of the mighty cathedral-ships There’s a brief glimpse at the vessels warped by the Marks of Chaos at the end as well .

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We Don’t Go To Skavenholm: Blood Bowl 2

The Warhammer version of The Straight Story is quite the thing

It is a truth universally acknowledged that Skaven are the greatest of the Warhammer Fantasy races. Just this morning, I took some time out to write a series of furious letters to the BBC regarding their refusal to fund my all-Skaven series of Dickens adaptations. Our Mutual Pestilens is a surefire hit and Tiny Verminkin would help our new Christmas Carol to dethrone the Muppets.

At least Blood Bowl 2 [official site] will treat Skaven with the respect they deserve. Out later this month, it’s a game sure to take up more time than I can reasonably spare and a new video shows dwarves vs skaven. Surely the vermintide will secure victory?

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Games Workshop Ho! Man O’ War: Corsair Announced

Wander from room to room around the awkward teenage house parties of my youth, and you will stumble into a conversation about Man O’ War, the Games Workshop tabletop wargame. Or maybe it’s a conversation about Manowar, the power metal band. How could you tell? The t-shirts and unit/song names are essentially the same. The participants certainly are. The secret is: if the word ‘steel’ is said more than twice per sentence, it’s about Manowar the band.

Following that rule, you’ve by now guessed that this post is about the board game. And, given Games Workshop’s current practise of licensing everything to everyone, you’ve probably guessed that a PC game based on Man O’ War is coming.

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Imperial: Total Warhammer’s First In-Engine Video

There’s a moment in this first in-engine trailer for Total War: Warhammer [official site] when the Emperor Karl Franz rallies his troops on the battlefield. It’s a reminder of one of my favourite parts of any Total War game – the pre-combat speeches that draw on the context of the coming battle to deliver bravadao in the face of certain doom, or the swaggering arrogance of a general whose forces outnumber the enemy ten to one. When the forces in this video meet, everybody seems to lose. Some are stabbed, some are stomped…one poor chap gets eaten.

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