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Puppies & Performance: Prison Architect Updates

Who let the dogs in?


If you've been playing Introversion's Prison Architect, you might have noticed that it was a tough game. Like, unfairly tough. And being overall nice peeps, you'd have shrugged and thought "Hey, I'm sure it'll all work out". You're nice. I like you. PA is tough because it's still in development, and a lot of the mechanics that have been dropped into the prison sketching sim have been a bit skewed towards prisoner activities. That's been somewhat fixed in the latest update: to give the player more power to detect criminals being criminals, Introversion has added dogs to aid the detection of contraband and escape tunnels. They are SUPER CUTE!

If I didn't already own Prison Architect, the digging animation would have convinced me to buy it. If dogs detect tunnels, they'll hunker down and give the ground a bit of a scratch. It's up to the player to recognise the behavior and act on it. They also need lots and lots of rest, so you'll need to give a portion of your prison over to kennels if you're going to have K9 units.

Can you let us name the dogs, Introversion? Pleasssssssssse?!

The video touches on dual-core optimisations as well, which appears to have hugely improved the performance of larger prisons, but all I care about is taking a bite out of crime.

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