Supremier Than Ever: SupCom 2 Previewified
Not here, sorry. Over there. No, there - on Eurogamer. But it's okay, it's written by me, not some strange man you don't know who probably builds chairs out of human bones and listens to U2 records or something. You can trust me! Mostly. Especially when I say things like:
The idea is that it's no longer just a game of indistinguishable tanks having at each other from great distances, but one where robotic colossi trade stand amidst and over this ongoing teenier warfare. There are 27 Experimentals in all, and only a few have been shown so far - an enormous UFO, a machine that speed-builds armies then lobs them at a distant location one-by-one, like some kind of apocalyptic Pez dispenser, the Illuminate Space Temple teleportation device and, most excitingly, the Cybranasaurus Rex.
More here. Gas-Powered Games are being both bold and anti-bold with it - but not cowardly. They're doing things to win the game a bigger audience, but so far as I can tell that's genuinely making the game better as well. We shall see, obviously. Oh, and there's a follow-up interview I conducted with head-man Chris Taylor going up next week too.