Posts Tagged ‘free’

Realm Grinder is the new AdVenture Capitalist, and it’s destroying me

I like to think I am strong. I am not strong. I am weak.

I have fallen for another idle, aka clicker game. I thought I had fallen through the black hole that was infinite money generation game AdVenture Capitalist and come out the other side wiser, armoured and immune against such manipulation of my lizard brain. Then, while researching games for this week’s Unknown Pleasures, I came across Realm Grinder. Yeah, yeah, clue’s in the name.

It fuses that same, insidiously compulsive concept – make numbers get bigger, for ever and ever, in part by furiously clicking on the screen and in the main by automatic accumulation over time – with trace elements of a town management game and a fantasy RPG skin. It has me. Pray for me.
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Nadia Was Here is an RPG with some fascinating combat

It’s not enormously likely you’ve heard of Nadia Was Here [official site]. It came out at the end of last month and I’m not sure anyone noticed. Turns out, after stumbling on it today, everyone really should have. My early impressions are that this pixel RPG is something rather special. And that’s a lot to do with some completely intriguing combat. Read the rest of this entry »

Police Stories has a free alpha and a lot of potential

There’s always a risk in putting out a feature-incomplete early alpha. Will it leave potential purchasers coming away with the impression that it doesn’t yet meet their hopes, or will it inspire people to imagine where it could go? That’s the gamble developers Mighty Morgan are taking with Police Stories [Steam page] – a top-down police tactics shooter that wants you to think, albeit for a split second, before you shoot. Read the rest of this entry »

Pathologic remake demo now available to all, for free

a demo, you say?

When you woke up this morning, you probably didn’t realise what a joyous day this truly is. This is the day of bewilderment and wonder, of mystery, mirth and miasma. This is the day of Pathologic [official site].

The new version of Ice-Pick Lodge’s absurdist theatrical masterpiece won’t be ready for release until Autumn but you can download a new build of the two hour Marble Nest demo, which was released to backers late last year. It’s now free to everyone, in a new build, which you can download via Steam. I’ve played the previous build and it is everything I ever wanted from Pathologic: weird, unnerving, amusing and fantastically clever. It’s the most delicious poison of all.

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Oh my goodness, I completely love Raft

Browsing Itch.io the other day, as is my wont, I couldn’t help but be reminded about Raft [Itch.io site]. Brendan previously spotted it, and I forgot to grab it then. Proving rather popular on the platform since its launch in December, the shots immediately reminded me of my old love, Salt. But this is even more specific than that stripped down of survival sims. This is stripped to a single raft, endlessly bobbing through the sea. And I’ve loved it! Read the rest of this entry »

Takume is a five minute parable with beautiful pixel art

One of the finest strengths of the tiny game is their potential to evoke the narrative structures of fables, parables or fairy tales. The larger the game, the more explicit plots tend to get, with a player’s patience for ambiguity or esotericism stretched too far over multiple hours. But when a game last five or ten minutes there’s, ironically, more room to be vague, elusive, and open to interpretation.

Takume [official site] by Death Trash developer Stephan Hövelbrinks is a fine example of this realised, a five minute game rendered in beautifully animated chunky pixels, a fable of two sisters. Read the rest of this entry »

Wot I Think: Tiles & Tales – A ‘free’ game that forgets to cost money

Free to play is obviously an effective model on mobile, as despised as it may be. ‘Free’ games don’t get world-famous Hollywood stars to appear in their commercials if they’re not raking it in. It’s clearly here to stay while companies get millions and millions of dollars from it. And, of course, no one is obliged to play them. (My opinions get a lot more specific when such pay-to-play aspects are hardwired into games aimed at kids, but that’s another day’s discussion.) However, there’s another aspect to these games that I don’t think gets talked about so much: that bizarre tension of playing one, hearing the ticking countdown of when it’ll stop being fun and start wanting your cash.

That’s very much the case with Tiles & Tales [official site], a nice, simple puzzle-RPG that is so clearly intended for mobile that the PC version is in portrait. That outrageously lazy porting aside, it hasn’t gone through the transition that many such games make for their Steam release, and has remained “free”. Albeit with the option to start spending ridiculous amounts of money from the off. It’s just… you don’t need to. Here’s wot I think. Read the rest of this entry »