The year is 1999 and the crazy chaps at Epic Games have just came up with the concept of mutators, little mods that you can use to tweak game types. But just as they're about to implement it, a cheap-looking wibbly effect appears in front of Cliffy A (Cliffy B is a clone) and a mysterious figure steals his PC! Mark Rein enters the room, asks what smells all wibbly and allows a distraught A to tell him what he's crying about. “Is that all? We have backups.” But he kills A for showing weakness. And thus the Unreal Tournament series' mutators survived. But what of that mysterious time-traveller? I have figured out who it is: step forward Mode7's Ian Hardingham. J'accuse!
Mutators will be included in the upcoming Frozen Synapse DLC, eh? Thought you could get away with time-travelling thievery? How else could you come up with the additional game-tweaks within your new open challenge system?
Admittedly “Focus Aim” mutator does sound like it fixes certain camping elements by giving a moving character's targeted area a boost. And yes, “Double Kill”, does remove the frustration of a diceroll kill when two evenly matched units meet engage in exactly the same circumstances by killing each player. And I quite fancy being able to "Move and Shoot", but Cliffy A's blood is on your hands!