Posts Tagged ‘Oculus Rift’

VR rhythm game Beat Saber swishes into early access

beat-saber-1

My Vive, which once made me literally dance with joy, gathers dust. That’s less to do with how much fun I know I’d have if I set the damn thing up, and everything to do with the faff. I’ve got to deal with wobbly lighthouse stands, a PC that turns off if I bump into it and the hassle of putting contact lenses in. Why contend with all of that, when there’s so much I could play that’s only a few mouse clicks away?

Beat Saber will make me contend with all of that. It’s a VR rhythm game that equips you with two lightsabres and an urge to slice up blocks that fly at you in time to the beat, sometimes while dodging obstacles. It just came out on early access, and the devs say their goal “is to make players almost dance” – which is music to my ears.

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Oculus issuing $15 apology voucher for #goggpocalypse

visor

There is no pain greater in our universe than not being able to use your virtual reality goggles for a whole day. As such, the $15 Oculus store voucher the Rift-makers are offering by way of apology for yesterday’s #goggpocalypse, in which messed-up software effectively broke their headset for a while, only begins to salve the wound. I demand that Ian Oculus comes to my house and installs triple-SLI GTX Titan Blacks in my PC this very evening.

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ICEd: Oculus Rift cybergoggles are broken today while the megacorp work on a fix

Update: this is now fixed, though users will need to take a long route to the update. Oculus officially confirmed that the problem was an expired software certificate, which caused further problems because it also wonked the usual updater.

I keep telling you: if you want to jam with the console cowboys in cyberspace, you’ve gotta roll your own goggs. These megacorp-supplied cybergoggles are controlled by The Man, the very shadowy organisations you should be jacking in to undermine. The vulnerability of megacorp hardware was revealed today when technomancers across the globe woke up to discover the Oculus software throwing up an error message, leaving Rift headsets effectively broken. Oculus say they’re aware of this and are trying to fix it. If you’re hoping to escape meatspace tonight and enter a data trance, you might want a backup plan. Read the rest of this entry »

Steam hardware charts: The GTX 1060 and 1080p gaming rule the roost

Nvidia GeForce GTX 1060

The Nvidia GeForce GTX 1060 is still the most popular graphics card among Steam users, according to the store’s latest hardware survey, with 14.05% of all users using it as their card of choice. Nvidia’s old GTX 750Ti isn’t far behind, though, as that’s still being used by 13.05% of users, making it the second most popular gaming card for the month of February.

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Beat Saber is Guitar Hero for wannabe Jedi

beat-saber-1

“May the Force rise to meet you” as the priests and altar boys of the Star Wars universe say. In Beat Saber, a VR rhythm game described by its creators as “a mashup of Guitar Hero and Fruit Ninja”, this is exactly what happens. The Force, manifesting here as coloured panels with glowing arrows painting on them, fly toward you in time to a healthy beat. You’ve got to hit them with your laser sword (VR wand things) to keep on bumpin’. It looks neat, and much better demonstrated in the following video. Read the rest of this entry »

Oculus Rift price drops to $349 / $349 for Black Friday

Oculus Rift

If you saw our heads-up about the HTC Vive Black Friday deal earlier this week (to recap, you get a Vive, Fallout 4 VR, Doom VFR and a free deluxe audio strap and more for £599 starting from tomorrow), then you’ll be pleased to know that the Oculus Rift is also being discounted for Black Friday – starting TODAY, in fact. It’s almost as if they knew…

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Oculus cut Rift price, announce standalone Go headset

Oculus GO

One of those newfangled windows into cyberspace just got a bit cheaper, with the Oculus Rift (bundled with its motion controllers) now priced at £399/$399. That’s down from the previous $499 price point, and effectively makes the summer sale a permanent deal.

They’ve also announced the Oculus Go, a self-contained VR headset.

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Report: Oculus to announce $200 standalone VR headset this year

VR in Murder She Wrote

Facebook is planning to unveil a $200 (£150-odd) wireless Oculus VR headset later this year that you can use without connecting to either a PC or a phone, according to a Bloomberg report.

The new headset, codename “Pacific”, will be a fully standalone product. So you’ll be able to take it out of the box, strap it on your head, and start playing games and watching videos. That means it will have some kind of built-in display, which would be a first in the space.

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Oculus Rift + Touch bundle price cut £200 in sale

Get gogged on.

Folks who liked the look of diving into cyberspace but were put off by the price: is £399/$399 low enough for you to bite? Oculus are taking their tops off for the summer – the top £200/$100 of the price of Rift cybergoggles bundled with Touch motion controllers, that is. Sorry. That’s… that’s really bad. I shouldn’t have done that. I do have a desire to write the awful ‘jokes’ in marketing copy but I shouldn’t make you suffer for it. The point is: for the next six weeks, £399 gets you goggs and matching wagglers. Low enough for you, missus? Read the rest of this entry »

ZeniMax’s legal war over Oculus Rift targets Gear VR

ZeniMax, the owners of studios including Bethesda and id Software, have sent their lawyers after Samsung over the Gear VR phone cybergoggles. Following their $500 million (partial) legal victory against Rift makers Oculus, where a jury agreed that Oculus folks had broken a non-disclosure agreement with ZeniMax and infringed upon their copyright, ZeniMax are trying to halt the Rift and going after related people and businesses. Seeing as Gear VR was made in collaboration with Oculus — marketing says it’s “Powered by Oculus” — ZeniMax think Samsung are using trade ZeniMax trade secrets, and so Samsung should pay them damages and royalties. Read the rest of this entry »

Wot I Think: Epic’s VR shooter Robo Recall

Invent an exciting new games technology. Imagine all the possibilities. New worlds, new forms of interaction, new creativity mediums, maybe even new ways of humans interacting with each other.

