
Mechanic Man
Alex Wiltshire writes about videogames and design, is a former editor of Edge, is author of Minecraft Blockopedia and Mobestiary, and edited Britsoft: An Oral History.
How The Impossible Bottle makes text adventuring accessible
Examine article
How Teardown made a great game from destruction
If you unbuild it, they will come
How Hardspace: Shipbreaker's devs made spaceships you can cut anywhere
And why they changed their minds
How upgrading cards fuels Monster Train's wild ride
Train in vain
You might finally have time for Magic: The Gathering thanks to Jumpstart
Goodbye to deck-building
The difficulty with Pathologic 2's difficulty
A game about struggle
How I Wanna Run The Marathon riffed on Mario to draw a crowd
Some games are made to be watched
How Raft’s shark feeds its survival game
Sometimes that shark looks right at ya
How Untitled Goose Game made a game out of everyday items
From tulips to teapots
Developers of your favourite games share what they're most proud of making
Raindrops on kittens and whiskers on roses
How animation powers Ori And The Will Of The Wisps
See through the dimensions
How American Truck Simulator recreates the grand American west
Keep on truckin'
How Hunt: Showdown creates hot, dripping tension
Wascally wabbit
334 hours played, do not recommend
How Hades plays with Greek myths
Hell to pay
How Shovel Knight's last boss was designed four times
Dig up, stupid
The unknowable chaos of physics in Totally Accurate Battle Simulator
Turns out that standing still is pretty hard
Exclusive: two new Magic: The Gathering cards revealed - including punchy goats
Punchy goats and magic soldiers
How Unity Of Command 2 balances game design with military history
Where abstraction meets accuracy
Portraits of Roblox: The view from the platform
Lonely at the block
How A Plague Tale: Innocence's rat hordes were made
I'll have you know they make very good pets
Portraits of Roblox's leading makers: the roleplayers
The building blox of life
Portraits of Roblox's leading makers: the scale breakers
Another block in the wall