Posts Tagged ‘Bethesda’

Dishonored 2’s AI form crews as Lonely Hearts for guards

Dishonored 2

One of the talks I went to at GDC was about AI in Dishonored 2 [official site]. I’m not sure what I was expecting because my encounters with the AI are mostly terrifying. As someone who doesn’t play much stealth gaming and isn’t great at combat from a first person perspective the AI is primed to deal with strategies I’m nowhere near perfecting and thus it tends to rule the roost. I think I was hoping that attending a talk might open up the AI in a way that meant I understood how to bludgeon it into submission, or at least do something other than kill a guard, drag them back to my safe spot and repeat until I’d cleared a path to an objective. That didn’t happen, but I did learn that the AI has a crew system that sounded like a kind of maths-based Lonely Hearts column. Read the rest of this entry »

How Morrowindy is Elder Scrolls Online: Morrowind?

I will admit to a certain wateriness in my eyes when I heard the music. The Elder Scrolls III: Morrowind was and is, I believe, almost more a state of mind than it is a roleplaying game. A strange and desolate place, built upon a foundation of distrust, it is almost aggressively lonely. As an RPG, the precursor to Oblivion and Skyrim is all over the shop, but that never mattered because it was a place to disappear into. The mist, the mushrooms, the menace. The music. Elder Scrolls games since have been playgrounds first and Other Places second, and I don’t know how they can go back now.

Going back is exactly the plan. Morrowind is a standalone expansion-cum-relaunch of The Elder Scrolls Online [official site] (ESO), Bethesda’s massively multiplayer spin-off of the series that gave us Skyrim. It’s due for release this June and I’ve taken a look.

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Let’s Prey: the second part of our video playthrough

Here’s the second and final part of my hour-long narrated playthrough of Bethesda and Arkane’s upcoming shooter-me-do, Prey [official site]. N.B. Contains spoilers for the opening hour of the game, but nothing beyond that.
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Let’s chatter over… Prey

Earlier in the week we ran both words and video discussing and demonstrating the first hour of Arkane’s upcoming shoot-o-explorey game Prey [official site], but today we’re doing both. Here’s the first of two videos in which I commentate as I play through said opening hour, pointing out some of the details you or I might have missed and generally chatting about how it all works.
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Prey: watch the full first hour here

I’ve written down my thoughts on what it was like to play the first hour of Arkane’s upcoming first-person-shooterbut Prey [official site] right over here, but if you prefer to watch than read, here’s a recording of the entire session for you. Warning: contains spoilers for the first hour of the game (but nothing beyond that point), which do include a couple of twists. Don’t watch if you want to go in blind.

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The Elder Scrolls Online is going to Morrowind in June

When The Elder Scrolls Online [official site] first slunk into the world I was not impressed. At a preview event, I was reticent, and at release I was still unconvinced. The MMO shackles just didn’t fit with the Elder Scrolls I have always known. But Zenimax have been hacking away at the RPG’s extraneous limbs and replacing them with whole new ones, which has reportedly improved the beast. Morrowind is the next leg to be stitched on, the developers have announced, bringing with it the wide island of Vvardenfell, 30 hours of story quests, a new class and a new PvP mode.
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