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Vaporware Dreams - Infinity: Battlescape On Kickstarter

We'll always be together

For about a decade now, space sim Infinity has turned eyes starry with dreams of a universe so fancy you can even fly down through a planet's atmosphere to its surface. After Duke Nukem Forever and Diablo III finally came out, Infinity ascended to claim the title Lord Vaporware - Star Citizen has nothing on these timescales.

For real, though, Infinity might arrive in 2017 - if its Kickstarter pans out. Well, Infinity: Battlescape [official site] might, a pared-down vision which focuses on multiplayer combat so developers I-Novae Studios can actually finish and release something.

The idea for Infinity: Battlescape is large-scale battles with hundreds of ships duking it out across a single solar system, from kilometres-long capital ships capable of orbital bombardment to bombers ducking into planet atmospheres and down valleys. Each of the three corporations have factories, space stations, bases, AI-controlled defenses, and so on, so folks will need to coordinate if they're to achieve anything. It sounds a bit PlanetSide-y, but not persistent.

It will have an offline sandbox mode for larking about, but is focused on multiplayer.

I-Novae are looking for $300,000 (£200k-ish) to finish up Battlescape. Pledging £15 would get you a copy of the finished game, which I-Novae hope to release in September 2017. If the Kickstarter goes really well, they plan things like base-building and mod support. Look, here's a video showing off spaceships and all that jazz:

And here's a little planetary transition:

That idea was a whole lot more impressive in 2006, but it's still pretty cool. Heck, I'm just surprised to hear from Infinity again. It's a shame I-Novae don't have some solid gameplay footage giving a proper sense of the scale and intensity they're hoping for in the battles but hey, I understand half the fun of crowdfunding is daydreaming about what might be.

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About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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