Posts Tagged ‘Platinum Games’

Podcast: What we want from PC gaming in 2018


BAM. A sound captures your headphones and holds you hostage. It’s the RPS podcast, the Electronic Wireless Show. We’ve been lying in wait for the past three weeks, consolidating our strength and preparing to kidnap you by the ear canals. “Listen up, 2018!” we shout out from atop this metaphor. “We have a list of demands and we’re not releasing this poor listener until you’ve delivered! Or until the one hour playtime is up, whichever comes first!”

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A lesson on the rules of nature from Metal Gear Rising

Following yesterday’s Metal Gear Rising: Revengeance post, we have received a number of letters wishing to know more about the “rules of nature” that I–and so many others–shout about any time someone mentions the game. What are these rules? Must we all follow them? Seeing as 2018 is the year of Revengeance, it’s only sensible to brush up. Here are the RULES OF NATURE! Read the rest of this entry »

Have You Played… Metal Gear Rising: Revengeance?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

The dawning of a year means a little more of what was once the near-future is now the present. While most games set in 2018 squandered this just-out-of-reach year by simply speculating that sports teams might have slightly different lineups–a shameful lack of vision from PES 2018 and NBA 2K18–one dreamed big. 2018 is the year of Metal Gear Rising: Revengeance. 2018 is the year to swordfight a giant robodinosaur. Here in 2018, we drink from spines. In 2018 a US senator tries to spark international war as part of a plan to– and he actually says this–“make America great again.” It’s 2018 and hell, I’ll take any excuse to talk about Revengeance again. Read the rest of this entry »

PlatinumGames planning to self-publish a new game of their own

PlatinumGames, the makers of such wonderful games as Bayonetta and Nier: Automata, are looking into making and self-publishing games of their own. While they’re not announcing any specific games just yet, Platinum say they invited all staff to pitch ideas and have whittled 70-odd submitted design documents down to two ideas they’re focusing on. Yes, their own games are likely to offer the action you’d expect from Platinum, though obviously made on smaller budgets without the backing of big publishers. They’re not done with making games for publishers, mind, so we should see still more big-budget explore-o-ramas from them too. Read the rest of this entry »

Vanquish patch fixes framerate damage bug

A weird bug in Platinum’s bumsliding shooter Vanquish [official site], which made players take more damage if their game ran at a higher framerate, is now fixed. As some handy GIFs demonstrated on Friday, players running Vanquish at 60 frames per second would get hurt more than those at 30fps. Porting house Little Stone Software and publishers Sega acknowledged the issue on Sunday, released a beta version of a fix on Monday, then, after testing, made it official last night. Would’ve been better if they had caught the bug during development but hey, Vanquish is a good game so play it. Read the rest of this entry »

Odd Vanquish bug ties incoming damage to frame rate

Vanquish damage banner

If you’re currently bum-sliding your way through newly-ported shooter Vanquish [official site] on a high-end rig then you might be finding it tougher than you expected.

Don’t worry, your reflexes haven’t slowed overnight – the PC version is actually harder than the designers intended it to be. An eagle-eyed NeoGaf user called .:Wesker:. seems to have has spotted a bug in the port that ties the amount of damage you take directly to your frame rate. Read the rest of this entry »

Wot I Think: Vanquish

It’s my first time with the high-speed bumslides and endless robo-armies of Bayonetta and Nier: Automata dev Platinum’s third-person shooter Vanquish [official site], newly released on PC a full seven years after its console versions. I like to think that this means I see it with clear eyes, unclouded either by nostalgia or a predisposition to root for an underappreciated underdog.

Of course, it may instead mean that I’m unfairly holding a 2010 game to 2017 standards. That may be why I want to say things like “Vanquish looks and sounds exactly like the kind of shallow, noisy, appallingly-written, hyper-macho low culture that people who don’t play videogames think all videogames are like”. Then again, the reasons that people have kept its flame burning for the best part of the decade are surely the same reasons that make me want to say things like “yeah, Vanquish is brillo.”
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Platinum’s Vanquish rocketslides onto PC

Hold onto your butts! If you don’t, they’ll fall off as you rocketslide around a spacecity kicking robots in Vanquish [official site]. Almost seven years after its console debut, the third-person shooter from Bayonetta and Nier: Automata devs PlatinumGames has finally arrived on PC. It is a good video game. Did I not mention that you can rocketslide and kick robots? Our Alec is bumsliding around to tell us all Wot He Thinks but, for now, here’s notice that it’s out and some brief tech thoughts. Read the rest of this entry »

Nier: Automata white screen bug fixed for AMD cards

Nier: Automata

Nier: Automata [official site] is a wonderful action-RPG plagued, for some, by technical issues. Random crashes, blurry visuals and low frame rates are just a few of the problems players have faced, but those with AMD cards have had it worst. It’s been virtually unplayable for some because of a bug turning the screen white, which is pretty inexcusable.

