Wot I Think: Far Cry 5

Ah, a new Far Cry has appeared! Having torn up the Himalayas, Polynesia, Central Africa and The Past, in Far Cry 5 Ubisoft’s lidlessly searing eye for endless open-world violence has turned to the USA. Specifically, we’re in Montana, where Ubisoft have conjured a new set of colourfully monologuing nemeses who toy with you as they enact their Bad Plans while you try to ignore them so you can get on with the important business of hanging out with animal pals. Which particular brand of environment and Kurtz-like do we get this time? Let’s find out.

Since Far Cry’s baddies are so often sculpted by their settings, let’s start with Montana, which is the series’ most authentic location yet. While Hope County’s square miles of rolling pasture, small towns, sun-shafted forests, trailer parks, wide rivers and crystal creeks, summer camps and soaring mountains are fictional, they’re very specific constructs. It’s a place of archetypes, even stereotypes, but they’re closely observed and realised. It’s earthy and proud, home to sport hunters and survivalists, Republicans and farmers, and just like the real Montana, it’s beautiful.

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Now, though, it’s been taken over by a preacher called Joseph Seed, who is forcefully converting its people to his cause, a cult called Eden’s Gate. He and his three sub-bosses look like alt-right hipsters, all man buns, well-groomed beards, tattoos and artfully torn gauzy dresses, but their cultist hordes wear long leather coats and bandoliers, their beards are massive and unkempt, and they string up bodies upside down on signboards so you know they mean business. And like Far Cry 3’s Vaas, Seed delivers his long prophetic speeches right into the camera with a lot of eye contact, so you know he means business too. But he’s a lot more serious than Vaas. Played by Nic Healey with quiet messianic verve, he’s sinister and powerful, and no fun at all.

And yet the wider game knows, just as 4 did, that Far Cry at its best is a playground for fun. It took about 45 minutes from the start before I was flying a helicopter. The parachute costs one Perk point, which took far less time. The wingsuit is four Perk points, which wouldn’t have taken much longer if it was my priority. Far Cry 5 is very much a ‘play it your way’ game, and it means business. The Perk system is one of many bits of Far Cry cruft that this new game has tidied up and reorganised.

Rather than through earning XP, you get Perk points by completing challenges, such as skinning bears, flamethrowing perps, catching a nice fish, or finding outdoor recreation magazines that are scattered around the world, and since most Perks aren’t arranged on skill trees, you’re free to focus your abilities on your playstyle. What’s more, many Perks pull through to Arcade mode, which gives you the chance to make maps and gametypes of your own with assets pulled from across the Ubiverse. It’s a staple of the series, but in giving access via arcade machines scattered across the world, it has new focus here, and its promise will be proven over the coming weeks.

The famous big change to the core game, though, is that you don’t have to climb towers to open up the map, something it pointedly illustrates by making you climb an extra high tower and then having Dutch, your survivalist bunker-dwelling radio chum radio, “I know what you’re thinking, and no, I’m not asking you to climb radio towers all over the county.” Good one, Far Cry 5. Instead, you fill in the map by simply going places, or by talking to NPCs with a map symbol above their head to add specific points of interest to it. The map, by the way, is wonderful, presented in full 3D so not only can you pan, zoom and rotate around it, but it’s also very easy to navigate because it looks like the world itself, and it doesn’t present the usual Ubisoft riot of icons to clear, instead delegating #content to a quest list on another screen.

Overall, Far Cry 5’s progression systems are dialled down, quieter; even its UI is designed to fade out so it doesn’t clutter your view. While there’s a wide array of wildlife to shoot, you don’t have to hunt it in order to craft your gear, as you did in previous games. You simply sell skins and fish you catch, and invest your money in vehicles and guns and their upgrades. It’s all very open; the one element that only gradually unlocks as you complete the campaign is higher tiers of guns and vehicles, but even then, you’re well outfitted simply by upgrading the early guns and buying the relevant perks. Far Cry 5 is very keen not to get in the way.

Until, that is, you try to get from one place to another. Which, uh, is a good deal of the game. I grumbled in my Review in Progress about the way you’re constantly bombarded with ’Peggies’, the name your Resistance friends have given Eden’s Gate cultists. Driving along any road is an exercise in being shot at and distracted by enemy vehicles and patrols every few seconds. Try to walk anywhere before you’ve upgraded your health and you’ll often die several times on the journey. I found things settled as I got more powerful and understood what it was worth getting out of the car to deal with, but I also found myself turning to the fast travel option more frequently than I’d like. Then again, when I sparked up my old Far Cry 4 save I found Kyrat surprisingly busy, and it had those bloody eagles, too. And we all remember the pain of Far Cry 2’s respawning outposts. Far Cry always did put a lot of bodies in front of anyone just trying to get around, but here the volume seems pitched a little too high.

