Posts Tagged ‘E3 2016’

Super Saints: Hands On With Agents Of Mayhem

Agents Of Mayhem [official site] explicitly plants Saints Row in a futureworld of supervillains and interplanetary metahuman agencies. I use the word ‘explicitly’ because Saints Row IV was already at least part way there, using the grammar of a superhero comic if not the language. I played through a mission of Mayhem recently and while I immediately missed some aspects of Saints Row, as an action game, Agents is streets ahead.

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Hands On: Shadow Warrior 2 Is Like First-Person Diablo

Demons, in Shadow Warrior 2 [official site], appear to be made of jelly. I’m carving one particularly big bastard open like a Christmas turkey and the segments that slide away are like the gelatinous gloop and gristle sliding from a tin of cheap dogfood. They wibble and wobble, quivering beneath the teeth of my chainsaw. They fold and flop, eventually disintegrating.

The ultraviolence is more over the top than in the game’s predecessor, but it’s nothing new. That’s just about the only place that the sequel takes the “more of the same” approach though. Almost everything has changed.

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Colour & Chaos: Exploring The Art And Mechanics Of Warhammer 40,000 Dawn Of War III

I’ve never seen anything quite as Warhammer 40k as the fire that rains from the sky when Relic’s representative calls in orbital bombardment on an Eldar army. It’s like the finger of an extremely angry god, a column of flame that can be dragged around the planet surface, disintegrating any unit that it touches. Eldar become brittle silhouettes, elevated by the white heat for a moment as if undergoing a warped Ascension, and then they crumble to ash. This is Dawn of War III [official site] and it’s hideous, awesome and garish.

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Strafe Is A Loving Reinterpretation Of Nineties FPS Games

Devolver had a great E3. I’ve already written about Absolver, which was an unexpected delight, but there’s more to tell. Let’s sidestep into the world of Strafe [official site], a game which was unlikely to surprise me, having been a known quantity for a good while. It’s a first-person shooter with a retro feel and some roguelite qualities. I knew what kind of game to expect but I certainly didn’t expect to fall in love with it quite so quickly.

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Mount & Blade II Has Gaming’s Greatest Castles

At the intersection of Total War, Crusader Kings and the Elder Scrolls, there is Mount and Blade II: Bannerlord [official site]. Incorporating siege warfare, with hundreds of characters on-screen at a time, as well as diplomacy, roleplaying and strategic simulation, it’s a living world in which the player can act on the periphery or work their way into a central role. At E3, I saw a siege play out, up close and personal, and it looked absolutely stunning. But it’s the machinery making the whole thing tick that impressed me more than the spectacle.

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Martial Arts Sim Absolver Was One Of E3’s Best Games

I saw good games at E3 and I saw great games, but no other game surprised and delighted me as much as Absolver [official site]. It’s a game about punching and kicking opponents in an open world, but describing it as a beat ‘em up seems unfair. It’s a martial arts simulator, with elements of both Dark Souls and Zeno Clash but a combat system all its own.

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Great Outdoors: Hands On With Ghost Recon Wildlands

Ghost Recon: Wildlands [official site] captured the scale of its outdoor environments well enough to distract me completely from the noise and lights of E3’s gargantuan South Hall. Lying prone on a hill, scanning an enemy encampment in the valley below, I was reminded of a game I haven’t thought about for a long time. Delta Force, released by NovaLogic back in the late nineties, used a voxel-based engine to implement enormous draw distances. I’d never seen anything quite like it back in 1998 and while Wildlands doesn’t seem quite as fresh to older eyes, it’s a game that won me over within minutes of setting my hands on a controller.

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DoD-y Day Of Infamy Goes Commercial With Valve’s Help

Day of Infamy [official site], the Insurgency mod unashamedly based on Valve’s WW2 FPS Day of Defeat, is becoming a standalone commercial game – with Valve’s blessing. Insurgency devs New World Interactive started Day of Infamy as a free mod made with the help of community members, releasing the first version earlier this year. Now they’re expanding it into a full and proper standalone game on the Source Engine, and with Valve’s support they’re even making a few levels based on ones from Day of Defeat. It’ll start on Steam Early Access next month. Here’s the announcement trailer:

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As Ever: Beyond Good & Evil 2 Is “Still On The Way”

Hoist E3 above the bloodstone with ropes of braided ivy then circle thrice with burning mugwort. Cleanse your obsidian dagger with goat’s milk then dry it with moss. Holding E3 firmly by the neck, plunge your blade into its guts and draw down, let the guts spill onto the bloodstone, unspooling like a VHS tape (you may need to reach in and yank to get things started). Examine the EEEntrails. See the patterns emerge beneath the rising steam. Know the future. Know that it reads the same as ever: yuh huh for real Beyond Good & Evil 2 is definitely still happening, for real, for really real.

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Watch Half An Hour Of Double Fine’s Headlander

Oh, hallo there! You’ve caught me tidying up the last of the E3 stuff on my desk. Sweeping away Tunnock’s Teacake wrappers, mostly. But this? Ah yes, this is a half-hour of gameplay footage from Double Fine’s Headlander [official site]. Yes, I’d also almost forgotten they were making it. Headlander is a side-scrolling action-adventure about the decapitated head of the last living human romping through a ’70s retro-future world. Always got style, that Double Fine lot. See:

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Layers Of Fear Devs Reveal Cyberpunk Horror Observer

“What would you do if your fears got hacked and used against you?” asks Observer, the latest first-person horror fest from Layers of Fear devs Bloober Team. I’d be suitably terrified, I imagine. Especially when this venture drops us into a cyberpunk world filled with glitch-ridden corridors, eery holograms, weird implant machinery and ominous shadow stalkers.

Aye, I’d say terrified pretty much covers it. Shall we watch its duo of trailers together after the drop? Go on, you first.

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Feast Your Fangs On Vampyr’s First Footage

Johnathan Reid, the protagonist of upcoming action-RPG Vampyr [official site], is having a torrid time. As if fighting in The Great War wasn’t hard enough, he’s returned to a broken London that’s overcome with Spanish Flu. He’s a surgeon, which means he’s on the front lines of the epidemic, and he’s only just now discovered that he might be a vampire. In a job that deals directly with open wounds. Sheesh, that’s a moral meltdown right there.

After a smattering of screenshots, developers Dontnod – of Remember Me and Life is Strange fame – have now shown Vampyr’s first in-game footage at E3.

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Killing Floor: Incursion VR Announced For Oculus Touch

Killing Floor bills itself as “survival horror” but it’s not really. Don’t get me wrong, it and its sequel Killing Floor 2 are great wave survival FPSs – with their onslaught of Zeds, waves of chainsaw-wielding monstrosities, and the positively formidable Patriarch – but jump scares and the blind panic levied by running out of ammo doesn’t exactly constitute horror, does it?

Killing Floor: Incursion [official site], the “intense” co-op VR shooter announced this week by developers Tripwire, on the other hand, looks bloody terrifying! Take a peak below, I dare you.

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Farming Simulator 17 Sells A Dream

The news is unbearable; I don’t want to look at or even think about anything involving shooting people today. Combing through the wreckage of E3, I stumble across a CGI trailer for Farming Simulator 17 [official site]: a tranquil, unspoilt, not-actual-footage world of fields and ploughs and big blue skies, and it’s like a window into a better world that isn’t filled with horror.
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Supplémentaire: France Heading To Battlefield 1 As DLC

Battlefield 1 [official site] may have wowed us mid-week with its 64-player Conquest mode, but its multiplayer is still missing two key WWI players: France and Russia. As it stands, the game’s multiplayer includes the British, Germans, Austro-Hungarians, Italians, Ottomans, and Americans, however, given that France were part of the First World War from the outset, it seems a bit odd for them to miss out.

DLC? DICE’s Julien Wera appears to have confirmed so in an interview.

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Hype Hopes: Look Forward To These Indie Games

E3 is almost over and there has been plenty of hype for all the new projects. Of course, not all games can showcase a 10 minute gameplay demo of the main character failing to love his own son. So here’s a trio of games from independent developers you should look forward to.

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Warhammer 40,000: Dawn Of War 3 Shows First Action

Relic showed the first smidgen of Warhammer 40,000: Dawn of War III [official site] in-game action during E3 while my back was turned and none of you simpering cowards thought to remind me? This is heresy of the foulest order. Right then! You rabble get to sit on the naughty warstep for the next millennium.

For the benefit of good warboys and wargirls, here’s the not-really-gameplay-despite-what-Relic-say look at a grizzled Gabriel Angelos duffing up some Eldar with the help of his Space Marine chums and a 14-metre mech named Imperial Knight Solaria:

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Duelling Snipers: Ghost Warrior 3 & Sniper Elite 4 Dates

Sniper: Ghost Warrior 3 [official site] and Sniper Elite 4 [official site] are giving each other the eye from either side of the no man’s land between January and February. Open-world snipe ’em up Ghost Warrior 3 will launch on January 27th, 2017, CI Games announced this week during E3. The very same day, Rebellion announced that they’ll launch Sniper Elite 4 on February 14th, 2017.

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Mirage: Arcane Warfare Trailer Brings Bird Butt Attacks

Don’t mind me. I’m just going to sit here making gifs of my favourite bits of the E3 Mirage: Arcane Warfare [official site] gameplay trailer. It’s the magic-infused spiritual successor to Chivalry so there’s lots of fleshy combat, but it adds in a bunch of magical attacks and counter-attack possibilities.

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Giant Cop’s E3 Trailer Depicts Long VR Arm Of The Law

Giant Cop: Justice Above All [official site] is a game that understands what it is. It’s named Giant Cop because you play as a giant cop. Reminiscent of a 70s cop show, you band around a faux west-coast American town named Micro City as its lone law enforcer and, using a VR headset and motion controls, pick up criminals and literally throw them in jail. It’s as tongue-in-cheek as it sounds and developers Other Ocean Interactive dropped a new trailer at E3 this week. Observe:

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