Podcast: The most overlooked games of 2017

Spoooooky

Let us podcast, lest we forget. The squad of the Electronic Wireless Show chat about some of the most overlooked and underappreciated games of this year. Katharine thinks head-in-a-sack trip to the underworld Hellblade: Senua’s Sacrifice might qualify, while Adam praises the unsettling tales of Stories Untold. Brendan just wants more people to slap in skinny-person biffing game Absolver. But we’ve also been playing some other good ‘uns, including the magical realist family chronicle What Remains of Edith Finch and naval tactical battler Mare Nostrvm.

You can listen above, or go straight to Soundcloud where you can download it for later.

You can also get the RSS feed here or find it on iTunes, Stitcher or Pocket Casts. Much appreciated music is by Jack de Quidt.

Want to write in with questions or suggest a theme for a future episode? Now you can, to podcast@rockpapershotgun.com.

Links:

Hellblade: Senua’s Sacrifice review

Stories Untold review

The joy of Absolver’s fight clubs

Absolver’s most insulting move is a slap

Get Even review

Zero Escape: Zero Time Dilemma review

Tim looks at Mare Nostrvm

What Remains of Edith Finch review

13 Comments

  1. babymoses says:

    Also Darkwood. Terrifying top down horror. That and the fact I could play it on my oldish PC.

  2. Lokik says:

    Also, Expeditions: Viking. Didn’t even get a Wot I Think, which makes me sad. Was rather buggy at release, but after fixes it’s my RPG of the year.

  3. Crafter says:

    Let’s add Hollow Knight to the list.

    The RPS writer who wrote the WOT did not like it for very weird reasons IMO but it is easily the game I had the most fun with this year (even more than BOTW)

    • Premium User Badge

      maenckman says:

      Absolutely. For me Hollow Knight is the best Metroidvania (better than Ori). Great gameplay, beautiful graphics, amazing soundtrack and a Dark Soulsy atmosphere – definitely my GOTY. Which means it beats BOTW and Horizon which I both enjoyed quite a bit.

    • sillythings says:

      Hollow Knight is my GOTY for sure, and although it’s been treated unfairly here, I feel it’s gotten better reception elsewhere, which makes me pretty happy. :)

  4. Synesthesia says:

    The sound quality really turned me off this time, fellas. You need some pop filters, or a low end adjusting before uploading, my eardrums will thank you.

  5. purpledoggames says:

    Lone Echo added a novel movement mechanic to VR, which desperately needed something better than teleportation and more accessible than free locomotion. It had a free multiplayer sport that is up there with Rocket League for simplicity hiding complexity. And it had a wonderful story with memorable, personal characters and a stunning background. It was technically competent too, pushing extreme PCs while running well on the min specs.

    Due to it being VR only, and within that, Rift only, I think it got overlooked this year.

  6. Turkey says:

    Nobody seems to be covering Monolith. Easily one of the best Roguelites out this year.

  7. Avioto says:

    Echo was definitely overlooked. And I played a lot of X-Morph (Tower defense/schmup) and Power Hover (fun endless “runner”) which no one talked about.

  8. sillythings says:

    For me, the most overlooked game this year has been Fidel Dungeon Rescue, so I’m just gonna copypaste my review in hopes of interesting someone in it:

    Fidel Dungeon Rescue is to puzzle games what Spelunky is to platformers. (To clarify, this is a very high compliment, as Spelunky is probably my favourite video game of all time.)

    Truthfully though, both games really do share some familiar elements and design decisions. In this game, you play a cute little dog having to rescue Grandma from a dungeon filled with all sorts of baddies. You navigate through multiple, tile-based floors, killing enemies as you go, and leaving your leash trailing behind you, blocking you from ever stepping on the same tile twice. Where the similarities to Spelunky begin are in familiar enemy motifs such as spiders, snakes or flesh-eating plants. Further similiarity arises in a time-based ghost, the randomized rogue-lite nature of the game and the strategic, yet fast-paced gameplay that Fidel’s mechanics enable.

    Let me elaborate a little on that last one. There is no fixed “solution” to each level here, but rather multiple paths are available. On most floors, your main objective is simply to make it to the end of the level. But if you want grow stronger, you’ll need to squash a lot of enemies, build combos and pick up coins to purchase items (health potions and bombs) to help you out in tough situations. Your enemies will always take health from you (although exceptions apply), and so you need to plan out your path through the level so that you can alternate between enemies and health packs. You can always undo your actions and retread your path, to figure out your optimal route. If you’re chased by the ghost after dying and rewinding your fatal mistake, maybe that optimal route is to get to the stairs leading you to the next level as soon as possible.

    Fidel Dungeon Rescue also is one of those games that doesn’t bother with unnecessary over-tutorialization. The undo mechanic encourages experimentation, allows learning by doing and enables surprises in hidden mechanics. Again, something that it shares with Spelunky. I don’t want to give off the wrong impression that due the familiar mechanics or motifs the game is derivative. No, it feels wholly original and the absolutely gorgeous artwork and hugely catchy soundtrack do a lot to help the game feel fresh and unique. I really don’t want to gloss over the artwork. This is some of the nicest, most lively pixel art I’ve seen in quite a while – and good pixel art isn’t exactly all that hard to find in indie games. But all the designs and colors and animations here – they’re just really excellent and a step above the usual quality.

    To sum it up, Fidel Dungeon Rescue is an elegantly, smartly designed little puzzle game. It encourages exploration, experimentation and strategy. It’s difficult, but not unfair. It plays fast and is perfect for short breaks and longer sessions alike. It looks and sounds wonderful, and all that makes it one of the best games I’ve played this year.

  9. grrrz says:

    yeay for Stories Untold, loved it. That’s for this kind of discovery I come to RPS, keep them coming.

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>