Dealing with all of those interruptions isn’t quite as grim as it might be thanks to combat design that I reckon is the best in the series. Over the 15 hours it took me to complete the campaign, most of the outposts and other bits and pieces, I killed 1529 Peggies, and the only dull fights were the scrappy little emergent ones which didn’t last long enough for me to get stuck into. The shooting feels responsive and precise in a way that the series hasn’t achieved before, the environments constantly providing fun options and opportunities. In particular, the outposts encompass a fine range of industrial halls, precipitous towers, cluttered yards and domestic houses, their twists and turns complementing the AI’s focus on dynamic movement. Its stealth is finely tuned, too, so that your cover is quick to blow but, in turn, it’s usually easy enough to reposition and leave enemies confused. While death comes easily, I feel encounters play out on my terms.

Further supporting Far Cry 5’s sense of freedom is its Gun for Hire system, which lets you choose an AI partner to play alongside. There are randoms and you can also unlock a roster of nine preset characters which each focus on a different play style. There’s Cheeseburger the bear, which aggros enemies with abandon, Jess Black the stealthy archer, the RPG-toting Hurk (yes, the series stalwart), Boomer the enemy-sighting dog, and Nick Rye, who pilots a seaplane. You can command them to move to locations and to attack targets (Nick Rye will strafe and lay down exasperatingly inaccurate bombs after agonising delays – he’s my favourite), and they’ll inform your approach to any situation, bringing in extra ordnance and tactical choices. They’re useful and good to have around, particularly as they’ll revive you if they can get to you before you bleed out, but fair warning: they’ll also block doorways, and there was that time a helicopter wouldn’t spawn from the shop because Grace Armstrong, the sniper, was standing on the helipad.

The story missions largely do a good job of mixing up self-initiated encounters with assaults on heavily defended buildings, defending positions against waves of attackers, or destroying caches of Bliss, a hallucinogenic drug being manufactured by the cult to control the people. Few are anything you haven’t done before in a Far Cry, but they’re well-staged and good at imposing frantic situations where you’re not entirely in control. Mixed with other pursuits, such as locating prepper stashes – an excellent series of well-rewarded environmental puzzles – they’re good changes of pace.

The reason why you’re doing all of this is to earn Resistance Points in each of the map’s three regions to fill their individual Resistance gauges. Once they’re full, you face the boss of that region. In the north there’s the Nazi-ish strong-shall-survive Jacob, Faith the lying Bliss-peddler in the east, and in the west John, who likes carving GLUTTONY on people’s chests before tearing their skin off. Resistance is essentially a notoriety system which leads Eden’s Gate into throwing more and more at you, so that at the upper end a plane hunts you, a constant airborne threat which adds an extra level of effort to travel the world. What’s more, crossing Resistance thresholds will pull you into story missions with the region’s boss, part of an arc that plays out across the region as you get to know the key friendly NPCs and become embroiled in their own stories.

The way the game initiates these missions is strange, framed as the boss sending a crack squad to hunt you down, and that means you might be in the middle of a conversation with an NPC and suddenly find your vision blurring as you fall into a very contrived scenario that you’ll need to complete to return to your game. The first time it happened to me I’d just crashed my helicopter and found myself being brought before John with no idea how I’d triggered the encounter. These sequences service the story and its antagonists’ gravitas, I suppose, but in a game otherwise so keen to get out of your way they feel jarring.

And that’s especially true because the story that these encounters kept dragging me to failed to convince me. Ubisoft has made many specific and portentous choices for Far Cry 5’s setting and setup, from the socio-political landscape of contemporary Montana to the dynamics of personality-driven cults, and it fails to resolve any of them. Rather than examine how normal people might be enveloped into violent and sadistic cults, Eden’s Gate is instead simply a mechanism which provides an anonymous evil to shoot at and also zombies, the Bliss-addled Angels. Its leaders emptily question your attempts to stop them, asking in their frequent crazy monologues, “But what if we’re right???” And then you remember they have headless bodies strung outside their bunker. Nope, they’re pretty straightforward evil.

