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Chris Roberts Explains Star Citizen's Economy


Well, he explains what he intends to happen in Star Citizen's living economy, at least. Whether it will work quite like this, we shall have to wait and see. Basically: the economy actually works you'd expect, meaning that if a factory requires raw materials to produce stuff, then it produces a mission for that requirement. It's a mission that either the player or AI could take, and then either fail or succeed, completing the mission, and fulfilling the need. But there's a further layer: pirates stopping your supplies getting through? The game puts a request out some mercenaries. Again, for player or AI. Man. This game. Sounds golden.

Go take a look.

And here's the super-fancy spaceship trailer, in case you missed it:

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