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Perhaps Ignoring Far Cry 3's Multiplayer Was A Mistake

Far Cry 3 has multiplayer. Or at least, I'm relatively certain it does. I am, you see, somewhat guilty of scampering into single-player's wide open jungles - like a frightened tapir who doesn't want to become a backpack - seconds after start-up. I honestly haven't touched multiplayer in spite of my near-obsessive love for Ubisoft's wild, wild wilderness rumpus, but I now have a strong reason to reconsider. While the mode selection's fairly standard on the whole, the powerfully robust map editor is anything but. Case in point: these brilliantly faithful recreations of classic maps from all across the magical gaming kingdom. Have a nice mid-morning gawk about each place after the break.

All of the maps come courtesy of a player who goes by the handle "ShadowZack." Most of them are fully available in-game, too, so a quick in-game search should put you in the right territory. At any rate, here's Battlefield's Wake Island.

Also from Battlefield, we have Noshahr Canal.

And of course, what would a classic map recreation spree be without some variation on Counter-Strike's Dust? I'm fairly sure that's actually impossible by all measures of modern science, so here we are.

Last but not least, here's a very work-in-progress attempt at recreating Call of Duty's ever-beloved Nuketown, but with a balmy jungle theme. Admittedly, it also scrapes at the outside limits of Far Cry 3's map editor - at least, thematically speaking, anyway - but why not push these things as far as they can go?

NOW FILL THEM ALL WITH TIGERS AND SHARKS AND EVIL STALKER BIRDS.

So then, are you impressed? I'm impressed. No, Far Cry 3's not particularly mod-friendly, but the editor looks quite intuitive - which means that more people will be able to realize their insane machinations in the long run. I'm looking forward to seeing how elaborate original (read: non-carbon-copy) works can get as well. So I'm definitely going to poke around a bit. Well, assuming an unreliable assortment of peer-to-peer connections don't sink my ship before it even sets sail, anyway.

Thanks, MP1st.

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