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Hexcellent: Super Hexagon PC-Bound Next Week

After a fair deal of ugliness concerning its sort-of-evil clone, Super Hexagon is finally, definitely, mark-it-in-your-calendar-ably twisting and turning its way onto PC. Which is great, because the, um, third-person hexagoner - a diabolical product of the evilest brain trapped inside a very nice person - is a masochistically compulsive good time. But creator Terry Cavanagh declared it as little as two weeks out from launch back in September. So what exactly took so long? Well, have you ever re-coded an entire game before?

Cavanagh explained the situation in a blog post announcing Super Hexagon's November 27th Steam release date:

"I’m sorry this has taken so long. I appreciate your patience with me! I wanted to launch much sooner than this, but ultimately I just wasn’t happy with the performance of the Flash version. So, I knuckled down and rewrote everything in C++ – this new version of the game runs at a higher resolution than the iOS version, and runs fast and silky smooth on every machine I’ve been able to get my hands on – a very important thing for a game like this."

I've spent a little time with an early build, and sure enough, it feels excellent. It's also reaffirmed my belief that I'm the worst Super Hexagon player on Earth, but that's neither here nor there. Except maybe it is. This version's feature set is pretty much identical to the mobile version's, so even the easiest mode will still demolish most new players in seconds. And sure, a trial-by-fire makes eventual victory all the sweeter, but I can't help but think Open Hexagon might've had the right idea with a plethora of customization options. Admittedly, I'm sure Cavanagh can add those as he pleases, but right now, it's Super Hexagon in its purest form.

That said, it's going for $2.99, which seems pretty fair. So then, are you ready to twist a triangle in directions and your brain into some form of extremely strained pretzel?

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About the Author

Nathan Grayson

Former News Writer

Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.