Posts Tagged ‘Bethesda’

Do alien powers make Prey more than another sci-fi shooter?

A few weeks ago, I played through the first section of Bethesda and Arkane’s upcoming first-person-shooterbut Prey [official site] (no relation, other than in name, to the original Prey or its aborted sequel). I like it well enough, particularly the Total Recallish sense of intrigue it raised about what was really going on and whether the player-character was the person they believed themselves to be. At the same time, I’m not sure how much I truly had to say about it, outside of description.

It was there, polished and pacey, absolutely the kind of thing I traditionally enjoy in an action game – but it was guns and monsters and doorcodes. Where was the thing that made Prey unique? I’ve been back and played a later section of the game, amongst other things I’ve transformed myself into a stack of towels and now I have a much clearer sense of what this new Prey really is. I can show as well as tell you why. Read the rest of this entry »

Dishonored 2’s AI form crews as Lonely Hearts for guards

Dishonored 2

One of the talks I went to at GDC was about AI in Dishonored 2 [official site]. I’m not sure what I was expecting because my encounters with the AI are mostly terrifying. As someone who doesn’t play much stealth gaming and isn’t great at combat from a first person perspective the AI is primed to deal with strategies I’m nowhere near perfecting and thus it tends to rule the roost. I think I was hoping that attending a talk might open up the AI in a way that meant I understood how to bludgeon it into submission, or at least do something other than kill a guard, drag them back to my safe spot and repeat until I’d cleared a path to an objective. That didn’t happen, but I did learn that the AI has a crew system that sounded like a kind of maths-based Lonely Hearts column. Read the rest of this entry »

How Morrowindy is Elder Scrolls Online: Morrowind?

I will admit to a certain wateriness in my eyes when I heard the music. The Elder Scrolls III: Morrowind was and is, I believe, almost more a state of mind than it is a roleplaying game. A strange and desolate place, built upon a foundation of distrust, it is almost aggressively lonely. As an RPG, the precursor to Oblivion and Skyrim is all over the shop, but that never mattered because it was a place to disappear into. The mist, the mushrooms, the menace. The music. Elder Scrolls games since have been playgrounds first and Other Places second, and I don’t know how they can go back now.

Going back is exactly the plan. Morrowind is a standalone expansion-cum-relaunch of The Elder Scrolls Online [official site] (ESO), Bethesda’s massively multiplayer spin-off of the series that gave us Skyrim. It’s due for release this June and I’ve taken a look.

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Let’s Prey: the second part of our video playthrough

Here’s the second and final part of my hour-long narrated playthrough of Bethesda and Arkane’s upcoming shooter-me-do, Prey [official site]. N.B. Contains spoilers for the opening hour of the game, but nothing beyond that.
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Let’s chatter over… Prey

Earlier in the week we ran both words and video discussing and demonstrating the first hour of Arkane’s upcoming shoot-o-explorey game Prey [official site], but today we’re doing both. Here’s the first of two videos in which I commentate as I play through said opening hour, pointing out some of the details you or I might have missed and generally chatting about how it all works.
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Prey: watch the full first hour here

I’ve written down my thoughts on what it was like to play the first hour of Arkane’s upcoming first-person-shooterbut Prey [official site] right over here, but if you prefer to watch than read, here’s a recording of the entire session for you. Warning: contains spoilers for the first hour of the game (but nothing beyond that point), which do include a couple of twists. Don’t watch if you want to go in blind.

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