Is End of Nations cursed? I've consulted with shamans (and even one soothsayer) from as many cultures as possible, but I've yet to reach a definitive conclusion. In the meantime, here are the facts: the massive-scale RTS went through countless states of beta, got pushed way back when Trion deemed it not up to snuff, parted ways with original developer Petroglyph, and then descended back into Trion's development catacombs, never to be heard from again. Now, however, it's finally emerged, but it's looking a little bit, um... different. Can you say "tactical MOBA"? Because Trion sure can. Also "fast-paced military MOBA/RTS," because genre identities are hard.
End of Nations' beta page is sporting a shiny coat of paint and new, arena-friendly engine under the hood. Also, a super weird, demeaning image of a lady sidling up to a coloss0-man with orgasmic hunger, because that's what military women do. Clearly. Siiiiiiiiiigh.
Anyway, here's what Trion's saying about End of Nations now:
"End of Nations is a tactical MOBA where your success on the battlefield depends on the heroes and units you command and quick decision making in the heat of combat. Dominate during team based matches and catapult your commander to the top of the ranks."
Meanwhile, the Defiance and Rift developer has revealed five heroes, all of which are vehicles. Col. Boze is a mech, Sidewinder is a helicopter, Decibel is tank thing, Hippocrates is an ambulance that eats other ambulances, and The Judge is some kind of... eagle car? Yes, an eagle car, the most majestic of all death machines.
Quite a change from Trion's stated intention of tweaking the learning curve, improving the UI, and giving strategy some extra oomph, huh? But I suppose that if EoN wasn't working as an RTS, it just wasn't working. Here's hoping Trion's putting in the work to make a good MOBA, despite what is, so far, an astoundingly quick turnaround time.
So then, is anyone more interested in this one now that it's a MOBA?