Posts Tagged ‘Mods’

The Adventures of Square is a must-play free retro FPS

Adventures of Square

The moon is made of cheese, and The Adventures of Square is at least 80% terrible geometry puns by weight, so an ideal candidate for RPS coverage. Built on the open-source GZDoom engine by BigBrik, a team of the best and brightest in the Doom modding scene, this free FPS borrows inspiration from old-school shooters far and wide but also feels like the missing link between the childish whimsy of Commander Keen and the unrelenting violence of the Doom series.

Read the rest of this entry »

Final Fantasy XV mod makes car radio play your music

final-fantasy-xv-music

It was a good day when the director of Final Fantasy XV told us modding would be supported for the PC version of the regal road trip JRPG. Since then we’ve had some plain costumes, as well as some much-needed graphical aid. But now someone has made a mod that lets you import your own music to the car radio. The Regalia’s radio normally just plays old Final Fantasy soundtracks you find on your travels, but now you can throw anything into the disk tray. Here’s how to do it, along with some suggestions for a classic road trip. Read the rest of this entry »

Best Fallout 4 Mods

Fallout 4 mods

Now that Fallout 4 is in its third year and the DLC has dried up, is there any point in returning to the Commonwealth Wasteland? Yes! There are loads, largely thanks to the still-growing list of mods, overhauls and user tweaks. Here, I’ve gathered over 50 of my favourites, ranging from weird weapons to wild weather.

Before we start, a couple of things to remember: some mods will require some or all of the DLC expansions, as well as additional mods, while others don’t play nicely with each other. The mod descriptions on Nexus will usually tell you, so keep an eye out.

Read the rest of this entry »

Best Cities: Skylines mods

Cities: Skylines turned three a couple of weeks ago, meaning that it’s time to dust off our best Cities: Skylines mods list and see what wonderful community creations we can fill it with. On the day of its launch, Skylines already had pages and pages of buildings and complicated junctions waiting to be downloaded; now there are 1,000 of them, containing a ridiculous 145,948 mods.

That’s quite a lot of stuff to get through. And you should absolutely give Steam Workshop a browse — you never know what you might find. If you don’t want to faff, however, I’ve gathered a bunch of the best, including some personal favourites that I can’t live without. Most of these mods will work with the base game, but there are a few you’ll need one of the expansions for, and remember to check for conflicts.

Read the rest of this entry »

Welcome Back, GameFront

Screen Shot 2018-03-16 at 8.12.03 PM

GameFront (also known as FileFront and originally FileLeech) was shut down nearly two years ago, and in the process, nearly 20 years of history was lost. The site, which offered demos and mods for gamesfolk all over the world, went down in 2016 after being an internet mainstay. Guess who is back?

Read the rest of this entry »

Grand Theft Auto V’s diorama mods are delightful

Though Grand Theft Auto V mods like Iron Man armour and makeovers get a lot of attention, what’s most caught my eye lately is little dioramas with staged scenes. I’ve been wandering murder investigations, highway checkpoints, a Presidential rally, and even recordings of a ghost-hunting TV show. As a fan of little things, I’m pleasantly reminded of dollhouses, model villages, terrarium scenes, and especially Germany’s massive Miniatur Wunderland. Read the rest of this entry »

The Fallout 3 remake mod Capital Wasteland is cancelled

Fallout 4: Capital Wasteland

We’ve previously covered the exciting-looking Capital Wasteland mod for Fallout 4. Planned as a full remake of Fallout 3 in the later game’s engine, one prerequisite for such a project would be to port over the voice audio files from the original game, a legally grey move that could potentially earn the project a cease-and-desist or other legal threat.

Wanting to preempt such issues, the Capital Wasteland team got in contact with Bethesda, seeking official blessing for such a move. Unfortunately, the studio weren’t willing or able to offer such support. With little option beyond assembling a massive voice cast of their own, they’re officially calling it quits on the project after a full year in development, although there may yet still be some hope for it.

Read the rest of this entry »

A Hat In Time adds mod support, hosts $1k mod contest

A Hat In Time

Some controversy around a voice-actor cameo aside, A Hat In Time was widely regarded as a lovely little thing when it launched last year. A proper Mario Sunshine-esque platformer for PC, full of weird characters, clever level design and catchy music. For most games in the genre, things would end there, but developers Gears for Breakfast have greater ambitions.

