If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Astroneer makes explosive hydrazine change

Spacesplosions

I'm trying to do that thing of staying away from an Early Access game I'm really into so I don't burn out on it before it gets to actual release form. Subnautica is in that bucket, as is Astroneer [official site], although I'm sorely tempted by the latter now I'm writing about exploding hydrazine cans and looking at screenshots as I read the latest patch. STAY STRONG, PIP.

Patch 158 is out and changes some things with the research curve and adds a Turkish language option. They're the sorts of fixes where they impact you if you've been on the receiving end of the frustration - not having a Turkish option or not being able to see particular unlocks because of the vagaries of the research process - rather than things which radically alter the scope of the game.

The bug fixes are also generally smaller things, although this one from multiplayer sounds like it was a dramatic one to encounter: "Improve rover stability in MP so they no longer unrecoverably fly apart."

OH NO I WAS WEAK AND BOOTED IT UP :(

I will say that I am not a big fan of having the build number on every screenshot. I get that as a developer you want to signpost to players when they're seeing a work-in-progress and when you're seeing the final product but it's such a pretty game already that I want to take uninterrupted pictures!

OH! And because I didn't have enough time to faff getting dynamite in my new save here is someone else causing a big old hydrazine explosion!

Anyway. Early Access. CAUTION. Yadda yadda SPACE!

Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings .

About the Author

Philippa Warr

Contributor

Comments
Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch