Posts Tagged ‘Bethesda’

Hell’s Hordes: An Hour Of DOOM Singleplayer

“This isn’t Doom 4. This is actually Doom, straight up, from the beginning.”

That’s part of the introduction to an hour-long walkthrough of DOOM‘s singleplayer campaign. The video divides into three main sections, with the player jumping forward to later levels in order to show various features, and the whole thing has commentary. The combination of that commentary and the video itself has eased my concerns after the disappointment of the multiplayer beta. I want to play this. I’ve explained why below, as well as providing handy links so you can jump to interesting points in the video rather than watching the full thing.

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Mod The Commonwealth: Fallout 4 Creation Kit Beta

Fallout 4 [official site] just got a lot more interesting. The Creation Kit – which Bethesda say is “the same tool that we used to create Fallout 4″ – is now available to download via the Bethesda.net launcher. The modding tools have now moved into open beta and you’ll need to follow some simple instructions to get them working via Steam. Once you’ve opted in, you’ll be able to browse and install mods from within the game.

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Take Back The City In This Ambitious Skyrim Overhaul

The Elder Scrolls V: Skyrim [official site] turns five this year [that can’t be corre- oh my god, we are so old -ed.], but that’s not stopped its dedicated community from expanding its dragon-bashing, Thu’um-shouting, knee-shattering boundaries with mods, updates and overhauls. The latest pick of the ever-multiplying crop is Galandil’s Holds The City – an ambitious overhaul that adds new settlements, architecture and characters to Skyrim’s towns and cities in a bid to increase its population and weave new tales into its existing lore. Come see a trailer after the drop.

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Impressions: Knee Deep In DOOM’s Open Beta

Doom [official site]! It’s the bloodsoaked new game with the demons and the rocket skeletons and the telefrags and the shotguns and the multiplayer levelling and the character customisation and the class-like loadouts and the double-jump. Yeah, you know Doom.

Hmmm. Some of those things are more familiar than others to a seasoned Doom player like myself and I fear change more than I fear a sextet of Cyberdemons. The multiplayer beta for id’s latest opened today and, determined to face my fears, I’ve been playing for most of the day.

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Make Your Own Marine: DOOM Open Beta Live

baby demon's trip to the build-a-marine workshop ended in tears. And fountains of blood.

Back in my day, a Doom protagonist wore a bright green uniform with a little window cut out around his midriff to show off his sixpack. Sure, a demon just happened to rip off that particular patch of armour but we all know that was part of the design. These days, the marines have discovered fashion though. The latest video for Nu-Doom [official site] might as well be a combative catwalk, packed as it is with fancy armour modifications, patterned weapons and people exploding into fountains of blood and body-bits. It’s fashion week in Hell and the open beta is live right now, so you can show off your duds.

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Wot I Think: Fallout 4 – Wasteland Workshop

Wasteland Workshop is the second serving of Fallout 4 [official site] DLC that offers players new settlement items, crafting options, and the chance to capture wild creatures before pitting them against one another in purpose-built arenas. Beyond that, there’s not much else to it, no quests, no story, which is a fact reflected by its modest £3.99/$4.99 price tag. But is it worth your time? Here’s Wot I Think.

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Sleep, Eat, Die, Repeat: Hands On With Fallout 4’s Survival Mode

Fallout 4’s [official site] Survival Mode entered beta earlier this week and to honour the occasion, we sent Robert Zak back to the future with a pack full of rations and a pocket full of bullets.

It’s been too long since I last slept, which is a problem because it’s the only way I can save my last hour of tentative progress in Fallout 4’s survival mode. I’ve finally completed a routine quest for some man-child ghoul who wanted to wear some superhero uniform, and need to hit the hay somewhere, anywhere, lest some unforeseeable bullet or head trauma insta-kills me. I skirt my way around bandit camps, pick off the occasional super mutant (only when absolutely necessary) with single silenced headshots, and am barely a hundred feet from the safe haven of Goodneighbor.

It’s a cruel, cruel mode, is survival mode, and I’m not yet convinced that I like it.

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