The non-cult people of Hope County, meanwhile, are more fleshed out, but as well performed as they are, they’re not subtle. They’re crusty farmers, corrupt Republicans, survivalist veterans and brassy working class. On one hand, Montana is drawn as a homeland of the right wing with the air of the ridiculous about it, and on the other, their individualist beliefs, particularly the gun rights so many of them vocally support, have enabled them to resist Eden’s Gate. You take missions from an NPC who is torturing a cultist. Conversations acknowledge this might not be ideal, but the game leaves the issue hanging.

Ubisoft weren’t predicting the rise of Trump when they started developing Far Cry 5, or the changing social and political landscape in America, but the game responds directly to current events with the odd one-liner, such as in mission titles like ‘Make Hope Great Again’ (in which you have to kill some cultists because they won’t vote for a Republican NPC gunning for senate). Far Cry 5 deals with its relationship with reality awkwardly, its adjacency to current affairs in the US continually jutting into what could, and probably should, be the more uncomplicated fun the rest of the game works so hard to enable. The fundamental problem is that the game doesn’t obey the dramatic principle of Chekov’s gun. Whatever your personal stance on these issues, it’s distracting for the game to raise them and then cast them aside without due care.

Far Cry 5 is frustratingly uneven as a whole. From minute to minute its combat systems are the best in the series, and its vehicles handle better than those in previous games as well. Its landscapes are a delight, their details rich and worth exploring, and you get to develop your playstyle and objectives on your own terms. Until something gets in the way. It wants you to enjoy all of the freedom it offers until, through its systems, characters or story, an interruption arrives. It’s the land of the free, but that freedom only goes so far.

Far Cry 5 is out now and is available on Steam and UPlay for £49.99/€59.99/$59.99.

88 Comments

  1. Gothnak says:

    I only played Far Cry 4 late last year and i found very similar to your review, a great game marred by some awful segments, mainly anything to do with enforced stealth.

    For a game with such good combat and emergent multi choice sections, making the Player deal with annoying Stealth sections really winds me up (See Assassin’s Creed).

    Anyway, i still finished Far Cry 4 (A rarity for me) so i’ll be picking this up when it hits £15 or so… Have so many other games to play, why buy anything early?

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      Grizzly says:

      There does seem to be a bit of a difference here though: Forced stealth sections in FC4 still require you to initiate the mission they are a part of. FC5’s approach to just, err, kidnap you? seems as abrupt as FC4’s eagle attacks, except that the eagle attacks trigger story relevant missions.

  2. C.J.Geringer says:

    “Rather than through earning XP, you get Perk points by completing challenges, such as skinning bears, flamethrowing perps, catching a nice fish, or finding outdoor recreation magazines that are scattered around the world,”

    Seems like experience to me.

  3. MrEvilGuy says:

    Bad game

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    Grizzly says:

    After my initial realization that FC Primal, which I already own and love, allows me to recruit 3 (!) different bears and is therefore objectively three times a better game then FC5, I’ve resigned myself to waiting for the more experimental expandalone that always seems to follow these numbered Far Cries.

    • lancelot says:

      Primal had a DLC where you played as a mammoth, so I think the next logical step here is obvious.

    • jonahcutter says:

      I’d love an actual follow up to Primal. Along with the original FC and FC2, it created the most distinct atmosphere, tone and gameplay.

      3, 4 and 5 all feel like a reskin of the same modern world fought over with the same modern weaponry. Which, even with all the emergent craziness that can come, still feels very boring. For all their posturing and scenery chewing villains they are still the most bland.

      1, 2 and Primal have distinct personalities and gameplay.

      Give me more Stone Age hunters. In Africa or Central America or Australia (taming and riding kangaroos!) or Asia as part of the migration across the land bridge into North America.

      • Moragami says:

        Ooo yeah, Far Cry: Aboriginal – the Outback is one of the most awesome and underused environments in all of gaming. So many snakes!

      • SaintAn says:

        We need a new Far Cry Instincts too! Need more Island of Dr. Moreau games.

        • Werthead says:

          Far Cry 4 has a bit where the CIA guy starts talking about his buddy Jack Carver, the dunderhead hero from the original game, which confirms that all the Far Cry games take place in the same universe (the mercenary Herc appears in FC3, 4 and 5). So whilst fighting crazy cultists in Montana, it kept popping into my head that somewhere out there are all the insane Dr. Moreau-inspired monsters from the first game.

        • jeremyalexander says:

          I just played the first one again and it was a blast. I would love to see them take on sci-fi/horror again in the next Far Cry. Or even Cyberpunk, though the genre might get a little crowded with Cyberpunk coming up.

    • CartonofMilk says:

      I loved FC4 and well FC3 also as long as i ignored the story but I couldnt play primal for more than like 5 hours before i gave up on it. I found the map boring and not immersive in the least and shooting arrows got old fast.

