Posts Tagged ‘HTC Vive’

Valve demo new VR controls with Portal mini-games

Moondust

It strikes me as very silly that anyone is trying to declare VR a failure or a success, given that we’re still working out the most basic of control systems for it. Valve’s latest VR project is a new alternate controller for the HTC Vive called Knuckles, and by all accounts it’s a big step in the right direction, allowing complex finger motions to be tracked, on top of offering analogue sticks and buttons. To demo the new hardware, Valve put together Moondust, a Portal-themed minigame collection designed to put the new hardware through its paces.

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VR robo-stealth ’em up Budget Cuts sneaks out at last

Budget_Cuts_header

Here’s what marks Budget Cuts as a cut above other VR funtimes: it’s been 20 minutes since I took my cybergoggles off and I still sort of feel like I’m in VR. That used to happen all the time when I first got my Vive, but my brain’s since learned to tell the difference between the real and the virtual. Budget Cuts, though, feels so much like embodying a physical space that it’s short circuited whatever tolerance I’d built up.

That’d be impressive enough on its own, but developers Neat Corporation have also filled that space with teleportation guns, terrifying robots and jokes. Their robo-stealth ’em up is finally out, and I’d be surprised if it doesn’t end up being the best VR game of this decade. Read the rest of this entry »

VR rhythm game Beat Saber swishes into early access

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My Vive, which once made me literally dance with joy, gathers dust. That’s less to do with how much fun I know I’d have if I set the damn thing up, and everything to do with the faff. I’ve got to deal with wobbly lighthouse stands, a PC that turns off if I bump into it and the hassle of putting contact lenses in. Why contend with all of that, when there’s so much I could play that’s only a few mouse clicks away?

Beat Saber will make me contend with all of that. It’s a VR rhythm game that equips you with two lightsabres and an urge to slice up blocks that fly at you in time to the beat, sometimes while dodging obstacles. It just came out on early access, and the devs say their goal “is to make players almost dance” – which is music to my ears.

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Standalone Vive Focus heading westwards later this year

Vive Focus

Hot off the heels of Vive Pro’s price announcement, HTC have now revealed that its first standalone VR headset, the Vive Focus, will also be making its way across the globe later this year. Originally limited to just shops in China, the Focus will become what HTC’s calling the first inside-out-six-degrees-of-freedom standalone VR headset to be available to regular folk like us. Uh-huh.

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HTC Vive Pro is going to cost £799, but normal Vive gets price cut to £499

Vive Pro

HTC’s new-fangled Vive Pro finally has a price and release date. If you want a piece of its higher resolution screen, fancy pants headphones and slightly comfier design, these blue-tinged VR cybergoggles are going to set you back a whopping £799. Pre-orders, you’ll be happy to hear, are also open right now at Vive, GAME, Overclockers and Scan.

If all that sounds a tad steep, however, you’ll be even happier to hear that the regular Vive has now had £100 knocked off its original price, taking it down to a mere £499.  Read the rest of this entry »

Steam hardware charts: The GTX 1060 and 1080p gaming rule the roost

Nvidia GeForce GTX 1060

The Nvidia GeForce GTX 1060 is still the most popular graphics card among Steam users, according to the store’s latest hardware survey, with 14.05% of all users using it as their card of choice. Nvidia’s old GTX 750Ti isn’t far behind, though, as that’s still being used by 13.05% of users, making it the second most popular gaming card for the month of February.

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Vive Pro tested: the visual upgrade VR desperately needed, but is it enough?

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A short while ago, I got to stick my sweaty face into HTC’s second generation PC VR headset, the Vive Pro, which was on show in the UK for the first time. The headset boasts a higher resolution and OLED displays, among other upgrades, and so the question is whether or not this can overcome VR’s visual shortcomings and give the medium a much-needed second wind.

Well, it’s definitely a big improvement – but that’s also something of a double-edged sword.
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How to avoid Vive’s VR subscription price hike

Viveport

For the five of you that own an HTC Vive, I’ve got some bad news for you. At the end of March, the price of HTC’s Viveport subscription service is going up. In the UK, £6.99/month will become £8.99/month on March 22nd, with a similar price increase taking place across all 60+ countries where Viveport’s available.

Fortunately, there’s an easy way to avoid it if you’ve yet to sign up to it. All you need to do is become a subscriber before March 22nd and HTC have promised you’ll be able to keep the £6.99 sub price for at least the rest of 2018. The same rule applies to all current Viveport subscribers too.

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Beat Saber is Guitar Hero for wannabe Jedi

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“May the Force rise to meet you” as the priests and altar boys of the Star Wars universe say. In Beat Saber, a VR rhythm game described by its creators as “a mashup of Guitar Hero and Fruit Ninja”, this is exactly what happens. The Force, manifesting here as coloured panels with glowing arrows painting on them, fly toward you in time to a healthy beat. You’ve got to hit them with your laser sword (VR wand things) to keep on bumpin’. It looks neat, and much better demonstrated in the following video. Read the rest of this entry »

CES 2018: HTC’s new Vive Pro looks like it will eat your soul (and wallet)

Vive Pro

HTC announced a new version of its Vive VR headset last night in the form of the eye-boggling, potentially soul-stealing Vive Pro. Upgrades include sharper OLED displays, all new headphones and a shiny redesigned headband. But the true star of HTC’s Consumer Electronics Show (CES) line-up is arguably the first official Vive Wireless Adaptor, allowing you to cut the cables on both the Pro and regular Vive for a completely wire-free VR experience.