While it’s been in beta testing for some time, today marks the official launch of A Hat In Time’s mod support, allowing players to create levels, costumes, powers and more for the game, and integrated into the collectathon’s progression systems better than you might think.

Read the rest of this entry »

Fallout 4’s Ruff Riders mod adds dog-riding raiders

Raiders on giant armoured dogs ride out across the Commonwealth Wasteland in a new mod for Fallout 4, which bears the remarkable name of Ruff Riders. I do like post-apocalyptic wastelands to be weird and horrible B movie oddities, and murderers atop wardogs clad in scrap armour including metal shades and a horn, yup, that’ll do for me. The mod scatters a few dozen Ruff Riders around the place, and if you off ’em you can make your own regular-sized dog buddy dress up like the big nasties. You’ll need a different mod if you want to ride dogs yourself but one does actually exist so… Read the rest of this entry »

These Devil Daggers mods are a great reason to head back to hell

DevilDaggersmodheader

Devil Daggers turned two last month, so I went looking for ways to celebrate. What’s the world record by now, I wondered? In this hellscape of an arena shooter in which most people struggle to get past the 60 second mark, someone’s managed to last an utterly flabbergasting 18 and a half minutes. That video awaits below, but more exciting still is my round up of the best Devil Daggers mods.

Yep, those are a thing! If you’re hoping for new enemies or weapons, I should probably nip those expectations in the bud: nobody’s made Devil Badgers just yet. For the most part, all these do is mix up the enemy spawns. If this were any other shooter that might not be all that interesting, but which enemies appear and when defines Devil Daggers to such an extent that these mods almost feel like different games.

Read the rest of this entry »

Mod support was “essential” for Final Fantasy XV’s PC outing

FFXV Cactuar mod

Last August, Square Enix finally confirmed that the upcoming PC version of royal roadtrip Final Fantasy XV would indeed come with full mod support when it launches on March 6. At the time, though, the developers kept schtum about exactly what that might entail. Indeed, it was only over the weekend that we got our first glimpse of what a potential Final Fantasy XV mod might look like. Fancy the idea of turning everyone in party town Lestallum into adorable cactuars? Then you’re in luck.

Cactuar skins are all well and good, of course, but what else does the team have in store for budding modders? To find out, I sat down with director Hajime Tabata, technical director and lead programmer Takeshi Aramaki and game design and development manager Kenichi Shida and quizzed them (and their translator) about exactly that.

Read the rest of this entry »

Push Prey’s limits with this impressive lighting overhaul

Prey

Last year’s Prey was a lovely thing. Arguably one of the best immersive sims ever made, and despite its title being lifted from Bethesda’s back-catalogue, it had vastly more in common with System Shock than any other game. On top of being impressively designed, it looked quite nice thanks to consistently slick art direction, and ran excellently on just about any gaming-capable PC.

Some people with beefier machines felt a little let down, though, feeling that corners had been cut over the course of development to ensure smoother performance on lower-end hardware. Enter modder jmx777, and their rather clumsily named ‘Real Lights Plus Ultra Graphics’ mod, allowing you to squeeze an immediately noticeable chunk more graphical fidelity out of the game.

Read the rest of this entry »

QC:DE brings modern-style arena FPS thrills to Doom 2

Quake Champions: Doom Edition

It should almost go without saying now that Doom 2 is all things to all people, in the most literal sense. Thanks to 25 years of evolution in modding tools, it’s Donkey Kong, Resident Evil and even Heroes of Might & Magic now, among other things.

The latest game to be swallowed by the all-consuming vortex of creativity that is the GZDoom-powered mod scene is Quake Champions. The arena FPS reboot may still be in public testing, but it’s already been systematically disassembled, stripped for parts, and launched today as Quake Champions: Doom Edition (or QC:DE for short), a mod for possibly the most enduring game in PC history.

