Obviously there's no way the game jam at Rezzed this year could be as good as the game jam at Rezzed last year. Obviously. I mean, I hosted it last year. I just don't see how the fact that this year's game jam was better-organised, involved more people, had more time to both create and present the games, came up with an actual judging process and didn't involve me frantically trying to make an underpowered laptop talk to a projector in the middle of the presentation could possibly mean it was any better.
Oh alright, mine was a total mess. But everyone had fun! At least I think so. In both cases though, amazing things were made within a very short time frame indeed, though the fact the participants in this one the best part of a weekend rather than just an hour means they are noticeably more involved than the many micro-concepts of last year. I think that next year we should have a one hour one and a weekend-long one though - if a one hour one won, imagine what that says about videogames! Imagine. That they take different amounts of time to create, that's what it says.
Here, watch the games in the 2013 jam, each made by a four-person team, and see which one was voted the winner by our star panel of judges - Obsidian's Chris Avellone, Splash Damage's Ed Stern and The Guardian's Keith Stuart.
Well done, everyone who entered. This is what it's all aboot.