AMD have finally got round to addressing the problem with new drivers. Read the rest of this entry »

Platinum’s Vanquish powersliding to PC May 25th

Vanquish [official site], the superfast and supersilly third-person shooter from PlatinumGames, will finally come to PC on May 25th, Sega have announced. Platinum are best known for hack ‘n’ slashing in games including Bayonetta (which finally hit PC in April) and Nier: Automata, and Vanquish is an interesting game for carrying some similar ideas. Vanquish can be played like any cover-based shooter but that seems a waste when you can also zip around with rocket-powered knee slides in slowmo. Read the rest of this entry »

Nier: Automata’s arena DLC 3C3C1D119440927 released

Nier: Automata [official site] is so wonderful and complete in itself that I might be happy to skip DLC and not even play again for a fair while. I’ll return later, absolutely, but for now I might pass on the DLC released today. 3C3C1D119440927 is its name, and adding arena battles and costumes is its game. Given that this is Nier: Automata, I suspect it may be more complicated than that. I mean, beyond the fact that it has battles against the CEOs of Square Enix and PlatinumGames; that’s not even a secret. Here, have a gander at the DLC’s launch trailer: Read the rest of this entry »

Teensy Bayonetta update hints at Vanquish on PC

Because video games can’t ever state good news plainly, Sega are pulling a prank which seems like it’s meant to resemble a teaser campaign for a PC release of Platinum’s underappreciated 2010 shooter Vanquish. The recent (and overdue) PC release of Bayonetta today received a wee update adding only a picture of Vanquish’s protagonist to an ‘extras’ folder. That’s it. A PC release has seemed likely — and been hinted at — for a while but Sega just keep on yanking our pigtails and rocketkicking the back of our chair. Give over. Read the rest of this entry »

Nier DLC will let you fight CEOs of Platinum and Squeenix

DLC adding coliseum battles might sound somewhat unimaginative for a game as endlessly surprising and heartbreaking as Nier: Automata [official site] but that’s what is coming. Oh, wait, and it’ll let those lovable warteens fight the CEOs of Square Enix and PlatinumGames. That’s more like it! The action-RPG’s first DLC, titled ‘3C3C1D119440927’, is coming “soon” with coliseum scraps and rewards including cosmetic doodads like costumes from the first Nier. Here, check out this chief executive beatdown:

(If you haven’t gone through several of Automata’s endings, this post will show some things you may not know about.) Read the rest of this entry »

Hurrah, Bayonetta has finally arrived on PC

Bayonetta [Steam page] just arrived on PC and though she’s late to the party, in some ways the timing couldn’t be more perfect. The game’s creators, PlatinumGames, are amazing when at their best, but have released a few disappointing duffers over the years. Bayonetta is not a duffer and might be my favourite of their games.

This belated PC release comes hot on the heels of NieR: Automata, another game that showed Platinum at their best. It’s a mini golden age for stylish third-person action over on the PC right now and I’m here to tell you why you might just fall in love with Bayonetta.

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Nier: Automata mod offers fixes while devs investigate problems

Platinum’s Nier: Automata [official site] is a cracking game, our Adam will tell you, and from the 16 hours I’ve played I’d certainly agree. Sadly, technical problems are dragging it down for some — not all, to be clear — players. Issues include fullscreen mode upscaling wonkily, crashes, and unexpectedly poor performance. The Automata team have now issued a statement saying they’re investigating reports. But in the meantime, players have come up with some good fixes themselves. Read the rest of this entry »

Wot I Think: Nier Automata

Nier: Automata [official site] is unpredictable, from beginning to end(s).

What begins as a robot-smashing action game with gargantuan bosses soon becomes an open world RPG, then a bullet hell circus nightmare with confetti and corpses, and then something else entirely. To describe all of the things that Automata encompasses, even in vague terms, would be to spoil its greatest asset: surprise. For that reason, I’ve avoiding the specifics of almost any of the wonderful and horrible things that happen. This is important.

Let’s stick with the basics then. Automata, at its best, fuses Platinum’s mastery of stylish action to a framework that works as both a tour and deconstruction of various genres, and a story both stranger and more interesting than it first appears. It’s awesome. Read the rest of this entry »

Hack! Slash! Mooseride! Nier: Automata released on PC

Once I finish this post, I’m done for the day and can go play Nier: Automata [official site]. And as luck would have it, this post is about the release of Automata. The new hack ‘n’ slash bullet hell open-world action-RPG… thing from Square Enix and PlatinumGames launched on PC today, following its PlayStation 4 debut earlier this month. Adam is currently bashing away to tell us all Wot He Thinks next week but, for now, here’s word that it’s out – and news of some unpleasant technical problems. Read the rest of this entry »

Platinum’s NieR: Automata coming to PC March 17th


After a spot of umming and ahhing, Square Enix have confirmed a PC release date of March 17th for NieR: Automata [official site]. That is ten days after its console launch but, given that I’ve been waiting literally years for Platinum games like Bayonetta and Vanquish to hit PC (go on, Sega), I’m perfectly fine with that. NieR: Automata is an action-RPG about childlike androids in the far future coming down from the Moon to beat up robots across the ruins of Earth. Its action is very Platinum-y, which is a great thing to be. After a few licensed duffers, NieR looks like a return to form for Platinum. Read the rest of this entry »

Dragone: Platinum’s Scalebound cancelled

Scalebound [official site], the action-RPG about fighting monsters and riding dragons from Bayonetta devs Platinum, has been cancelled. Microsoft, Scalebound’s publishers, confirmed yesterday that they have cancelled the game but they didn’t give a reason. Rumour has it development was mighty troubled and behind schedule, but rumour also has it that I ♡ Gary Jones so don’t believe everything you read on toilet walls. Ah, Scalebound did look a bit iffy in demos but I had hoped that was just a quirk of E3 staging. Scalebound’s creative director, Hideki Kamiya, has been behind some real bangers so I’d hoped… never mind. Read the rest of this entry »

Platinum’s Ninja Turtles game vanishes from sale

Given that Platinum make some of the finest action games going and that only some of them make it to PC, one of them (temporarily?) vanishing from sale on PC should get me all het up. But eh, it’s only Teenage Mutant Ninja Turtles: Mutants in Manhattan [official site] that has vanished from stores, and that’s a bit bum – certainly no Metal Gear Rising. Besides, this happens all the time with licensed games published by Activision, and they often return just as unexpectedly as they vanished.

Let’s barrel on through this so we can gab about Platinum’s Nier: Automata, which is coming to PC and looks totally wizzo. Read the rest of this entry »