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Grab a Vive, Fallout 4 VR, Doom VFR and more for just £599 this Black Friday

Vive

Earlier in the week, we told you an HTC Vive deal was coming on Black Friday. And now it’s here! That’s right, for a mere £599, you can get a Vive headset and deluxe audio strap (the latter of which normally costs £99), free pre-order codes for Fallout 4 VR and Doom VFR, a free copy of Google’s Tilt Brush software and a month’s subscription to HTC’s Viveport service, where you get five free apps or games for free every month from Vive’s curated collection. Don’t you just love a good deal?

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Rockstar planning PC-only VR version of L.A. Noire

lavr

Rockstar’s first foray into the uneven world of virtual reality isn’t a GTA spin-off, or a brand new game, but instead VR version of Rockstar and Team Bondi’s 2011 detective romp, L.A. Noire [official site]. While the current generation of consoles are getting the whole game with added 4K support and the like, over on PC we’re in for a trimmed-down version redone as a Vive exclusive.
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HTC Vive cybergoggles get £160/$200 pricecut

HTC and Valve’s Vive cybergoggles today received a permanent price cut, taking the virtual reality headset from £759/$799 to £599/$599. Unlike the current £399 Rift sale, this is a permanent change. And it comes just in time for Rez Infinite, which our Alec has declared to be “the greatest VR game to date.” I myself am holding out for goggs with spring-loaded steel spikes over the temples so when I die in the game, I die in real life (which I understand to be a fundamental part of VR) but if you’ve simply been waiting for a lower price, voila. Read the rest of this entry »

Gorn: batter muscular men in VR next month

Not to be confused with the big alien lizard that once threw a polystyrene boulder at Captain Kirk, Gorn [official site] is a gladiatorial VR game from Broforce and Genital Jousting developers Free Lives. It looks exceedingly bloody and silly, and it’s coming to the Vive via Steam Early Access on July 10. Check out the trailer below.

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Vive ‘Knuckle’ controllers promise five-finger gestures

As much as I still have brief giggles with the occasional VR toy, it’d take something close to a miracle to make me spend more large sums of money on anything goggle-related any time soon. Where once I might have gazed at details about Valve’s upcoming second generation motion controller for the Vive with covetous awe, now I stop short at “huh, that’s kinda cool, I guess.” The ‘Knuckles’ controllers are Valve/HTC’s riposte to the Touch handheld gizmos for the Oculus Rift, and read like a meaty upgrade from the responsive but limited wands that ship with the Vive. Most importantly: these suckers can purportedly track which each finger on each of your hands is up to.
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Vive launching subscription service for VR apps

A monthly cybersubscription service offering a selection of VR experiences will launch for Vive cybergoggles tomorrow, HTC have announced. Tuesday, April 5th is the first birthday of HTC and Valve’s cyberbaby, which will be celebrated with a $100 discount on goggs for the day and the launch of the Viveport Subscription service. For $7 per month, Vivesport subs will let folks cyber as much as they please with five titles of their choice from a selection in HTC’s Viveport store. Given how many VR doodads are interesting experiences but seem expensive for an hour of waving your head, this sounds pretty neat. Read the rest of this entry »

The RPG Scrollbars: Making the RPG genre work in VR

About a year ago, I bought myself a HTC Vive. Since then, it’s gathered a fair bit of dust. I swear, it’s not that I’m a VR skeptic, so much as someone without a whole lot of space to play with who prefers being able to go to the toilet at night without tripping over what I’m going to call ‘a Maplin’ of expensive cabling. Of late though, I’ve been feeling the urge to go back in, largely I must say inspired by stuff I can’t actually play, like the intro to I Expect You To Die (Vive version is coming, I can’t be arsed with Revive) and watching the new Psychonauts and Arkham VR experiences from the PSVR.

So, I did. And I had some fun playing around with some new stuff.

My RPG based dreams though feel further away than ever.

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“We’re building 3 full VR games, not experiments”- Valve

Given they’re at the forefront of virtual reality tech, it’s kind of odd that Valve don’t have a full-fat VR game to boast of themselves. We’ve had a few experiments, most notably minigame collection The Lab and armchair tourism app Destinations, but nothing that really justifies spending hours and hours and hours in your gogglebox of choice. Well, that’s going to change, as Gabe Newell hisself has confirmed that no less than three “full” VR games are in development. He’s also bullish that the technology, though it would seem to be no runaway commercial success as yet, is bound for great things. Read the rest of this entry »

Drunk or Dead is a tequila-soaked VR shooter

There’s a smorgasbord of VR games happening right now. Possibly, we are all trying to escape from this repugnant reality. Or maybe there’s just a bubble happening around VR what with all the Silicon Valley Nerds-in-Chiefs pushing their expensive headsets to the masses, encouraging lots of game makers to go and toy with the technology. Not a day goes by without the Steam early access lists filling up with more VRware, leaving me desensitised to the whole thing. Except when one of them is about downing shots in the midst of a zombie apocalypse and trying to shoot waves of the undead while your in-game vision blurs. They called it Drunk or Dead [Steam page] instead of “Dead Drunk” – the fools! Read the rest of this entry »

Vive Studios is HTC’s new in-house VR dev studio

As folks continue to feel out what virtual reality can do and what works well in it, I’m interested to see what the hardware companies themselves want on their cybergoggles. Oculus have already been funding and publishing cybergames for years and now HTC have launched Vive Studios. It’s a new internal studio to develop their own games and publish games made by other folks.

Their very first game launched yesterday too, and it looks surprisingly bland. Rather than a “Gosh-o wowza!” experience like TheBlu or Tilt Brush or a “This is so cool it HURTS” game like Superhot VR, they’ve gone with VR remakes of ’80s arcade games. Read the rest of this entry »