It's probably, let's be honest here, not a major part of why Microsoft put down All The Money to acquire Mojang earlier this year, but Minecraft follow-up Scrolls remains a going concern. Next week, the digital CCG/boardgame shall finally be shorn of its long-held 'beta' title and become a fully-released videogame.
December 11th is the release date, and anyone who picked up the alpha or beta will be upgraded for free, report the Eurogamers. Otherwise, it'll cost you $5. There are microtransactions whereby you can purchase new units, aka the titular scrolls, with real cash, but these can be purchased with in-game currency earned by playing too. You can also trade with other players.
Apparently there'll be a cap on spending in order to prevent game balance going all over the place as whales splash their cash, and Mojang claim that "you really don't have to spend more than the cost of Scrolls to progress." That sort of claim often proves spurious, but Mojang haven't exactly struggled to earn a crust based on entry price alone in the past.
I've never looked closely at Scrolls to be honest, but in my head it's always been a game that wasn't really out yet. To realise it's actually been doing the rounds for a good couple of years now is a weird one. I guess Hearthstone (although very different) was bad news for it, but it'll be fascinating to see if Scrolls blows up now it's all grown up.
Here's the 'launch' trailer for the beta version, from last year, in case you want to catch up with what it's all aboot: