All the Summer Game Fest and not-E3 news

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Have You Played... Hotline Miami?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

The second game in this hyper-kinectic retro-violence series keeps making headlines for all the wrong reasons, and I'm not at all willing to make any sort of judgement about all that until I've played the thing. What I do want to do is flashback to when Hotline Miami, Dennaton's hallucinogenic Drive-like stealth-murder game came out of nowhere rather than was any sort of known quantity. I'd so love to be able to play it again with knowledge or association, to be back in that 'what the hell is this / this is incredible' mindset.

I don't mean that purely for the surprise factor, but for the freedom to appreciate what Hotline Miami does so well.Given the disorientating style, hyper-violence, Gosling-homage and apparently lo-fi aesthetic, one thing that's easy to overlook in Hotline Miami is how precise it is. It's not some churned-out, show-off hipster experiment, it's an evil machine which requires care and education in order to operate it at all correctly.

Its levels look like sandboxes, but really they're intricate puzzles. For every action a reaction, and a requirement to know exactly what the next action should be. 'Beating' a Hotline Miami level entials planning a route around it, and precisely what you will be doing/who you will be hitting/shooting/stabbing at every point within it. Every door, window, enemy, weapon and obstacle in that level is there for a reason: nothing is superfluous.

Whatever else it is, however much that soundtrack helps and however much all that violence hinders (for some), Hotline Miami is an incredible, impeccable machine.

Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings .

About the Author
Alec Meer avatar

Alec Meer

Contributor

Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about videogames.

Comments
Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch