Terraria and space, sitting in a tree, K I S S I N G. First comes Kickstarter, then comes Early Access, then comes- no, not Starbound, I'm talking about Edge of Space [official site]. It's a bit 'Terraria in space' in that it's a 2D platform-o-explore-a-mine-o-craft-a-build-o-fight-a-silliness game, but different enough in ways that fans of the genre might dig.
After two years on Steam Early Access, Edge of Space has finally been declared done (enough to launch), and is available on Steam for £8.02.
So what makes Edge of Space different? I've been cheekily reductive slinging around the term 'Minecraftbut', but for folks who are super into build 'em ups, the differences between them all are meaningful. Devs may start from similar places, but putting them together in their own way will always end up somewhere else.
Last time we posted about Edge of Space, one of its makers popped up in the comments to say EoS tries to offer solid ranged combat and interesting progression and stuff. Anyway, Steam user reviews are looking a bit guarded but good. I don't dig its curious mish-mash of art styles and those harsh black outlines, myself. Have a launch trailer: