Posts Tagged ‘Mods’

Final Fantasy XV will get mod support, says director

Dress this boy band how you like with mods.

You might have heard that the lads-on-tour simulator Final Fantasy XV [official site] is coming to PC next year. But long before that announcement game director Hajime Tabata dreamt of the idea of including mod support in the then ethereal PC version. Well, that’s now a solid plan. Read the rest of this entry »

Deus Ex overhaul mod GMDX launches final version

If magic isn’t real, you explain why me chanting DEUS EX DEUS EX DEUS EX has just caused sent several dozen people to, without even realising, reinstall the vintage FPS-RPG. But hold up, bewitched nostalgics! After years of development, the overhaul mod Give Me Deus Ex [official site] has launched its final version. GMDX shakes things up with more-advanced AI for a tougher challenge, improved mantling for agile Dentons, expanded physics for fancier mayhem, and new textures and bits for people who say “Ew, is that a pixel?” If the magic words compel you to return to Deus Ex, you might fancy a few surprises. Observe, a trailer showcasing newnesss: Read the rest of this entry »

OpenIV devs drop bringing GTA IV’s Liberty City to GTA V

The modding project creating a tool to import Liberty City from Grand Theft Auto IV into GTA V has, sadly, shut down. It was the work of the team behind unofficial modding tool OpenIV [official site] but, after the fuss which saw the owners of GTA briefly shut down OpenIV with legal threats before making peace, they now say they can’t make it. Such a tool would be against the new Rockstar modding policy, see. But hey, at least OpenIV is back and its development will continue. Read the rest of this entry »

Skyrim Beyond: Bruma mod travels to familiar lands

A corner of the world of The Elder Scrolls IV: Oblivion has arrived in Skyrim with the launch of Beyond Skyrim: Bruma [official site], a mod set around Cyrodil’s city of Bruma. Unlike the still-in-development mod remaking Oblivion inside Skyrim, this mod is telling new stories set around the time of Skryim – 200 years after Oblivion. As well as recreating and updating the Bruma region, it brings new quests, characters, weapons, armour, music, and all that, plus a whopping 24,000-ish lines of voiced dialogue from a cast including professional actors. Fancy! Here, check out this trailer: Read the rest of this entry »

GTA modding tool OpenIV shut down by legal threat

Take-Two’s lawyers have allegedly shut down OpenIV, one of the main tools for modding Grand Theft Auto IV and V. The OpenIV team say they’ve received a ‘cease and desist’ letter from The Suits saying that OpenIV lets people bypass security features and modify the game, which violates Take-Two’s rights and must be stopped. And so, the team have announced they’ll stop distributing the tool. I’m sure it’ll still float around the Internet unofficially, but this is a terrible loss. Read the rest of this entry »

Creation Club is Bethesda’s alternative to paid mods

In among the game announcements at E3 2017 Bethesda also announced Creation Club, “a collection of new game content for Skyrim and Fallout 4.” That content includes new weapons, armour, crafting and housing features, and changes to core systems, and you buy all of it in-game with ‘credits’ purchased for real money through Steam. Is this a new paid mods system? No, says the FAQ, “Mods will remain a free and open system where anyone can create and share what they’d like.” Read the rest of this entry »

Best Europa Universalis 4 mods

Since you already know what the best Crusader Kings 2 mods are, I thought you should probably get the skinny on the best additions to Paradox’s other grand strategy romp: Europa Universalis 4. It’s got more than a few, too.

Tweaks, fantastical overhauls, graphics improvements – modders have given the game plenty of love. And while some mods have fallen by the wayside, there’s still a mountain of crackers to dig through. Read the rest of this entry »

Minecraft Windows 10 launching mod Marketplace

All right: who picked Minecraft in the pool for who’d try paid mods next? Come see me to collect your winnings. Mojang have announced the Minecraft Marketplace, a microtransaction store coming to sell skin and texture packs, adventure worlds, minigames, and more in the brick ’em up’s Windows 10 and pocket telephone version. Mojang say they’ll curate the store and only accept submissions from registered businesses, so it won’t be quite as much of a free-for-all as Steam and Skyrim’s crack at paid mods in 2015. And this is only in Microsoft’s rebuild of Minecraft, to be clear, not the original Java version. Read the rest of this entry »

