Posts Tagged ‘mods’

Modding tools will inject new life into Dead Cells

dead cells

Roguey romp Dead Cells – one of the best games of 2017 – is getting mod support, possibly as soon as this month. It’s been requested frequently, so the announcement still comes as a pleasant surprise, mentioned at the end of a brief update post yesterday. The early access game is also now available on Linux and Mac – just pick those versions in the beta branch. Read the rest of this entry »

Fallout: The Frontier invites us to post-nuclear winter war

Fallout: The Ftontier

It is looking like a very fine year indeed to be a Fallout fan. Even if you’re not on board with Fallout 76 taking the series online, we’ve got two full-game-length mods on the way, both due out before the end of 2018. Fallout: The Frontier is an unofficial expansion for Fallout: New Vegas, and has you heading to the frozen north to aid a crew of New California Republic deserters in a massive new map (as big as the editor allows) against a well equipped enemy force. Check out the dramatic and explosion-filled new trailer within.

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Fallout 76 will support mods, but not at launch

Mod support will indeed be coming to multiplayer survival sandbox Fallout 76, Bethesda have said, though not in time for its November launch. Mods are a standard feature for Bethesda’s RPGs, of course, filling in all the holes Bethesda leave and adding so many wonderful new things, but the always-online nature of 76 left that in question. Not to mention that some spectators have been concerned that the Creation Club DLC microtransaction store popping up in Bethesda’s recent games might shove plain ol’ mods out. But nah, Bethesda Game Studios director Todd Howard has said, “We love mods, and so we are 100% committed to doing that in 76 as well.” Read the rest of this entry »

Resident Evil 4 HD’s remaster mod is due out this July

Resident Evil 4

Resident Evil 4 is one of those games I’m happy to call a classic. It was probably my single most played thing on the Gamecube back in the day, and I’ve re-bought it since for both Wii and PC. While its mechanics may hold up great, it’s hard to deny that some of its textures are little more than blurry splotches of colour, owing to RAM and storage limits of the era. This July, everything gets pulled into focus as the fan-made HD mod is due for its next major launch, re-texturing every single map in the game and giving the lighting system a significant overhaul too.

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Final Fantasy XV mod tools released

Square Enix have launched the promised official mod tools for Final Fantasy X, letting all and sundry tinker with those good boys. Right now, the tools can replace models, add new weapons, and add new costumes, but Squeenix have said before that they plan to keep expanding their scope to make more types of mod possible. The FFXV Steam Workshop, which previously only hosted mods Squeenix themselves made, is slowly filling up with well, multiple Keyblades so far and one cursed Thomas the Tank Engine. But I’m sure great things are to come. Read the rest of this entry »

Sword of the Stars devs Kerberos branch out to tabletops

Tabletop Simulator

Kerberos Productions – creators of the Sword of the Stars 4X strategy series – may have a slightly patchy track record, but they’re a studio that’s never short on heart. This month, they’ve been Kickstarting funds to start a board games division, adapting their universes into dice-and-cardboard form. Possibly hedging their bets, they also released a prototype of their upcoming Sword of The Stars: The Pit board game as a mod for Tabletop Simulator today, letting folks try it for free.

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New Vegas mod Fallout: New California due this October

Fallout: New California

While the recently announced Fallout 76 might be diverging from series standards, it looks like fans of traditional dialogue and roleplaying-heavy Fallout adventures won’t be entirely left out this year. Originally announced in 2010 as Project Brazil, Fallout: New California is effectively a whole new Fallout game built on top of the New Vegas engine by modding crew Radian-Helix Media, and it’s due for release on October 23rd. Within, a quite dramatic announcement trailer featuring some decent enough amateur voice-work and a whole lot of shooting.

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Seattle begins to recover in ambitious Fallout mod Cascadia

Screen Shot 2018-05-27 at 12.51.49 PM

The mod community is doing, what I think we can all agree on, better work in their fan expansions to the game Fallout 4 than maybe the game itself. We’ve seen so many great additions, including the recent mod to add Dead Space’s plasma cutter and limb dismemberment — two great tastes that taste great together! Now, we have a trailer for a long running mod that aims to bring the Fallout 4 to Seattle. And boy, does Fallout: Cascadia look great.

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Cute platformer The Forestale is secretly… Doom, kinda?

The Forestale

Taken at face value The Forestale by solo indie dev Yorzh Aleksey isn’t a particularly noteworthy game. A fairly standard 2.5D platformer, currently slated for release on Steam. It seems decent enough in a early 2000’s kinda way, but the game itself isn’t the interesting bit.

No, what makes The Forestale fascinating is that it’s a full indie platformer developed entirely in the GZDoom engine. Yes, that GZDoom engine. The one that powers the likes of The Adventures Of Square, Castlevania: Simon’s Destiny and, yes, even Brutal Doom. I’ve said it before, but Doom really is everything now.

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Turn Skyrim’s flora colourful with Dreams Of Hurling Your Entire Face Into A Rose Coloured Plastic Fern

Skyrim may be a fantasy land–you can tell because people wear furs and have weird American accents–but wouldn’t it be nice if it were a little more fantastic? You can now turn the land’s flora all colourful and doodly with Dreams Of Hurling Your Entire Face Into A Rose Coloured Plastic Fern, a wonderfully-named new mod for The Elder Scrolls V: Skyrim Special Edition. It’s made by Pol Clarissou, who you might know as part of the Klondike collective and for his floral die ’em up Orchids To Dusk. Read the rest of this entry »

Stardew Valley multiplayer mods allow many more pals

If you’ve already broken your life of quiet solitude in Stardew Valley by inviting pals to your homestead in the multiplayer beta, what the hey, invite everyone you know. Two mods let farmers go beyond the four-player limit, each offering a slightly different take on mass farming. One lets you have as many farm hands as you please, working the soil but not living the life with a cabin of their own. The other requires cabins for all, turning your farm into a cute little Butlins for you and your buds. Read the rest of this entry »

Fans still polishing up GTA 3, Vice City & San Andreas

Grand Theft Auto: Vice City

I have enormous respect (and a fair amount of adoration) for the people who make unofficial patches for ageing games. With each generation of hardware and each new operating system, we lose a few more games, and these dedicated folks are working hard to keep that number as low as possible.

