Posts Tagged ‘APB’

Citizens On Patrol: Arnold Tsang’s APB


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

Not only can I straightfacedly say that I enjoyed playing APB, I even have this document to prove it. Being what felt like a voice in the wilderness back then wasn’t what was frustrating, though, it was knowing that the trolls so vocal in the game’s own chat channels weren’t wrong. Such were this MMO shooter’s problems – the anarchy not just of game, you felt, but production – that no amount of charity was going to save it from the bloodlust of gloating critics.

As someone who loves a good character editor and was floored by APB’s ambition, I had a hard time dealing with the bait-and-switch of the game’s customisation modes. (What you built in the editor looked next to nothing like who you played in the game.) Clearly the game couldn’t deal with it, either, which is why much of its landscape is wallpapered in the work of a concept art dream team assembled by Webzen and Realtime Worlds. Read the rest of this entry »

APB: Reloaded To Be Reloaded Into Newer Engine

The customisation tech is impressive even now.

Remember APB? It was GTA Online before GTA Online existed. It was a massively multiplayer game of cops and robbers. It launched like a soggy biscuit and its developers, Real-Time Worlds, collapsed just weeks after launch. It was eventually bought by another company, GamersFirst, and turned into a free-to-play game called APB: Reloaded that we still didn’t like.

Yet the game carries on, buoyed by a small but dedicated audience and a team of developers who are clearly passionate about making it better. They’ve done a lot of work over the past couple of years, and a new post on the team’s development blog outlines the game’s future, while also offering some candid thoughts on Grand Theft Auto V.
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Pole-Vaulting The Shark: APB Vendetta Kickstarter

I can't shout 'WHAT?' loudly enough for this to make sense
In today’s game news from another universe: Modern Warfare’s sensitive depiction of the banality of combat has prompted the Pulitzer committee to add a video games category. Half-Life 3’s midnight launch also brought with it Steam 2. And APB, the most populated and well-received action-MMO of its generation, spawning a cultural revolution and raising gaming to the highest artform, has a sister game in production: the action multiplayer shooter known as APB Vendetta.
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Interview: GamersFirst Explain APB Reloaded


Our London-based agent Brendan Caldwell recently talked to the men who are responsible for the resurrection of ill-fated MMO-shooter, APB. Michael Boniface and Zak Littwin, who hail from the original Realtime Worlds team, had quite a lot to say about the current state of their project. Read on for Uzi lovin’.
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APB Reloaded Is Reloaded (Onto Steam)

Black veils all round.

It’s a strange sight, seeing APB back on Steam, a year after it went away. Of course this is the new version, brought back to life by K2 Networks, reinvented as a free-to-play game. Which as of today can now be played-for-free via Steam. So, you gonna?

And here’s a sweet thing – the image above is captured from the new version of the game’s opening video. Is it sweet? Or is it slightly creepy? I can’t decide. Cheers Craig.

APB Reloaded’s Live Action Nonsense

I might attempt to do a live action recreation of this later.

Oh, this spate of live action trailers the world is currently suffering from will surely end soon? Beyond giving the message, “we don’t think our in-game graphics are impressive”, I’m not sure what else they’re supposed to convey. But fortunately, this latest for APB Reloaded does occasionally switch to in-game footage. Which, of course, ends up looking (slightly) unfairly lame having just been watching its real-world equivalent shot on high-def film.

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