The modders making games more gender-diverse

Hannah just wanted to be a farmer. Not a male farmer. Not a female farmer. Just a farmer that didn’t have to suffer NPC after NPC lumping them into one gender or the other. Hannah’s hopes rose with the release of Stardew Valley, but after jumping into the farming sim they discovered it offered only male and female gender identities, with he/she pronouns to match. As someone who identifies as non-binary, Hannah couldn’t help but be disappointed.

“I’ve almost come to expect little to no representation,” says Hannah. “Being able to play a character that is different from myself is fun and interesting, but playing one true to myself I find is often more fun. It feels more real if you are in the world rather than just an observer playing a person in that world.”

Unwilling to sit idly by, Hannah took it upon themselves to broaden Stardew Valley’s gender diversity, modding the game so that NPCs referred to the protagonist with gender-neutral pronouns and replacing the gender symbols in the character creator with ungendered body-type indicators.

The response from other players was overwhelming. Read the rest of this entry »

Darkest Dungeon launches Steam Workshop for mods

The splendid Darkest Dungeon [official site] has launched a Steam Workshop, making it a snap to find and install mods. With a while still to wait for Darkest Dungeon’s expansion, Crimson Curse, why not have a crack at some mods? Mods already on the Workshop cover everything from to a wintry makeover and UI tweaks to new classes and ways to make DD even more challenging. Read the rest of this entry »

Best Crusader Kings 2 mods

Crusader Kings 2 [official site] is (somehow) now five years old. Adam raised a glass to its humour and humanity last month in celebration of its half-decade anniversary, so I thought I’d delve into its modding community to mark the occasion too.

Much like the digital empires depicted in-game, many of its mods have risen and fallen since my last visit, however the following list sends the best into battle. Given how involved CK 2 can be at times, I’ve tried my best to link videos where possible so as to properly showcase each mod’s worth. Enjoy! Read the rest of this entry »

Best Half-Life 2 mods

Did you know that in 2004 Valve launched Half-Life 2 [official site]? And did you know that Episode 1 followed two years later and Episode 2 a year after that? Did you know it’s now been ten years and besides a mass of rumours, bad jokes and conversations with unverified sources, Gordon Freeman’s elusive third Half-Life outing – be that Half-Life 3 or HL2: Episode 3 – is still Not A Thing?

I’m sure you did. Let me now ask you this: do you know about Half-Life 2’s modding scene – a community which has been producing consistently brilliant tweaks and tinkerings to Freeman’s Combine-killing shooter for over a decade? Built from Valve’s Source Engine, the following list is comprised of single and multiplayer mods for the Seattle-based dev’s seminal and ever-enduring FPS – some of which are set in Freeman-familiar worlds, others which take on completely new looks entirely.

I know it’s hard to swallow, but Half-Life 3 might never happen. Play these mods instead. Read the rest of this entry »

Ark: Survival Evolved now paying modders to mod

The makers of dinosaur-y sandbox survival game Ark: Survival Evolved [official site] have launched a scheme sponsoring mod development with actual real cash money. Every month they’ll pay fifteen modders (and teams) $4,000 (£3.2k), with a view to potentially including their finished mods in the full game – as they have with others before. The first round includes everything from moonbases to islands inspired by albums. Mods can be huge for the long-term health of games, benefitting players and developers, so slinging them a big bag of bucks is a pretty great move. Read the rest of this entry »

Best Long War 2 mods

Those of you familiar with XCOM 2’s Long War 2 [official site] mod will know it needs little introduction. Crafted by Pavonis Interactive (formerly Long War Studios), it’s the indirect follow-up to Enemy Unknown’s Long War – a total conversion mod that expands upon Firaxis’ core concepts and ideas, making just about every little detail more difficult along the way.