One of these long-running update projects is SilentPatch, a combination patch for Grand Theft Auto 3, Vice City and San Andreas, three games that share an engine. It updated again just yesterday, and while the change-log isn’t especially huge, some of the tweaks made are quite interesting.

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Go fully freelance with this BattleTech map unlock mod

Battletech

Stompy-bot management sim BattleTech may not technically have native mod support, but developers Harebrained Schemes aren’t so proud as to keep all their data under lock and key. Realising that folks would want to poke around inside the guts of their latest game, they left much of its file structure open and human-editable.

One of the nicer little mods to come from this is Unlock Full Map After Obtaining The Argo, which is a very boring name but does just what it says on the tin. Ideal for the mercenary captain that would rather leave the main story behind and go freelance for a while.

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Jazztronauts ram-raids Garry’s Mod to steal trash

A fascinating new mod for the Source engine sandbox Garry’s Mod will send players ram-raiding through player-created maps swiped off the Steam Workshop to steal everything that isn’t nailed down, stripping them of everything from antlions to light fittings. That’s the big idea of Jazztronauts, which looks both incredibly clever and stupid as hell. On one hand, it’s deconstructing the illusions of level design. On the other, you do smash into levels inside a giant bus, get to see your haul of trash rain down from a gameshow-y prize tube, and will be able to date cats. An excellent combination. Here, come watch this. Read the rest of this entry »

Odd heroes join Quake Champions, official and otherwise

Strogg & Peeker

Quake Champions: So nice, they made it twice. We all know about Bethesda/Id’s revival of the arena shooter franchise, but don’t go overlooking the Doom community’s impressive QC:DE project, adapting the formula of the game to a more old-school engine with its own fresh collection of playable characters. This week, both got significant updates.

On Bethesda’s side of the fence, the game now lets you be a Strogg Infiltrator from Enemy Territory: Quake Wars and wield the classic Quake 3 Plasma Gun, plus hop around a new map. On the Doom mod’s side: For the first time in any kind of playable/voiced incarnation, it’s evil AI Durandal from Marathon, plus a new set of expendable monsters for him to chew through offline. Within, character trailers and gameplay footage of both in action.

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Halo Online returns with a bang as the fan-run ElDewrito

ElDewrito

Blasphemous as it sounds, I really like Halo. I like the floaty jumps, the slugfest combat where landing the first hit doesn’t always mean a win, the swooshy, slidey vehicles and the range of multiplayer modes. So naturally, Microsoft chose to release the free-to-play Halo Online in Russia only and cancel it before it could leave the early beta stages of development.

Legally fuzzy, perhaps, but thanks to a highly dedicated community and a lot of open-source poking around, development of Halo Online has quietly continued for years. Today, ElDewrito 0.6 is live, and it’s the best PvP Halo experience you can find on PC today.

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The Adventures of Square is a must-play free retro FPS

Adventures of Square

The moon is made of cheese, and The Adventures of Square is at least 80% terrible geometry puns by weight, so an ideal candidate for RPS coverage. Built on the open-source GZDoom engine by BigBrik, a team of the best and brightest in the Doom modding scene, this free FPS borrows inspiration from old-school shooters far and wide but also feels like the missing link between the childish whimsy of Commander Keen and the unrelenting violence of the Doom series.

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Final Fantasy XV mod makes car radio play your music

final-fantasy-xv-music

It was a good day when the director of Final Fantasy XV told us modding would be supported for the PC version of the regal road trip JRPG. Since then we’ve had some plain costumes, as well as some much-needed graphical aid. But now someone has made a mod that lets you import your own music to the car radio. The Regalia’s radio normally just plays old Final Fantasy soundtracks you find on your travels, but now you can throw anything into the disk tray. Here’s how to do it, along with some suggestions for a classic road trip. Read the rest of this entry »

Best Fallout 4 Mods

Fallout 4 mods

Now that Fallout 4 is in its third year and the DLC has dried up, is there any point in returning to the Commonwealth Wasteland? Yes! There are loads, largely thanks to the still-growing list of mods, overhauls and user tweaks. Here, I’ve gathered over 50 of my favourites, ranging from weird weapons to wild weather.

Before we start, a couple of things to remember: some mods will require some or all of the DLC expansions, as well as additional mods, while others don’t play nicely with each other. The mod descriptions on Nexus will usually tell you, so keep an eye out.

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Best Cities: Skylines mods

Cities: Skylines turned three a couple of weeks ago, meaning that it’s time to dust off our best Cities: Skylines mods list and see what wonderful community creations we can fill it with. On the day of its launch, Skylines already had pages and pages of buildings and complicated junctions waiting to be downloaded; now there are 1,000 of them, containing a ridiculous 145,948 mods.

That’s quite a lot of stuff to get through. And you should absolutely give Steam Workshop a browse — you never know what you might find. If you don’t want to faff, however, I’ve gathered a bunch of the best, including some personal favourites that I can’t live without. Most of these mods will work with the base game, but there are a few you’ll need one of the expansions for, and remember to check for conflicts.

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