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Tech-priests still polishing up Space Hulk: Deathwing

Keep on polishing those crotchskulls

Space Hulk: Deathwing [official site] has got the look but has it got the touch? Not quite, our Alec thought. But Streum On Studio's first-person shooter does yet have the potential to be a fine bang-bang adaptation of Games Workshop's tabletop wargame and, bless 'em, they are still working on it. Following a patch improving the technical guts of Deathwing last month, Streum On today launched another adding a new mode with randomised mission objectives. Plans for future updates include a new multiplayer progression system, new enemies, and more.

Today's update added multiplayer Special Missions, which are set in the existing maps but have randomised missions and enemy spawns to freshen up the co-op. Right now Special Missions are only in chapter 1, but more will support it later. New Genestealer variants have arrived too, promising "more scale and shading diversity." Plus bug fixes and balance tweaks and whatnot.

Beyond this, Streum On and publishers Focus Home are planning a string of updates ultimately leading towards a rebranding as an 'Enhanced Edition'. They say to expect:

  • Full multiplayer progression system with loot and class customization
  • New multiplayer class
  • New weapon and skills
  • New enemies

They don't give a timescale for these update but the Enhanced Edition is due to hit consoles later this year, some time from September, so probably expect them all to have arrived by then.

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Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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