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Darkest Dungeon Comes To Linux, Adds Town Events

mod support to come

Darkest Dungeon [official site] feels like it's been a part of my life for a very long time but it only officially launched this January. A prolonged (and productive) period of Early Access made the actual release somewhat hazy in my mind. Even now, the game continues to grow and the latest update brings a fully supported Linux build and new town events. Developers Red Hook have also reiterated their commitment to improved modding support.

Let's just take a moment to bask in the bleak beauty of the game.

Cover image for YouTube video

That video gets me psyched in a way that very few intros do. I watch it every time I load the game and I just watched it now to prepare myself for the grim reality of the late April snow clinging to the ground outside. Darkest Dungeon would refer to it as "the ravenous clutching fingers of frost that threaten to consume all of the world's warmth and light".

The Linux version of the game has emerged from beta and is now fully supported. Red Hook give thanks to Aaron Melcher of Knockout Games for his work on the port. Town events, an entirely new feature, aren't here just yet. They'll be coming sometime next month and this is how they work:

Town Events add variety to the overall campaign and also provide additional personality to the Hamlet itself! In some cases, the events are related to quests. For example, the ALL SAINTS DAY event has a high chance to proc after successfully completing the Ruins Gather Holy Relics Quest. ALL SAINTS DAY sends the Abbey into a zealous celebration, and makes all treatments there free for that week!. We like this example as it helps answer a common community concern on the value of the various gather/destroy quests that we’ve had in the game for a long time, and have been criticized for their loss in value due to inventory restrictions.

Sounds good to me. More flavour, more personality, more assistance for my miserable party.

Modding support is a longer-term plan, but Red Hook should be making progress on that front soon and are looking for feedback and requests from players and creators.

Although we don’t have anything concrete here just yet, we wanted to also remind everyone that we are committed to improving the mod-ability of the game and officially supporting it via better tools, docs, and Steam Workshop integration! We have been amazed at the creations we’ve seen already. With everything already mentioned in this update, we’ve just been busy with other things we promised sooner! This remains incredibly important to us and we believe will really strengthen the long-term community of the game. We’ll update you as we break ground!

Those of you already engaging in modding, please feel free to post requests and ideas for tools/docs/etc in the Steam forums.

I might watch the intro again before venturing into the kitchen for a coffee. It's cold in there. Cold and dark.

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Darkest Dungeon

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About the Author

Adam Smith

Former Deputy Editor

Adam wrote for Rock Paper Shotgun between 2011-2018, rising through the ranks to become its Deputy Editor. He now works at Larian Studios on Baldur's Gate 3.