Read the rest of this entry »

Ring in 2018 with 11 concentrated shots of Quake

Quake Xmas Jam

We’ve previously covered Quake mega-mod Arcane Dimensions, which has become a cornerstone of modern Quake mapping thanks to its slew of new gameplay features, enemy types and weapons going a long way to refresh the formula of Id’s cyber-gothic classic without diluting its breakneck pacing and drum-tight combat loops.

Xmas Jam: 1024^3 is the latest group project to come from the quietly industrious func_msgboard mapping community. Built using Arcane Dimensions’ bag of tricks, it offers 11 new levels from 11 different creators, all adhering to a single restriction: the level must fit (roughly) within a tiny space, 1024 Quake map units cubed, approximately three seconds travel time across.

Read the rest of this entry »

Doom turns philosophical in The Revenant Problem

Doom 2: The Revenant Problem

A classic Doom 2 combat scenario: A Revenant (its chaotic nature making it one of the most agitating skeletal foes in gaming history) runs headlong down a track. If it reaches its destination, it will inadvertently kill five Imps. If you choose to divert it, it will only kill one. What do you decide?

Okay, it’s not much of a question – more Imp-murder is always good – but this and several dozen increasingly complex philosophical conundrums (plus a few surprises) await a baffled Doomguy in The Revenant Problem, a very silly Doom mod to cap off the venerable FPS’s 24th year.

Read the rest of this entry »

Mass Effect 2 & 3 overhauled with a huge fan-made texture pack

mass-effect-textures

Face still feeling tired after the whole Mass Effect: Andromeda debacle? Well, the earlier, better games haven’t stopped existing, y’know. Maybe revisiting them with a slightly more 2017 look will scratch your itch. For instance, with these mods that add over 3,000 replacement, higher-res, 4K-friendly textures to Mass Effect 2 & 3.

Read the rest of this entry »

High Noon Drifter brings Doom to the Weird West

High Noon Drifter

One of the best things about Doom is that there’s a version of it for everybody. If you like your weapons a little more old-school and your Westerns thoroughly Weird, then High Noon Drifter might just be what you’re looking for in a retro FPS.

It’s High Noon (or was when I was writing this), so dust off your hat and slip into the well-worn cowboy boots of ghostly drifter Corzo for your regularly scheduled fix of demon-slaughter across a thousand worlds with an arsenal of chunky revolvers, lever-action shotguns and a vicious whip.

Read the rest of this entry »

Death Wish is a huge infusion of goodness for Blood

Blood: Death Wish

One last shot of Halloween retro FPS goodness for the road, before we begin our dark descent into November/December and the obnoxious hellscape that is Christmas marketing.

We listed Blood as one of the best horror games of all time, celebrating the action and tongue-in-cheek humour making it more Sam Raimi than John Carpenter. Despite largely falling from memory, the venerable horror FPS has one last trick up its sleeve; Death Wish, a full-game-length unofficial expansion that pushes both the engine and the action to their limits.

Read the rest of this entry »

Castlevania: Simon’s Destiny is a treat of a Doom mod

castlevania

Skeleton Appreciation Month has been, gone and shuffled back off to its grave, but I figure we can afford to extend the spooky festivities just a little while longer, especially with gems like this having snuck out in the final hours of October.

Castlevania: Simon’s Destiny was released on Halloween day, and is a genuinely impressive fan-game, remaking the entirety of the original NES game in first-person perspective, all built on the open-source (and increasingly flexible) GZDoom engine. Well worth a play, if you feel you could do with a little more Dracula in your life.

Read the rest of this entry »

Brutal Doom’s latest beta remixes the classics

Brutal Doom

Brutal Doom in a nutshell: Doom 2‘s familiar (iconic?) Icon Of Sin battle re-purposed into the very image of heavy metal excess; No longer just a wall texture, the monster bobs and sways, protruding out from a wall of giant intestines surrounded by torrents of blood pouring into the arena, all whilst the player gracefully extends a middle finger on each hand.

It’s been nearly two years since this juggernaut of Doom modding saw a major release, with its creator taking some time off to remake Doom 64 in the interim. Missing Halloween by just one day, this week saw the release of version 21 (albeit in beta form) and it feels like a milestone in its transformation into something almost entirely new, and distinct from both Doom of 1993, and Doom of 2016.

Read the rest of this entry »