Posts Tagged ‘Mods’

Best Starbound Mods

Venturing onto an unexplored foreign planet is a bit like emigrating, but instead of immediately setting up a bank account, renting a flat, and/or hiring a car your primary is concern is, well, staying alive. In interstellar sandbox adventure Starbound [official site] there are plenty of moon-bound monsters out to get you from the off – be that of the biome, procedurally-generated or unique variety – so it’s absolutely essential your house/ship/pithy gathering of dirt and mud is in order quick snap.

Luckily, Starbound packs quite the selection of mods to help that along. The following should give you an extra leg-up before the extra-terrestrials get you.

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RimWorld Diary, Part 2: From The Ritz To The Rubble

We dispatched Brendan back into sci-fi disaster simulator RimWorld [official site], where he quickly established a failing hotel in the middle of a scorching desert. Last week, the hotel staff were in the grip of drugs and cancer. In part two of this three-part diary, a tragedy brings the hotel to its knees.

Wide-eyes Pete was on another one of his binges. He’d gotten his hands on some Wake-up thanks to a passing group of merchants and after spending the previous week in withdrawl he was now sucking it down like sugar. In terms of work rate, this is bad because you can’t control RimWorld’s cartoon men and women when they enter a state like this – they just refuse to do their jobs. But in terms of happiness, I would rather Pete get high every day and stay chipper than descend into a spiral of withdrawl. That’s why I bought him the drugs. He’s better like this.

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RimWorld Diary, Part 1: Welcome To Bogdan’s Rest

RimWorld [official site] continues its march through early access, adding drugs and enticing modders, almost as if it wasn’t already wonderful. We sent Brendan back to the planet’s surface, where he decided to set up a hotel in the middle of the desert. In part one of this three-part diary, the colonists struggle to establish themselves.

Shinichi needs a new kidney. He has been walking around in the blazing desert sun for days, dismantling any ruin he can find and leaving the bricks for someone else to carry back to the hotel. And now he has a cancerous growth in his kidney. He needs a new one but the chances of a group of crooked merchants passing by with organs on sale is slim. He goes home and lies down in his bedroom, which is actually a cave. His bed – made from granite – offers little comfort. This was supposed to be a hotel.

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Best RimWorld mods

How does that old saying go – by failing to prepare, you are preparing to fail? Or, in RimWorld’s [official site] case, by failing to prepare, you’re preparing to fail; and even if you prepare really, really well, you’re probably best preparing for failure all the same.

You see, even with the most meticulous preparation and planning, success is far from guaranteed in Ludeon Studios’ survival management sim. RimWorld is a game that sees even the most seasoned colonists come a cropper at the drop of a hat – not to mention established popstars who’ve otherwise enjoyed privileged upbringings – which is why it’s good to know intuitive user-made mods are there to help us through its often harsh expectations.

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No Man’s Sky Mod Lets You Fly Lower To The Ground

No Man’s Sky created dreams of swooping through canyons and under rock formations on strange alien worlds, but in practice the game’s flight model doesn’t let you get closer to the ground than 100 feet. Now a mod has been released to change that: Lowflight by Hytek allows you to crash into the ground and get trapped in caves till your heart’s content.

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Keep Talking And No-MOD-y Explodes. Get It? Mods?

Bomb defusal co-op game Keep Talking and Nobody Explodes [official site] now has mod support so that fellow players can ramp up the difficulty, introduce custom nonsense and, I dunno, make bombs you can only defuse to the beat of Village People classics? I made that last one up but only to plant the idea in someone’s head. Get on with it, modders!

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Blade Of Agony Is An Incredible ‘WolfenDoom’ Mod

Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world? I’ve enjoyed several versions of Wolfenstein over the years, and perhaps none more so than The New Order, but I’m still fond of the first 3d title in the series. And I fucking love Doom. What a pleasure it is, then, to find Blade of Agony [official site], a GZDoom-based mod/sequel following the continuing adventures of Blazkowicz. It looks spectacular.

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