Posts Tagged ‘Mods’

Best Crusader Kings 2 mods

Crusader Kings 2 [official site] is (somehow) now five years old. Adam raised a glass to its humour and humanity last month in celebration of its half-decade anniversary, so I thought I’d delve into its modding community to mark the occasion too.

Much like the digital empires depicted in-game, many of its mods have risen and fallen since my last visit, however the following list sends the best into battle. Given how involved CK 2 can be at times, I’ve tried my best to link videos where possible so as to properly showcase each mod’s worth. Enjoy! Read the rest of this entry »

Best Half-Life 2 mods

Did you know that in 2004 Valve launched Half-Life 2 [official site]? And did you know that Episode 1 followed two years later and Episode 2 a year after that? Did you know it’s now been ten years and besides a mass of rumours, bad jokes and conversations with unverified sources, Gordon Freeman’s elusive third Half-Life outing – be that Half-Life 3 or HL2: Episode 3 – is still Not A Thing?

I’m sure you did. Let me now ask you this: do you know about Half-Life 2’s modding scene – a community which has been producing consistently brilliant tweaks and tinkerings to Freeman’s Combine-killing shooter for over a decade? Built from Valve’s Source Engine, the following list is comprised of single and multiplayer mods for the Seattle-based dev’s seminal and ever-enduring FPS – some of which are set in Freeman-familiar worlds, others which take on completely new looks entirely.

I know it’s hard to swallow, but Half-Life 3 might never happen. Play these mods instead. Read the rest of this entry »

Ark: Survival Evolved now paying modders to mod

The makers of dinosaur-y sandbox survival game Ark: Survival Evolved [official site] have launched a scheme sponsoring mod development with actual real cash money. Every month they’ll pay fifteen modders (and teams) $4,000 (£3.2k), with a view to potentially including their finished mods in the full game – as they have with others before. The first round includes everything from moonbases to islands inspired by albums. Mods can be huge for the long-term health of games, benefitting players and developers, so slinging them a big bag of bucks is a pretty great move. Read the rest of this entry »

Best Long War 2 mods

Those of you familiar with XCOM 2’s Long War 2 [official site] mod will know it needs little introduction. Crafted by Pavonis Interactive (formerly Long War Studios), it’s the indirect follow-up to Enemy Unknown’s Long War – a total conversion mod that expands upon Firaxis’ core concepts and ideas, making just about every little detail more difficult along the way.

Long War 2 offers much of the same, and, as Adam aptly noted in his hands-on last month, stars “tougher recruits for a tougher war.” Given its broad size and scope Long War 2 feels as much a standalone game as it does a total conversion, therefore it’s of little surprise modders of the base game have been updating their works so as to be compatible with Pavonis’ ambitious venture. Shy of regurgitating our best XCOM 2 mods list from last year, the following collection gathers those which have helped me (attempt) to conquer the long, Long War.

Read the rest of this entry »

Best total conversion mods

I think mods are great. And if you’ve been following the best mods lists I’ve been compiling for RPS over the last several months, I dare say you feel somewhat the same. Be it superficial tweaks, or highly ambitious overhauls, the work of creative hobbyists is often wonderful – and anything which is capable of breathing new life into our most treasured games is surely worth celebrating.

Total conversion mods are arguably the most impressive of this remarkable bunch. Due to their often exceptional standard, pulling this list together was a daunting task. I’ve gathered my favourites below, including a number of honourable mentions after the core lineup, which cover a wide range of genres. Be it finely-tuned strategy or guns-blazing first-person shooting, and everything in between, you’re sure to find something that tickles your modification fancies here.

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Skyblivion looks even more like Oblivion rebuilt in Skyrim

Skyblivion [official site], the huge fan project to remake The Elder Scrolls IV: Oblivion as a Skyrim mod, is picking up pace. We had a peek at their progress in December and, the dev team say, that video helped them recruit a load more help. “We have made more progress in the 2 months after the release of our update video than we have in the year prior to it,” they say. Crumbs! So let’s take a look at a new video showing what they’ve done in those two months: Read the rest of this entry »

Mod me up! Isaac: Afterbirth+ and Antibirth future plans

The first of the promised official mod packs for the new The Binding of Isaac: Afterbirth+ [official site] expansion should arrive in March. The developers have blig-blogged about how they’ll go about rolling player-made mods into official updates and yup, we can expect them to arrive by the end of each month from March onwards.

In other mod news, the makers of the amazing mod Antibirth [official site] for plain ole Isaac: Rebirth are still fixing bugs and have smashing plans to expand and renovate bits they didn’t have time to finish properly. Read the rest of this entry »