It may not look especially like the Doom [official site] we're familiar with, but the latest 43-second trailer for the incoming reboot offers a brief glimpse of the nine multiplayer maps we'll be running and gunning around in in a couple of month's time. Come see that in motion, as well as some related words after the drop.
First off, regardless of the following video's title, this is hardly Doom's "Multiplayer Maps Explored". At 43 seconds long, it's barely a teaser, but it's pretty neat nevertheless:
Blink and you missed it, right? Such a whirlwind visit makes it difficult to get a sense of what's what, however Bethesda offer these handy map descriptions for clarity's sake:
Excavation: A modest-sized UAC mining outpost. Watch out for the rock grinder!
Infernal: A mid-sized Hell map with both interior and exterior elements. Lots of platforms and chasms, along with teleporters.
Chasm: This massive map takes you deep below the polar ice caps of Mars. A great place to play Freeze Tag.
Disposal: This smaller map is the main waste processing facility for the UAC research and residential complexes. Unsurprisingly, it’s full of radioactive slime.
Helix: This is where they experiment on demons and develop advanced weaponry. Which, naturally, makes it perfect for a quick round of Clan Arena.
Perdition: Disjointed and sadistic, this ancient arena is populated by the agonized moans of unfortunate souls who have suffered within its realm.
Sacrilegious: Set within a fracture of Hell, this map offers clear lines of sight. Move fast… or die faster.
Heatwave: An industrial UAC facility with glistening halls that will soon be slicked with human (and demon) blood.
Beneath: Before being beamed to Earth, the energies of Hell are harnessed in this symmetrical and cavernous location.
You can now sort-of match those up with the trailer. With regards to the maps that house bounce pads, so say Bethesda, both humans and demons can use them to their advantage. The same applies to teleporters, however weapon-fire sadly can't be beamed from one location to another. In standard Doom fare, explosive barrels line the paths of all maps, however you'll also want to watch out for "hazard canisters" this time round. These emit radioactive slime post-detonation, you see, which continues to deal damage for a limited time after contact.
Other levels are completely surrounded by this glowing muck which, indecently, only harms humans. So too does fire. So too does energy and plasma. Stupid vulnerable humans. Lava and pits of death instantly kills both humans and horrors, though, so at least our deficient species has that to vaguely hold onto.
"You’ll need to stay in constant motion to stay alive; every map is constructed to keep the action brutally fast-paced," say Bethesda. "These multi-tiered combat arenas are littered with hazards, and packed with items that can turn the tide of combat at a moment’s notice. And while they all have secrets for you to uncover, none of them are built to allow for easy sniping or hiding points."