It's barely safe to move this week with all the virtual paper flying about. Free-to-play CCG Faeria, the mail-flinging Morning Post, and The Elder Scrolls: Legends [official site] all launched this week, and I tell you someone's going to loose an eye. The Elder Scrolls: Legends, unsurprisingly but perhaps disappointingly, is more like the former. It's Bethesda's free-to-play CCG turning all your Elder Scrolls favourites in cards, including those potions you stole but never used and that meme. Seven months after entering open beta, TES: Legends this week escaped beta prison and properly launched.
Like many modern CCGs, if you've played Magic: The Gathering, or one of its many admirers like Hearthstone, you'll recognise a lot of it. TES: Legends is one of those there lane-based CCGs, diving the battlefield into two halves with their own fights and, sometimes, special effects. Here, this trailer explains the basics:
Along with competitive multiplayer, it has AI bot opponents and a PvE story mode.
I respect that few units in Legends are individual named characters drawn from Elder Scrolls games, because who knows or cares about most people in them? A few cards are familiar but it is, mercifully, not an in-your-face celebration of bland lore.
The Elder Scrolls: Legends is out now on the Bethesda Launcher client doodad. This link will get the installer downloading.
I haven't played Legends because I've already played CCGs enough to last me several lifetimes and have a problem, but I hear Legends is pretty interesting? It's made by Dire Wolf Digital, the studio also responsible for Eternal, another F2P CCG.
Now that Legends has launched, Bethesda are talking about the future. April 5th will bring The Fall of the Dark Brotherhood, a new Story with murderous new cards.