  5. Kefren says:

    “Rather than through earning XP, you get Perk points by completing challenges, such as skinning bears, flamethrowing perps, catching a nice fish, or finding outdoor recreation magazines that are scattered around the world”

    I’d have no interest in doing any of those in-game, so I guess they’d lock away lots of features. It seems bizarre that doing those things has any effect on your (unrelated) skills and equipment. I think I preferred Far Cry 1 – you just do stuff. No need to grind at silly activities just to be able to play the game.

    • Werthead says:

      Far Cry 1 had a very tight focus on the combat and just the combat. You could stealth a little bit and there was the occasional vehicle, but the main focus was on fighting and it did that really well.

      I think the Far Cry series made a bit of a mistake when it segued into being a half-arsed GTA clone (especially half-arsed when Just Cause 2 and 3 came along and pulled that off with far more aplomb). This one seems to have righted the ship a little with better combat than the last few games and a more dynamic world, but it’s still strewn with tedious side-quests and portentous cut scenes furthering a fairly meh story. It looks amazing though.

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    Drib says:

    I mean it does sound fun, but at the same time, what kind of backwoods cult has over 1500 people willing to murder and die for it? I mean yeah sure, some weirdo cults and sorta-vaguely-secessionist militias and things exist in America, and aggressively rural areas like parts of Montana might have their fair share, but I rather doubt any of them are this fanatical or this large.

    That said, it sounds like a fun romp, running around and shooting the mans.

    • skyst says:

      Have you watched Wild Wild Country?

      • thetruegentleman says:

        The Rajneesh had about 2,000 people, and most of them lost interest in the cult after the Salmonella attack.

        So basically, they prove that the quickest way to break a cult in America is to hurt other people…so no, still can’t find a cult of thousands of people willing to kill others in the US.

        • 4Valhal says:

          Yay for Hollywood and Video Games, like amiright?

          Since when do we start looking for reality in video games to this level? They’re just using a cult as a generic enemy that is allowing them to bring this back to Montana. They aren’t actually trying to make political statements and such here (beyond the odd joke).

          • 111uminate says:

            Indeed. When you’re complaining about a videogame based on its “realism”, either the developers have done something right to even prompt such a comparison, or that individual has no idea what they’re talking about.

    • PopeRatzo says:

      what kind of backwoods cult has over 1500 people willing to murder and die for it?

      The National Rifle Association

    • Zenicetus says:

      It’s not unthinkable that under the right circumstances, 1500+ crazies in the USA would travel to a central location to join a cult or fringe political movement. Most of the support for that recent takeover of the wildlife refuge in Oregon came from out of state, including the last hold-outs.

      The unrealistic part is that the Feds would allow FC5 levels of carnage in a walled-off safe space. The situation would be more believable in a more apocalyptic setting, where the rest of the country was busy coping with war or natural disasters, and couldn’t free up the federal manpower to take the county back. Maybe that’s the game’s premise? I dunno, haven’t played it.

      • Werthead says:

        Nope. The premise is that the cult have an infiltrator in the US Marshals (who send you and a few other dudes to arrest the cult leader, which goes south as fast as you’d expect) and they report that the arrest has been carried out hunky dory and everything’s fine. With the cult in control of the media, the local transport hubs and cutting off the internet and mobile phone links, they’ve sealed off the area. The idea is that the outside world will realise in a few days that something’s up and send in more forces, but by then the cult will have taken over and holed up in their HQ bunkers.

        It’s not massively plausible but try do try to explain it.

        • ravenshrike says:

          So let me get this straight, you can get a helicopter, but not fly that helicopter anywhere important to get the word out. People in Montana, even though many in the game are survivalists, have forgotten how to pack a rucksack and hike their asses to the nearest large city with picture and video evidence, and not a single person, many of which are survivalists remember, in Hope County has a ham fucking radio. Good to know.

          • April March says:

            I’d imagine this is explained in game by a Wall of Plot Death surronding the play area, that says that the cultists stop anyone from leaving, even though they can’t stop one random dude from murdering their boss & his pals.

        • Zenicetus says:

          Yeah, it’s the aircraft that make it less plausible. Although even less plausible, is the idea that Joe Average Cop could jump in and fly a helicopter without training. Maybe they explain that too. Also, a float plane (not a “seaplane,” dammit) is about the worst thing you could fly as an agile weapon platform.

          I’m halfway tempted to buy this for the weekend, just to have a more informed rant about what works and what doesn’t.

          • Werthead says:

            This is a series which has so far had people riding elephants into combat and firing rocket launchers from their backs with no problem; honey badgers, eagles and peacocks which attack humans on sight and tear them to pieces; and featured genetically-modified monkeys with personal cloaking devices and heavy machine guns.

            Plausibility is not a strong suit of this franchise.

  7. Mechorpheus says:

    I haven’t played much yet, but so far its entertaining. The main thing that bothers me is that the dog won’t get in my truck :(

  8. Smion says:

    If I don’t get to ventilate Vicki Weaver and her stupid baby through a door, then what is even the point?

    • rodan32 says:

      Ouch. I’m not sure if you’re trying to make a statement about the game or something else, but the whole Ruby Ridge thing always makes me feel a little sick. I don’t think there will ever be a point where it’ll be funny in any context, no matter what your politics are.

    • LennyLeonardo says:

      Good grief.

  9. Eightball says:

    > the socio-political landscape of contemporary Montana

    While I doubt FC5 actually address the actual socio-political landscape of contemporary Montana, how many games journalists would even know? I’m from the US and don’t know “the socio-political landscape of contemporary Montana”, how is some guy from the UK going to know it?

    There’s been a lot of coverage of FC5 like this, complaining that it doesn’t address the real TRUTH ON THE GROUND, but how would anybody outside of Montana actually know that truth?

    You’re nearly as far away both geographically and culturally from Montana as you are from the locales of FC 3 and 4, right?

    • Vesuvius says:

      You sure showed him!

      If only there were some way to communicate learned knowledge without requiring you to have actually lived each experience.

      • Eightball says:

        How much material do you think the average games journalist reads coming out of rural Montana? And how much of that material comes from people who live in rural Montana and like it, versus people who grew up in rural Montana and hated it, and moved to one of the major metropolitan cities and shits on their home state?

        You sound like the kind of reddit poster who feels they know a subject because you read the summary paragraph of the wikipedia article on it.

        • Magus42 says:

          As someone with family in Montana, I would say that the socio-political environment in Montana is extremely complex and not something that fits into neat categories. Remembering of course that the state is almost twice the size of Britain with 1/60th the population, so expecting any sort of mono-culture is unrealistic. Implying that this game provided any insight into the reality of the real place was pretty sloppy on the part of the author.

    • brucethemoose says:

      While I tend to agree, the author doesn’t claim to know anything about Montana politics, right? Alex just noticed the presentation and lack of any follow-up.

      Also, I don’t understand how people can claim a Far Cry game is an accurate representation of, well, any region. It’s like saying Steelport from Saint’s Row represents New York City, then getting angry over it.

      • jonahcutter says:

        Yeah. Thinking FC5 is going to show you how things actually are in rural Montana communities, or even amongst prepper and gun enthusiast communities, is as silly as thinking FC4 is going to give you an in-depth and insightful look into Himalayan communities and their real-world lives and concerns. In regards to 5, it’s wishful thinking by the people who wanted the game to criticize those communities.

        Whatever may or may not be considered the “alt right”, it’s nothing like the religious cult portrayed in this game. Nor rural Montana. That’s projection from the people who are complaining this game isn’t a criticism of the “alt right” and Donald Trump. It’s more akin to the dynamics around Branch-Davdian, Jamestown, or even the early days of Mormonism as it settled in Utah. None of which has anything to do with Trump and the reasons he won in 2016.

    • wackazoa says:

      According to its site Montana has a democrat governor. Not whether he is conservative or liberal it doesnt say.

  10. gabrielonuris says:

    I still didn’t play AC origins, neither FC5, but is it true those games are indeed different from what Ubi has made before? I mean, they’re hiding the minimap to pretend there are no colectibles and meaningless activities, but they’re still there, arent’ they? Or are these games really filled with meaningful content, like Witcher 3 and the Gothic series?

    • renner says:

      I enjoyed Origins, but probably because I’ve skipped every other AC since 2, and I have a soft spot for all that ancient Egypt jazz. I’m also enjoying FC5, despite not being crazy about 4, I think partly because the guns really do feel great.

      But Witcher 3 they ain’t. It’s still just a whole lot of ubi-schlepping around on meaningless missions for characters you don’t care about.

    • basilisk says:

      The Witcher 3’s meaningful activities including, of course, the Skellige sunken ships, more treasure chests than you can shake a stick at and the always exciting monster dens.

      Seriously, The Witcher 3 is as much of an icon defragmenter as any Ubisoft game. Yes, the quests are exceptionally well written, but in essence it’s very much an Assassin’s Creed game. There is a map with white icons to be greyed out and the gameplay in all those supposedly meaningful quests is always a completely shallow variation of “kill these guys, use your Witcher senses to find a red thing, press button over red thing”.

