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Bethesda Can Do Basic Maths, Prove It

Bethesda's sent VG247 some stats relating to Brink prior to the game's release one week from now. There's no actual story here, but these numbers are too mad to not post. I guess you could argue that they're a statement of precisely how much work goes into the modern videogame, but instead I'm going to simply raise both my arms into the air, start spacking them every which way like a bugged ragdoll animation and scream the following:

Brink has 102,247,681,536,000,000 possible characters variations. And that's just the start.

It also has - wait for it -

# Number of ways to die – 45
# Lines of dialogue – 26,000
# Individual weapon sounds – 4,500
# Voice Packs – 8
# Minutes of Music – 60
# Weapon/attachment combinations (not counting Resistance variations or pre-order content) – 4963
# Unique Security Characters (not counting minor tint variations or body types) – 4,530,240
# Unique Security Characters (not counting minor tint variations but including body types) – 13,590,720
# Unique Security Characters (including minor tint variations, but not body types) – 15,775,119,360,000,000
# Unique Security Characters (including minor tint variations and body types)- 47,325,358,080,000,000
# Unique Resistance Characters (not counting minor tint variations or body types) – 4,530,240
# Unique Resistance Characters (not counting minor tint variations but including body types) – 13,590,720
# Unique Resistance Characters (including minor tint variations, but not body types) – 18,307,441,152,000,000
# Unique Resistance Characters (including minor tint variations and body types) – 54,922,323,456,000,000

The 26,000 lines of dialogue can be divided by however many countries the game's been localised into, but 45 ways to die?

Let's see. There's getting shot, getting blown up, getting melee'd, falling off something, falling into some water... uh, being, getting... hit by a, uh, bird? No, I have no idea. How many is that? Six? OK. Some explanation is in order, guys.

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