Posts Tagged ‘HDR’

HDR for PC games is a hot mess (but it’s nice when it works)


A few of the things I have had to do in order to get a workable version of HDR (also known as high dynamic range), the new-ish display technology that significantly ramps up brightness, darkness and vibrancy, on my PC (not including the acquisition of a fancy monitor):

– Try four different display cables
– Adjust as many as seven different brightness/contrast/colour etc shaders per game. (I have spent long, unhappy hours doing this to date)
– Manually turn on HDR on the monitor, manually turn HDR on in Windows then manually turn on HDR in the game settings. Or sometimes HDR off in Windows but on in the game then alt-tab back to Windows and turn HDR on, and off, and on, and off. Or sometimes alt-tab and alt-tab and alt-tab and alt-tab and alt-tab until HDR suddenly, randomly kicks in. When I exit the game, I have to manually turn it all back off again or Windows is unusable.
– Install an unfinished preview build of Windows 10 whose HDR isn’t totally broken on Nvidia cards.
– Almost completely lose my sense of whether anything is actually different after all of this.

The egg yolks in Final Fantasy XV were a bit shinier, though.
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BenQ EL2870U review: 4K HDR on a budget

BenQ EL2870U

4K monitors have been around for a while now, but 4K monitors that also come with built-in HDR support are still few and far between, making BenQ’s brand-new EL2780U something of a rarity.

At 28in, this 4K HDR screen may not be the biggest Ultra HD monitor money can buy, but at just £329 / $500, it’s arguably one of the cheapest that does HDR. It’s not on sale yet in the UK, sadly, but should you be considering the BenQ EL2870U for games like Final Fantasy XV or Assassin’s Creed Origins over some of the other best monitors I’ve tested so far? Let’s find out.
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Are the latest UHD TVs any good for PC gaming?

Occasionally, it falls upon me to make solemn sacrifices in the name of empirical endeavour, the advancement of science and the betterment of mankind. It is very much in this altruistic spirit that I recently embarked upon an exhaustive and forensic investigation into the merits of the latest UHD / 4K / HDR TVs as PC monitors. Yes, I’ve been playing games on TVs. This is what I learned. Read the rest of this entry »

HDR Gaming And The PC: It’s Complicated

There was a time when all you had to worry about with an LCD display was whether you cared enough to pay extra for a monitor with an IPS panel. Well, that and its size. And resolution. And maybe its native colour depth. And brightness. And contrast. And pixel response. And inputs. OK, it was never that simple. But it’s certainly not getting any simpler: the last few years have added further unfathomables including frame syncing, higher refresh rates, new display interconnects and the 4K standard.

Now there’s more for you to worry about in the form of HDR. Or should that be UHD Premium? Or Rec. 2020? Or BT.2100? Maybe SMPTE 2084 or HDR10? Whatever, it’s mainly about colours, lots and lots of lovely colours. This is already a big thing in HDTVs. It’s coming to the PC. But what’s it all about and is there any chance of making sense of what is, currently, a bit of a mess?

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