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Posts tagged “Inkle Studios”

Feature: Lingo a little longer

Learning the ancient language of Heaven’s Vault

“That’s the Ancient word for ‘writer’,” says Jon Ingold, pointing to some indecipherable symbols on his business card. “What it breaks down to is ‘Person-who-speaks-without-speaking.’” Ingold is the writer for Heaven’s Vault, an upcoming sci-fi adventure from Inkle (the folks behind 80 Days and Sorcery!) You play an archaeologist investigating the remains of an ancient civilisation in an otherworldly “Nebula”. He and some others from…

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Feature: Passport, passepartout

Have You Played… 80 Days?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. 80 Days [official site] is a great travel game. I don’t mean it’s a good game about a journey (although it is that). I mean it’s excellent to play while on a journey of your own. On a plane, ferry, train, rickety bus. Observant folks might…

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Feature: And how other RPGs should learn from it

How Little Choices Make Sorcery! Feel Epic

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Sorcery! [official site]. From Warlock of Firetop Mountain on I was pretty much obsessed with the Fighting Fantasy gamebooks. Of course I was: they presented richly drawn fantasies in which I could play a part, my imagination spinning on their words and illustrations. (My favourite illustrator?…

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Feature: Adventure, no!

The RPG Scrollbars: Avoiding Adventures In Sorcery!

Last week saw the release of Sorcery 4 [official site], the final part of what's technically Inkle Studios' conversion of the hit-80s books, but in practice is easily the most crazily advanced, ambitious CYOA ever put to page or screen. I won't go into too much detail here, because you can read John's WIT of the series as a whole, or maybe my own interview…

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Feature: Crowning Glory

Sorcery! Part 4 review

With Part 4, Inkle’s triumphant Sorcery! series [official site] reaches its conclusion. It's still sourcing its core tale from the Steve Jackson classics, but having taken wonderful leaps away to include its own far more elaborate possibilities. And the trajectory of each game being better than the last is not broken in this fourth release, the best yet, and indeed one I now feel comfortable…

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Feature: That's Fighting Fantasy Talk

Sorcery! Part 3 – The Seven Serpents review

Earlier this week I allowed myself to catch up on the Sorcery! series, learning wot I think of the first two games. And since then I’ve been mainlining the third, released just last week. Inkle’s latest, Steve Jackson's Sorcery! Part 3: The Seven Serpents [official site], makes some significant advances on what were already fantastic games – is it for the good? Here’s wot I…

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Sorcery! Part 3 Catching Up With PC In April

Sorcery! [official site] hasn't received quite as much attention as its Inkle Studios sibling 80 Days around these parts. It's mostly been Richard Cobbett praising this new and more open choose-your-own-adventure, which is based on Steve Jackson's gamebook from the '80s but has matured into its own thing. The first two parts have landed on our bigger screens in February, after starting on pocket telephones.…

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Feature: A real page-turner

Steve Jackson’s Sorcery! (Parts 1 and 2) review

Steve Jackson's Sorcery! [official site] has been showing the mobile world what modern gamebooks can be since 2013, and now they're following 80 Days onto the PC. The first two chapters come as a bundle, with two more on the way. If you've played them on iOS, they're exactly the same games, only you can finally click on things instead of using your filthy sausage-fingers.…

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Feature: Izzy wizzy, let's get XYZZY

The RPG Scrollbars: Inkle Studios On Sorcery!

Inkle Studios' Sorcery! [official site] has been one of the biggest surprises to hit the iPad in recent years, not simply converting the old Steve Jackson gamebooks like most companies working in the field would have done, but completely redesigning them for the modern era. Finally, they're on their way to PC - the first two very, very soon, the second two later this year.…

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Feature: An Interview With Jon Ingold, Joseph Humfrey And Meg Jayanth

How 80 Days Adapted The Modernist Spirit Of Verne

80 Days [official site] has finished its journey around mobile platforms and finally arrived at its ultimate destination, the PC. If you read our review earlier this week, you might know I like it. Back in March, long in advance of the PC version's announcement or release, I met Inkle founders Jon Ingold and Joseph Humfrey alongside 80 Days writer Meg Jayanth. They told me…

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Feature: Around the world with kindness.

80 Days review

Videogames can take you on a thousand different adventures, but few offer the thrill of travel as 80 Days does. It's a story game adaptation of Around The World In 80 Days, and it's accordingly full of exciting, exotic locations to visit, with capers to pull, revolutions to incite and derring-do to perform at many of them. Yet it's in the quiet moments that it…

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