Strewth! Australia making Civ debut in next DLC

Australian will join Sid Meier’s globedwar for the first time in new DLC for Civilization 6 [official site], 2K have announced. WW2-era Prime Minister John Curtin will rise from the grave to lead them. Continuing the theme, 2K have also announced that the ‘Australian Summer’ update is “coming soon” to add neat-o features like official mod tools with Steam Workshop support and the option to play as teams in multiplayer.

Here’s what 2K say about the coming free update:

“Multiplayer teams and mod tools have been two of the community’s most-requested features, and we’re happy to bring them to Civilization VI. Steam Workshop will allow you to browse, add, and subscribe to mods more easily, and the other tools will make it easier for artists and modders to express their creativity within the game. With the update to multiplayer you will be able to team up with your friends to conquer the world together against AI or human opponents.

“There are also balance changes and bug fixes coming in this update, ranging from trade routes to ice caps, obsolete units to AI upgrades.”

On to Straya! Their unique ability, ‘Land Down Under’ (hey, I didn’t name it), gives their cities extra housing if built on coastal tiles. Certain buildings get bonuses if built in pretty places too. Diggers are their unique unit, getting bonuses on tiles adjacent to water and outside their territory. Their unique tile improvement is the Outback Station, which boosts Food and Production but can also let you grab tiles from bordering civs. As for Johnno Martin, he gives Straya bonus Production at the start of defensive wars and for liberating cities. Here, this video explains the lot:

Disappointingly, they get no bonus for sharing their cultural works with England. As if Queen Victoria is too good to watch Neighbours over lunch!

No firm word yet on when either the update or DLC will launch. But to get you in the mood, I’ve got a hot tip for some 100% fictional Australian slang that we can make real if we bloody-mindedly repeat it enough:

clanger
[klang-er /ˈklæŋ.ər/]

noun
1. a small pancake

Tell your mates.

From this site

57 Comments

  1. ElementalAlchemist says:

    Clanger already exists. Try again.

    • Alice O'Connor says:

      You are correct: clanger IS legit Australian slang. Fully real. (Glad to see you onboard!)

      • skipgamer says:

        Might wanna google the words definition some time before “making up” slang haha.

        • Alice O'Connor says:

          Urban Dictionary already lists two entirely different Australia-specific slang uses for ‘clanger’. That’s the wonderful multiplicity of words.

          • RubberbandAU says:

            Clanger isn’t part of the vernacular here.

            I’ve never heard anyone use it but my wife says it was used occasionally when she was a kid.

          • Ingall says:

            | Clanger isn’t part of the vernacular here.

            Yes it is.

          • Ludomation says:

            link to en.wikipedia.org

            A clanger in Australian rules football is a term coined by Champion Data founder Ted Hopkins which refers to a turnover or a silly mistake made by a player.[1] Its vague description in statistical tables is “errors including frees against”.

            Examples of clangers include,

            Any disposal or deliberate knock-on that goes directly to an opposition player.[2]
            Any free kick conceded
            Dropped marks or fumbles under no pressure
            50-metre penalties conceded
            A Ball-Up Kick In (Stepping over the line when kicking in after a behind)

          • Stropp says:

            Yep. Clanger has been in use since Adam was a boy.

            Apart from the footy meaning, a clanger can also be when you say something that puts someone offside, like foot-in-the-mouth. “He dropped a clanger when he congratulated the sheila on being preggers.”

  2. GameCat says:

    I hope you can recruit emus to the army there.

  3. int says:

    I love Australia for Mad Max, Kath & Kim…

    and TISM!

  4. Ghostwise says:

    Shouldn’t the leader be called Bruce ?

  5. Smoof says:

    Did they ever fix the enormously stupid AI? I bought the game on release, but haven’t bothered playing any more of it yet, as I have yet to see an update that addresses the issues with it.

  6. Junkenstein says:

    No 4X joke?

  7. Paj says:

    The leader should be Bob Hawke. Special ability: yard glass

  8. R. Totale says:

    Clangers? I’d have called them chuzzwazzers!

  9. sickre says:

    Of course their unique trait is based on housing… the entire country and economy is in the middle of a huge housing bubble right now.

  10. Tyrannohotep says:

    Australia would be a welcome novelty in a Civilization game. But if it were up to me, I’d mix in a stronger Aboriginal influence in its portrayal (e.g. picking a character from Aboriginal history or mythology to be the leader, and having the units be dark-skinned). Civilization VI has plenty of lily-white civilizations already, but a civilization with dark-skinned Oceanian units would be even more welcome.

    • Shinard says:

      I might be wrong, but I think in Civ 6 countries can have multiple leaders? If that’s true, I definitely hope they go with an Aboriginal leader for the alternative leader.

      • ooshp says:

        They’d just be decried as racist for shoe-horning Aboriginal culture into a white culture template. Mostly by Australia’s extreme left, probably not so much by Aboriginal people.

    • Nouser says:

      I just want the Polynesian back.

    • ooshp says:

      But… but… White European Australia is a mighty 116 years old and we built the Big Pineapple! And the Big Merino! You just try finding an older and more culturally significant civilisation.

    • MasterPrudent says:

      I do appreciate that the Outback Station grabbing land from neighbouring civs at least nods to European colonialism.

    • Napalm Sushi says:

      I know “Eurocentrism” gets thrown around a lot in any discussion of a Civ game, but man, they’re really going for it with this instalment. Exactly half the civs are already European states or their colonies.

  11. dahools says:

    Some better abilities:

    “That’s not a knife; THIS is a knife” scout has 33% chance to instantly kill a barbarian.

    Sheila’s Wheels: All units with wheels from first 3 eras get +2 tile movement.

    Billabong: Invading infantry take damage each turn from the crocs and snakes on this tile improvement. Cannot be looted/plundered

  12. SaintAn says:

    Hate that country and it’s gross culture that’s like the American South in the 80’s/90’s. Hope Civ VI gets the Pirate Republic civ soon though.

  13. brucethemoose says:

    features like official mod tools with Steam Workshop support and the option to play as teams in multiplayer.

    Features that the last 2 Civs had right out of the gate?

    I get why developers launch games before they’re done… but this is Civ 6. 6! Launching without basic features the last iteration had is just insulting.

  14. Pendragon says:

    Civ 4 never had steam workshop support and civ 5 got steam workshop support in a patch.

  15. The Petulant Platypus says:

    Our unique unit should really be Drop Bears.

    Also, randomly, units (friendly or enemy) should drop dead from native animal encounters.

  16. ReptilianViking says:

    that video annoyed me. i just wanted to hear the voice actor!

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