      The only real difference is that you reveal quests by pressing a button over a noticeboard rather than by climbing high and pressing a button.

      • woodsey says:

        There’s a vast gulf between The Witcher 3’s mountain of side-quests and its tiny little side-activities. The latter being something to stop and do or look at while traveling, not The Point.

        • basilisk says:

          And in what way is that different from AC:O?

          • woodsey says:

            There isn’t an 80 hour main quest, most of the traditional side-quests don’t have anywhere near the same production quality, and the “non-essential” side-activities are much more prevalent and substantial.

            Don’t get me wrong, I liked ACO a lot. But the game is still predominantly hoovering up icons and doing side-activities because that’s what most of the stuff in the game is.

      • Corwin71 says:

        I love Witcher 3, but this. There are many excellent quests in Witcher 3, but this idea that every little quest in it is a fleshed out masterpiece is ludicrous, and given how many people have played it for themselves, I’m not sure how this myth continues to have legs.

        Far Cry 5 has lots of low calorie activities too, but it’s the inverse of Witcher 3: the quests are, by and large, more fleshed out than some are giving it credit for. I don’t need a dialogue tree in an action game such as this, but it does a good job of injecting some character/flavor/context/different mechanics or combination of mechanics for a good deal of its content (of which there is a lot)

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          phuzz says:

          I think that what Witcher 3 did right with it’s incidental side quests (treasure chests and whatnot), is that the ratio of really well written main and side quests vs incidental cruft is skewed towards the good stuff.
          You rarely have to walk more than a few hundred meters to find some icon or other, but you’re there because you’re in the middle of a side quest and got distracted.
          Basically the brilliance of most of the stuff in W3 made people forget all the boring bits.

  11. Servicemaster says:

    I’m in love with Far Cry 5. As a big white blonde dude from a town of 10,000 people in the midwest US, the biggest thing that bugs me so far is I haven’t come across the business that makes storage units for all the fucking bunkers I’ve come across.

    But I know people like that. Who have bunkers. Who are just scared people in general and while FC5 is goofy, it’s goofy with heart. The Testical Festival alone is worth buying the game, honestly. It all just *looks so goddamn good* even if it’s apologetic towards rising nazism within our politics.

    I can’t stop staring at this game. It’s so very gorgeous. Adam, as a fellow Adam, I think you’re COMPLETELY FUCKING WRONG here. You’re upset the game keeps interrupting you? I’m sorry, is Civil War not a little bumpy? We’re talking about a game that, through it’s marketing, is PRAISING A FICTIONAL CULT LEADER which is beyond psychopathic but commendable if you’re into cutthroat capitalism which unfortunately most of the US absolutely loves.

    I’m saying there are bigger fish to fry than some hamfisted, could’ve-been-better storyline towards encroaching Nationaliste Socialistes and I say that as an aryan bisexual who moved away from my tiny hometown to a liberal college town in the hills. I’m happy here and I’m happy in Far Cry 5.

    That and I can wear 9 goddamn baseball bats and whip them at my enemies while I scream “FUCK THE 2ND AMENDMENT” and save my country.

  12. Themadcow says:

    You had me at Hipster Murder Simulator.

  13. elsparko says:

    Well for me the appeal of FC5 would be to finally kill some evil back wood ‘murricans and feel righteous about that for no reason instead of killing evil Germans of my grandfathers generation for very good reasons… But it looks like it’s rightous ‘murricans against cultist ‘murricans like it’s some contest of who can wear the most stars and stripes.

    It would have been cool if Ubi would have pulled a reverse-FC3 where the protagonist would be some asian guy/girl randomly dropped into Montana to save the white bearded dudes from themselves.

    • Shadow says:

      The theme could be seen as the Good Guy With a Gun(tm) making things right, solving everything with firepower. Very much the NRA’s perspective.

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    Nauallis says:

    I’ve found myself understanding more and more the appeal of joining the cult, given the backstory presented through in-game text discoverables and the voice-acting of the NPCs you can interact with. One particular note that struck me talked about how the PEG took over the crippling economic responsibilities of that family, promised regular meals and shelter, and a sense of community and belonging.

    I have a mortgage and several loans. My 30’s have so far been much more lonely than any other time of my life. I’ve been in an economic situation (of my own choices, yes) where I could either eat or pay the bills, but not both. I get the appeal. Sometimes the nutcases I encounter day-to-day spouting nonsense about sin and forgiveness begin to make an odd sort of sense, including my in-laws.

