Posts Tagged ‘Klei Entertainment’

Early Access launch for Oxygen Not Included, the space colony management sim

ONI header

Oxygen Not Included [official site] is a space colony management sim from Klei, the guys behind the excellent Invisible Inc. It’s been in alpha since February but now it’s launched on early access, and I’m intrigued.

It’s got the aesthetic of Don’t Starve, another Klei game, and involves building up a settlements beneath the surface of a distant planet and battling through the inevitable crises, whether that’s clouds of poisonous red gas in your base or a shortage of pepper bread. A lot of it is in the style of RimWorld, except it’s all side-on. Read the rest of this entry »

Oxygen Not Included drifts onto Early Access May 18th

Klei are the developers of Invisible, Inc., which is the best turn-based game since Chess. It stands to reason, then, that I’m always going to be interested in their releases, and Oxygen Not Included [official site] has had my interest since I first heard about it. An alpha has been sold for a while but the space colony management sim is moving to the next phase of its release, entering Early Access, on May 18th. The best way to learn about Oxygen Not Included is to look at Brendan’s Premature Evaluation article, which contains very little oxygen but large quantities of piss.

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Don’t Starve Together: A New Reign brings shadow queen, new bosses, further death

Don't Starve Together

I was about to boot up Don’t Starve Together [official site] to poke at the update A New Reign which went live yesterday. Then I remembered that I am bad at Don’t Starve AND any and all of its iterations from vanilla onward. I die to bees a LOT when left to my own devices so Don’t Starve Together is likely to be dying to bees in front of at least one other person, right? And A New Reign adds a Queen Bee so… my in-game life is likely to be one long My Girl re-enactment, yes? Yes. Read the rest of this entry »

Premature Evaluation: Oxygen Not Included

Every week we warp Brendan into the gaseous caverns of early access to see if he can find precious games worth playing in the gloom. This time, the subterranean space colonisation of Oxygen Not Included [official site]

Everything is covered in piss. When I branded my new space colony ‘Yellow Water Station’ I did so because I was prompted to come up with a suitable name for a settlement on the interstellar frontier. But all I could think of was how weird it is that astronauts drink their own recycled and purified urine. ‘Yellow Water Station’ was my puerile attempt at humour. I didn’t expect the new underground village I was building to accept its new moniker with such enthusiasm. Now everything is covered in piss, poisonous red gas is building up in the sleeping quarters, and there’s a dead body at the bottom of one of the aquifers.
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Watch An Hour Of Don’t Starve Devs Oxygen Not Included

Oxygen Not Included [Steam page] is smooshing together two of my favourite things: colony management simulation, and games by Klei Entertainment, the makers of Invisible, Inc. It appears to be a scifi Dungeon Keeper, or a cutesy Dwarf Fortress, or an underground RimWorld, at least as far as I can tell from the hour-long game stream embedded below.

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The Floor Is Deadly: Hot Lava

Everyone here has played the game where you jump from one piece of furniture to another because the floor has inexplicably become deadly, right? In the version I played growing up, couch cushions could be thrown across the room to make stepping stones, and there would usually be an argument as to whether standing on a pair of slippers that had been left lying on the floor was allowed (if you could stand on them and be safe, couldn’t you just wear them and be invincible?).

Klei, masters of many genres, are working on a game that takes childhood make-believe onto your computer. In first-person parkour game Hot Lava [official site], the floor is deadly.

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The Secret Behind Invisible, Inc. Is Giving You Loads Of Information

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Invisible, Inc. [official site].

Invisible, Inc.’s defining features aren’t its most obvious, and yet they’re all about making things obvious. This turn-based tactics game about hacking and sneaking through procedurally generated levels thrives on them, because they make you feel like a mastermind, even though your agents are outnumbered and outgunned. They make every turn a exercise in deliberate planning, and they allow you to pull the most fantastically elaborate and elegant heists. And you’d never think such simple concepts could have so much power:

THE MECHANIC: Peeking and observing

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