Long War 2 offers much of the same, and, as Adam aptly noted in his hands-on last month, stars “tougher recruits for a tougher war.” Given its broad size and scope Long War 2 feels as much a standalone game as it does a total conversion, therefore it’s of little surprise modders of the base game have been updating their works so as to be compatible with Pavonis’ ambitious venture. Shy of regurgitating our best XCOM 2 mods list from last year, the following collection gathers those which have helped me (attempt) to conquer the long, Long War.

Read the rest of this entry »

Best total conversion mods

I think mods are great. And if you’ve been following the best mods lists I’ve been compiling for RPS over the last several months, I dare say you feel somewhat the same. Be it superficial tweaks, or highly ambitious overhauls, the work of creative hobbyists is often wonderful – and anything which is capable of breathing new life into our most treasured games is surely worth celebrating.

Total conversion mods are arguably the most impressive of this remarkable bunch. Due to their often exceptional standard, pulling this list together was a daunting task. I’ve gathered my favourites below, including a number of honourable mentions after the core lineup, which cover a wide range of genres. Be it finely-tuned strategy or guns-blazing first-person shooting, and everything in between, you’re sure to find something that tickles your modification fancies here.

Read the rest of this entry »

Skyblivion looks even more like Oblivion rebuilt in Skyrim

Skyblivion [official site], the huge fan project to remake The Elder Scrolls IV: Oblivion as a Skyrim mod, is picking up pace. We had a peek at their progress in December and, the dev team say, that video helped them recruit a load more help. “We have made more progress in the 2 months after the release of our update video than we have in the year prior to it,” they say. Crumbs! So let’s take a look at a new video showing what they’ve done in those two months: Read the rest of this entry »

Mod me up! Isaac: Afterbirth+ and Antibirth future plans

The first of the promised official mod packs for the new The Binding of Isaac: Afterbirth+ [official site] expansion should arrive in March. The developers have blig-blogged about how they’ll go about rolling player-made mods into official updates and yup, we can expect them to arrive by the end of each month from March onwards.

In other mod news, the makers of the amazing mod Antibirth [official site] for plain ole Isaac: Rebirth are still fixing bugs and have smashing plans to expand and renovate bits they didn’t have time to finish properly. Read the rest of this entry »

Best Cities: Skylines mods

Cities: Skylines [official site] is one of those games that if given the chance will swallow you whole. Like any simulation game worth its salt, it’s comprised of so many moving parts that only by digging deep into its systems, mechanics and quirks can you hope to scratch its veneer and begin to understand what makes it tick. It’s a wonderful game once you do, but getting there can be a daunting task – even for the most tenacious of players.

User-made mods, of which there are now thousands, make this process a wee bit easier. It’s been the best part of two years since Alec shared his favourites (which are absolutely worth checking out), however the following list gathers the ones I’ve come to find essential in crafting my own homegrown cities and keeping my populace happy.

That last part might be a lie, but I swear that’s not my fault. (It totally is.)

Read the rest of this entry »

ModDB’s Mod of the Year winner announced

If I was a betting man, I’d have put money on Enderal, the vast Skyrim total conversion, winning the public vote for ModDB‘s mod of the year. That I’d have lost all that money is why I’m not a betting man. Enderal came second behind Stalker: Call of Chernobyl, a similarly vast total conversion for the enduring Stalker: Call of Pripyat. Read the rest of this entry »

Best mods of 2016

If you look beyond the celebrity death epidemic, killer clowns, political turmoil and the fact the Great British Bake Off parted ways with the BBC, 2016 has actually been a pretty great year. Well, it’s at least been a pretty great year for videogames, and a pretty great year for game modifications.

As you’ve probably spied elsewhere on the coveted pages of RPS of late, we’re list-entry deep in Best Of season which means I’m now here to present you with this year’s best PC mods. In no particular order, the following collection gathers the best modifications that have either been launched or have been significantly updated in 2016. While our previous Best Mods lists have tended to focus on specific games, this ‘un looks at the specific mods themselves – often considering those which provide extra mileage for some of our favourite games.

Naturally I’ve almost certainly missed your personal favourite, so please feel free to shout your own mods of choice at me in the comments at the foot of this article.

Read the rest of this entry »