Let’s be honest. It’s going to end up being all about guns, isn’t it?

And so it is that Unreal/Gears of War studio Epic’s Oculus Rift-exclusive first-person shooter Robo Recall [official site] joins Serious Sam VR and SUPERHOT VR in the so-far short roster of virtual reality titles I can see myself revisiting relatively often. What these have in common is, of course, face-shooting. I’m not proud, but I did have a bloody good time.
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ZeniMax seek injunction shutting down Oculus SDK

Following a partial victory (and partial defeat) in their legal battle with Oculus over cybergoggles, ZeniMax are trying to shut down a load of Oculus’s software. ZeniMax are owed $500 million in total over Oculus breaking an non-disclosure agreement which gave them insight into John Carmack and ZeniMax’s work on VR, and are now seeking an injunction to shut down anything that benefitted from that knowledge. Basically, they want Oculus to stop using anything built upon that knowledge, stopping the Rift SDK and other software. That’s a big ask which could have huge consequences for Oculus, if approved. Read the rest of this entry »

Bitter Rift: Oculus has to pay $500 million to ZeniMax over VR headset, rules court

A US court has ruled that Oculus must pay $500 million to software developers ZeniMax over the VR headset they’ve developed. The jury ruled that Palmer Luckey, who co-founded Oculus, failed to abide by a non-disclosure agreement he had signed while working with ZeniMax and id Software. However, the jury also found that neither Oculus nor its founders stole trade secrets. This is all part of a very messy saga that’s been thundering on since 2014 and has seen appearances in court not only of Luckey but also John Carmack and Mark Zuckerberg.
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Oculus and Facebook facing ZeniMax in trial

The legal battle between Oculus Rift owners Facebook and Bethesda parent company ZeniMax, who allege that the cybergoggles are partially built on work ZeniMax own, has reached a jury trial. Turns out, real courtroom battles are nowhere near as fun as Judge Judy or Ally McBeal would have you believe. Still, this week sees folks including Facelord Mark Zuckerberg take the stand, and some of the testimony is interesting or, at least, bantermonious. For one thing, Facebook think VR needs another 5 or 10 years to get where they want it (them ruling the cyberworld?). Read the rest of this entry »

Dean Hall on VR development: “There’s no money in it”

Dean “Rocket” Hall, the force behind DayZ and more recently his own studio, RocketWerkz, has made some fairly strong comments about the perils of VR development, the hostility of the tech’s community, and his belief that profitability is extremely unrealistic for games developed for the host of new goggles. His own studio, he says, is unlikely to develop for VR again. Read the rest of this entry »

Oculus Touch Review: The Games

I’ve already yammered about the design and capabilities of the Oculus Touch motion controller hardware itself, and now it’s time to talk software. Around 50 Touch-enabled VR games and apps launched this week – more than I can feasibly hope to look at, but I’ve been able to finger-gun and swipe and prod in enough of ’em to give you a clear sense of what this whole experience is like right now for games and software, and whether the Touch is generally a goer or not.

Also: SUPERHOT.
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Oculus Touch is a superior motion controller to the Vive’s

I’ve been playing with them there Oculus Touch controllers for the last few days – a pair of wireless, motion-tracking handheld devices that, in theory, bring the Oculus Rift more in line with the HTC Vive and its wavy, donut-ended pointers. Turns out they’re quite a bit better. Read the rest of this entry »

Skreleton’s Hotdog Kitchen: Exactly What It Sounds Like

Shooting things in virtual reality with the HTC Vive controllers is probably the best feeling I’ve ever had in a video game. I don’t care how nonsensical the experience is, I just want to shoot stuff. Enter Skreleton’s Hotdog Kitchen [official site] by Scott McBee, where you too can take the role of a skeleton shooting hot dogs into the mouths of giant floating heads with a crossbow. Read the rest of this entry »

Wot I Think: Eagle Flight

I find myself dreaming of world without humans. Where we have fought our wars, done our damage and in the process been eradicated entirely. No more than we deserve. Eagle Flight [official site], a VR birdflight simulator from Ubisoft, offers an idealised glimpse of that world – where only animals occupy our cities, running and flying free. It called to me today.
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Week in Tech: Wearable VR, Photo-Realistic Fleeces And So Much More

With the profound logistical complexities of orchestrating the arrival of two 3D cards in the same place at roughly the same time apparently beyond me, my planned graphics-off between the latest budget video boards has been punted two weeks hence (hopefully, anyway). So, it’s time for another installment of the somewhat tenuously-titled Week in Tech. This week’s muses include a preposterous looking VR backpack PC from Zotac, an even more preposterous gaming laptop from Asus and the PC’s journey towards rendering photo-realistic graphics in games. Read the rest of this entry »