Posts Tagged ‘Oculus Rift’

Oculus Rift Update Prevents Playing Rift Games on Vive

Last month, Alice reported on a hack that could let HTC Vive users sneak into the Oculus Rift party and play some of their exclusive games including Lucky’s Tale and Oculus Dreamdeck. But last week Oculus rolled out a new update with “platform integrity checks” that had supposedly ended Vive’s party crashing ways — until this weekend when the developer of Revive responded with an update of their own focused on bypassing that DRM.

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The RPG Scrollbars: Virtual Reality, RPGs, And Me

Like most people who can’t resist casually mentioning they have an HTC Vive, I recently acquired a HTC Vive. Finally, I have the ability to personally step into worlds of wonder and creativity more realistic and inspiring than anything mankind has ever created before. Instead, I’ve… uh… been playing mini-golf. Like, a lot of mini-golf. The one VR experience I could literally have better and at higher resolution by getting up going into my own town, only that wouldn’t be cool, because I wouldn’t regularly float over cliffs as I cack-handedly putt-putt away like I’m trying to join a parade.

I have no idea if virtual reality is the next big thing or just a passing fad. Even as potential fads go though, I can’t wait to see what it has in store for RPGs. As long as it’s not giant spiders in my face, obviously, I’ve been looking forward to it for a long time.

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Carrier Assault And The Future Of Eve: Valkyrie

While most of us are still waiting for our Oculus Rifts to arrive, EVE: Valkyrie [official site] has been building a name for itself as one of the most beautiful and intense VR experiences. Free with every Rift preorder, Valkyrie released last month, will be arriving later this year on the Vive, and, best of all, will sport cross-platform multiplayer between the Rift, Vive, and even Playstation VR. But despite the high praise, it’s worth questioning whether Valkyrie is capable of being more than just a brief spark in the first wave of VR games due to its somewhat simple combat and progression. I braved the blustery winds and fermented shark bits of Reykjavik, Iceland during EVE Fanfest 2016 to find out what CCP has to say.

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Virtual Reality Summit: Gloves On With The Climb

There’s always gonna be another mountain
I’m always gonna wanna make it move
Always gonna be an uphill battle
Sometimes I’m gonna have to lose
Ain’t about how fast I get there
Ain’t about what’s waiting on the other side
It’s the climb – Miley Cyrus, 2009

One of the most promising VR experiences I had at GDC came courtesy of Crytek’s rock climbing Oculus Rift project, The Climb [official site].

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Revive Lets Rift Games Run On Vive

Cybersoftware made specifically for the Oculus Rift may end up playable on HTC Vive too, thanks to fancy technological wrangling. Available now is the Revive Compatibility Layer, described as “a proof-of-concept compatibility layer between the Oculus SDK and OpenVR”. We can get technical later but, basically, the Rift platformer Lucky’s Tale and the Oculus DreamDeck demo collection can run on Vive through this software. Possibly other things. Possibly even more things as development continues.

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The First Must-Have VR App: Virtual Desktop

VR, be it Vive, be it Oculus Rift or something else, is currently primarily discussed in terms of games, but given that what we’re fundamentally talking about is a new paradigm for computer displays, that’s hardly the be all and end all of it. There may well be various applications of VR in other fields – medical, scientific, tourism, military, porn, to name but a few – but general desktop computing is something that pretty much all of us have in common.

A question which has occurred to me since almost the earliest days of this stuff has been “can I use VR goggles instead of a monitor?” Less physical space but more virtual space, and the possibility of doing Minority Report-y things with the operating system. Virtual Desktop is the first attempt at meaningfully answering that question, and it’s about as essential a VR application as there is right now – but it also demonstrates why the technology just isn’t quite there yet.

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Oculus Rift Guide: Everything You Need To Know Before You Consider Buying One

The Oculus Rift is here. Not on a showfloor for a brief demonstration, but in our homes, where I’ve been able to play with it for the past week. I’ve tried official games, apps and movies, and I’ve experimented with some of the unofficial software available, and I’m ready to answer questions. Want to know how easy it to use, whether it’ll make you vom, and what the games are like? Read on.

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