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Brink: Thinking And Killing

The wait for Splash Damage's hybrid single/multiplayer shooter Brink feels oh-so-long now. From mutterings to concept art to proof of concept to concept to ooh-that-looks-ace to last month's hands-on sessions (which RPS hasn't actually yet had, mostly due to haphazard GamesCom scheduling on our part), the near-future team-barney has very much been made flesh. It's been a long time coming, but all of sudden we're theoretically now just a couple of seasons away from release. Spring 2011? Oh, that'd be grand. Here's why the big-faced factional warfare game matters to its creators....

The high-risk gamble is, of course, pouring a a meaty, satisfying singleplayer gravy over mechanics that seem to fundamentally stem from multiplayer man-killing. Despite the commonality of the targeting reticule, these are two schools of design that have so very often failed to co-exist. Brink is trying to make that happen, which is precisely why my beadiest eye has been staring at it with unblinking interest all these long months.

About the Author

Alec Meer avatar

Alec Meer

Contributor

Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about videogames.

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