    ….But I also don’t live in a rural area of the US, where the downturn of the overall economy and the loss of a resident major corporation can literally doom a community. Turning to a cult like Eden’s Gate when you’re truly desperate, that’s actually rather believable.

    • Shadow says:

      Thing is, I’m not sure how believable it is when you see the cultists openly crucifying/dismembering random people. I get the desperate being lured into a cult and brainwashed to commit questionable acts, but that’s just too much for any remotely sane person.

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        Nauallis says:

        Actually, that’s part of the rub. It’s a state of being that is “free of consequences” unless you’re not one of them; besides, everyone not in The Project is a sinner anyway, they deserve what they get! They should’ve joined us!

        Plus there’s drugs, and a believable lack of empathy for outsiders. I dunno if you’re American or not, Shadow, but this sort of sociopathic fear of “the other” is not entirely uncommon in radical Christianity in the USA.

      • Chaoslord AJ says:

        Replace crucifiction with beheading and that’s excatly the rise of middle eastern zealots like Daesh.
        I get the logic. At the bottom of the pond it requires just the lure of unchecked violence and transgressions to get someone going. Religion is nice as another alibi but not strictly needed.
        No it’s not that unrealistic after all.

  15. aircool says:

    Uh… not again. Yeah, so you voted in a complete tool as your President, deal with it.

  16. Crackerjacker says:

    “Played by Nic Healey with quiet messianic verve”

    Try Googling Greg Bryk instead.

  17. SaintAn says:

    Now we know why Vivendi canceled their takeover and pulled out completely. So bad not even they want it.

  18. Werthead says:

    I started playing the game and it was going pretty well. The action is chunky and satisfying, the graphics are downright amazing (managed to put everything on Ultra on my 1060 6GB at 1080p) and the game does a bit better job than FC3 and 4 of hiding its busy filler makework and pretending it’s not filler makework.

    Then I ran into some kind of loop from hell. Killed a dude next to a shrine, went over to loot his stuff and I seem to have triggered an optional side-mission from the shrine by accident, which is a seaplane race. Started trying to quit out only to discover that apparently you can’t.

    “Reload checkpoint.” Reloads the start of the race. Get out of plane. Restarts the race. Kill myself. Restarts the race. I’m trapped in this race from hell. The seaplane controls are not great with mouse+keyboard so I haven’t been able to finish the race, but I guess I have to as that’s the only way of getting out of it and continuing the game.

  19. Chaoslord AJ says:

    I’ll get this eventually on sale but these kind of games feel more and more like theme parks to me instead of guerilla outdoors and I’m not interested in taming three bears either.
    I’d accept that in Primal which was archaic set “so who knew if they did fantasy back then”.
    And hopefully there will be a setting to decrease the reportedly infamous encounter spawn rates later.

  20. racccoon says:

    This end statement below sums it up for me & puts me off buying it. The game was promoted as a free roam game with ablity to do what you wanted and possibly change the direction of game by your actions, or did I read that wrong from the past promotion vids. Anyway,
    Your end statement here:
    “It wants you to enjoy all of the freedom it offers until, through its systems, characters or story, an interruption arrives. It’s the land of the free, but that freedom only goes so far.”
    Maybe its not too hurtful to some, but it would aweful to be on your “zone” roaming around having fun and all of sudden called into place by story mechanics without reason. Its seems wrong to me, as your not really free roaming, your doing stuff yes, but you never know when the game is going grab you and take you away just because it can.
    Anyhow, with these restriction unforseen, I’m sure i’ll pick it up one day soon, just for the fun thats inside it. :)

  21. Hyena Grin says:

    A lot of Ubisoft games feel as though there’s too many cooks in the kitchen. There’s forces pulling it in at least two different directions, or at least nobody could settle on a strong central vision for the game. There are these tiny.. thematic contradictions everywhere.

    Far Cry 5 could’ve been a better game. It’s a good game, it’s fun and exciting and interesting and pretty. It didn’t deserve the bucket of grumpy that Polygon gave it . But it had the opportunity to be a great game. A challenging game.

  22. DEspresso says:

    What an interesting economic system. How many Fish for an Assault Rifle?

  23. kebabish says:

    This games reminds me of this game link to youtube.com

  24. Corwin71 says:

    15 hours? That’s a bee-line and a half. There’s a ton of stuff to do in here, and I don’t mean blowing up silos and fighting randos, I mean distinct content, like story missions and prepper stashes. I’m at 9 hours, have only been in one of the three areas (they’re equally large), and have many, many things to do in the area I’m in.

