Update: the lag should now be fixed. Huzzah!
If you've tried to play Playerunknown's Battlegrounds [official site] since yesterday's big update, you've likely noticed that the early access Battle Royale 'em up has gotten itself into a bit of a state. It's suffered from sound stuttering and glitching out, low FPS, and problems with reconnecting, among others. Bluehole Studio have been hastily patching but one big problem still remains: server lag which has claimed many lives and made others pretty unpleasant. Not every round gets ruined but the problem is common enough that I've stopped playing Plunkbat until this is fixed. Bluehole say they're working on it.
The developers said last night:
We believe we have tracked the source of the server lag seen today. This will not be an easy fix, so please bear with us.— PUBG (@PUBG) August 3, 2017
Then followed up this morning:
Small update re. server issues. We've reproduced the issue on internal tools and are now investigating further. Thank you for your patience.— PUBG (@PUBG) August 4, 2017
No word yet on when a fix might go live. I think I'd prefer they roll the patch back so I can play again, if such a thing is even possible. With new cosmetic items and paid loot crate keys floating around, it might be a bigger technical and social mess to untangle a reversion rather than plough on through and fix the problem.
As for some other problems with the update, Bluehole say they're fixed:
Resolved: We have fixed the bug in 1PP matches. Thank you for your patience. https://t.co/T2YsOYEHIs— PUBG (@PUBG) August 3, 2017
We have pushed a hotfix to @steam_games that will fix both the sound & FPS issues seen since the update. Still working on fixing server lag!— PUBG (@PUBG) August 3, 2017
Well, mostly they're fixed. Reconnecting to matches in progress has been temporarily removed:
PSA The Reconnect feature will be removed until we resolve an issue. We apologize for any inconvenience this may cause.— PUBG (@PUBG) August 3, 2017
Early access has mostly gone smoothly for Plunkbat but this patch is a wrong'un.
Oh, what does it actually add? Well! As we've detailed before, this Thursday's patch is the belated big 'monthly' update that was expected at the end of July. It adds the option for servers where everyone is locked to a first-person view, initially only in solo and duo queues on the North American and European servers. Also in are honking horns on cars, a new marksman rifle found in airdrop crates, a field of view slider, a colourblind mode, animations for using consumables, and plenty more.
The update also added Plunkbat's first paid crate of cosmetics, unlocked using keys which cost $2.50. These contain outfits inspired by the Battle Royale movie. Brendan 'Playerunknown' Greene has apologised for how Bluehole handled this announcement, considering they had previously said they wouldn't add microtransactions until after launch. I don't care personally because they're still only cosmetics and largely ugly too. When I opened five Battle Royale crates on the test server (for free) earlier this week, I received five garments I would never wear. That's Plunkbat fashion for you.
Mostly I'm excited that this update adds the much-coveted Blue Hi-top Trainers to the list of items that can be permanently unlocked rather than only found in-game. The honking is also great, mind. When I honk the horn, you better get in the car or so help me god I'll leave you behind.
Also, being obnoxious with the horn is great. Playing on the test server on Wednesday, I chased an enemy across half the island while honking like a middle-manager stuck in traffic. My apologies for the bad quality and awful sound - at the time I didn't know about the sound and FPS bugs introduced with this update and couldn't figure out why everything was such a mess.
Look, they could've stopped and shot me in the face any time they wanted.
This honk is a good start but I'm hoping they'll add more as drops. Give me Colonel Bogey, thanks.