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Circle-Strafing Shooting: Devil Daggers

Take that, satans!

Dustforce is a fine platformer but what I've really wanted from developers Team Hitbox is their follow-up Spire, a first-person shoot-o-platformer with skill-based movement inspired by Quake III and all that. Well, now I'm also keeping an eye on Devil Daggers [official], a leaderboardtastic arcade-y FPS made by one Hitboxer and some of his other chums. Here, have a gander at this here trailer:

Looks... okay, it's not the best trailer. But I'm up for that. Not just because circle-strafing is one of the few skills I've really aced (no one has any use for strafe-jumping these days, do they?). The developers say, "Devil Daggers is a fast-paced shooter that pits you against legions of demons as you struggle to survive as long as you can. Compete for precious seconds with friends or on global leaderboards." I reckon I can shave seconds.

Is this the point where I go beyond cocking my eyebrow and biting my lap and finally interject "Actually, you're completely wrong" to people who say games like Serious Sam are modern-day Dooms? I suppose it is! You, those people I've definitely seen doing that: you're wrong. Most '90s FPS involved very little circle-strafing blasting at dozens of monsters. Doom 'slaughter maps' might dabble in that, sure, but by and large things were going wrong if you needed to circle-strafe around hordes. I like Serious Sam, but it doesn't fit in the pantheon you're forcing it into - and that does Sam a disservice.

Anyway! Devil Daggers is slated for release by the end of this year. It's having a run at Steam Greenlight right now. I will circle-strafe around those monsters.

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