  25. April March says:

    Ubisoft has made many specific and portentous choices for Far Cry 5’s setting and setup, (…) and it fails to resolve any of them.

    So it’s a Far Cry game, then. Sigh.

    • NotGodot says:

      I’m always confused by people who have this impression of the series. The lack of resolution is, in and of itself, kind of the point. The moral of the story of every main line Far Cry game from 2 on is “You shouldn’t have come here. You’re making things worse. You’re just escalating things and everything’s going to go bad no matter what you do” and that’s contrasted with fun violence in order to create the same kind of conflict that Spec Ops: The Line did.

      5 lays it on thicker than 3 or 4 too. The cult militia is basically vaguely sympathetic druggie anprims who are about as violent as the resistance, you participate government coverups, the resistance militia is noticeably whiter than the cult militia when you get past named characters and you hang out with dogwhistling anti-semites and corrupt politicians…

  26. dripgrind says:

    The decision to make the cult based on religion/mind-control rather than conventional far right values was probably the only realistic choice for Ubi.

    If the cult had been depicted as alt-righters waving the Kekistani flag and putting up troll-face memes everywhere, or even nativist Trumpkins, it would have caused a huge, tedious 4chan meltdown and undoubtedly cost them sales.

    If they’d gone for a more conventional neo-Nazi/white nationalist group, like the group in Green Room, any remotely honest depiction would have caused a huge meltdown among progressive thinkpiece writers who have lost any concept of the distinction between depiction and advocacy. Remember how games journalists lost their shit because enemies in one of the Arkham games called Catwoman a “bitch”? Imagine if the enemies in this were throwing around the N-word and waving swastikas.

    The mind-control/hallucinogen aspect of the cult does lead to some interesting interactions. In one area of the map where the rivers are poisoned with the Bliss drug, you hallucinate and see things that aren’t there, or see animals as a different species.

    There’s also a time attack game based on Jacob’s conditioning regime, with a payoff that would have been clever if I’d recognised or remotely cared about the character it involves.

    It’s just a shame that they deliver so much of the cult material in forced cutscenes which involve you being kidnapped again and again. If they’d found a way to make more of the main story at least semi-interactive, maybe having the cult leaders deliver their speeches over vehicle radios or video screens which you could choose to listen to or ignore as you wish, it would have been more enjoyable.

    I’ve beaten two out of the three bosses, and I’m not expecting any decent payoff from the story, but the open world and most of the missions have been really enjoyable.

    The feeling of the world being too busy passed for me. Partly, you learn to travel by river or air if you’re not up for a load of random encounters, but also, once you have better gear and companions, it’s much quicker to deal with anything in your way. Instead of frantically trying to shoot the driver of a passing tanker, you just target it for an air strike (which worked reliably for me).

    Mechanically, the main thing I don’t like is that vehicles seem to accelerate really slowly when going uphill. From a standing start, up even a slight incline, you crawl along for ages. It makes ATVs almost useless for actual off-roading. This is on PS4, and it’s so bad it seems like a bug, but I haven’t seen anyone else mention it.

  27. dr.mabuse71 says:

    LoL – On Gamespot its all ‘thumps up’ – on Pc-gamer its ‘well, ok then’ – on Rock-paper-shutup: ‘puuuuh, its action: we dont like’

    ;- ) It pretty much sums up the style of the 3 different takes on pc/computergames.

    Nothing wrong w. any of them. Just one of the instances where the differences is more clear. Goes for the comments/reader too.

    Personally, I DO like far cry 5. Actually more than any of the other FC titles. Its like the sum-of-its-parts first properly comes together in this one.

    Ofcourse, I’ve only played around 28hours so far, so can’t really say I’ve seen it all. Wich goes to say: yes, a big and non-generic world. “Open world” can be another word for a lot of boredom, but not in this game.

    And YES I enjoy the stabbs at moron-orangeface’. What a total idiot and letdown of the faith in humanity in general: takes away the idea that democracy is a good way to go ;- ]
    If a population can vote a guy to victory who OUTRIGHT lies more times than anyone can count – well, then its become useless. Democracy has become a game-show. Time to find another and better system.

    Well, sorry about the de-tour there ;- ))

    Happy gaming to you all, no matter what your oppinion is!

    /Dr. Mabuse, angry gamer since the C-64.

  28. zaldar says:

    “I’ts the land of the free but that freedom only goes so far” That sounds like America to me – which is the problem many of us on the more libertarian side have with it currently.

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