Posts Tagged ‘splinter cell’

What Works And Why: Unfair intel in stealth games

What Works And Why is a monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game or mechanic and analyses what makes it good.

Games about one player character against hundreds of enemies generally have to give you some kind of unfair advantage. In action games, it’s usually resilience: getting shot in Call of Duty covers you in jam for 3 seconds but leaves you otherwise unharmed, gunshots in Wolfenstein can be fixed with chicken dinners, and in Doom 2016 punching a demon feels so good it physically mends you.

Stealth games need a different solution, because the fun part is generally over by the time you get shot. That’s good – they don’t need jam vision or dinner magic. Instead they need a crutch that helps you before things get that bad. And in games about hiding from everyone, that’s usually intelligence. Information is power. To evade improbable odds, you need to know more than you reasonably should.

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Sneak A Peek At Project Stealth


It was way back in 2011 when RPS last covered Project Stealth, and even then Jim was commenting on how the previous video was released in 2009. That’s a long time for a game to make no visible progress. This should have been on my PC yearrrrrs ago. The promise is there, but they’ve yet to deliver the re-imagining of Splinter Cell’s Spy Vs Merc multiplayer mode that the original project was set-up to be. Thanks to an anonymous tip, written in invisible ink, on an exploding microfilm, I can tell you they’re still alive. The website has relaunched, with a few new screens and some information about where the game’s been all this time.
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Silent Kill: Splinter Cell – Blacklist

The voice at the beginning of the new Splinter Cell trailer sounds a lot like Jigsaw, the dying/dead/metaphorical villain of the horrifically dull Saw series. This voice is threatening the whole of America though, which means he might not be Jigsaw, who is more likely to spend his time righting individual wrongs, such as finding a chap who inadvertently left the milk out of the fridge and sewing a cow’s udder to his bottom lip while perching him on a machine that converts his bumcheeks into burgers. The rotter! New Sam Fisher will deal with the Splinter Cell baddy and the video suggests he’ll do so by STALKING, STRIKING and SILENCING. He’s also magnetically attracted to helicopters.

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Non-Lethal Nerve-Punching: Splinter Cell – Blacklist

Sam Fisher of Men deviates from the assault and battery that didn’t make him famous to demonstrate some of his shadowy, stealthy takedowns. It’s not the kind of stealth that involves shooting a light, becoming one with the darkness and leaving a group of men trying to work out how many terrorists it takes to change a lightbulb – instead, in Blacklist young (old?) Sam crouches behind crates and then punches people in the kidneys when they’re looking the other way. It may be non-lethal but there are going to be a few hospitalisations, that’s for sure.

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In Outlast, The Greatest Horror Enemy Of All… Is Man

Man in general, I mean. Not just this one. He's not really that great. Just pretty alright.

There are many frightening things in this world. Some of them are to be expected – for instance, giant, violently writhing millipedes and whatever primeval force gave Gary Busey the power to “smile.” Other things, meanwhile, are less expected. Things like penguin mouths. And still others are so expected that they’ve lost their chill-inducing mystique entirely. That’s where videogame monsters enter the picture. I mean, it’s always monsters, right? Around corners, in ventilation shafts, being president – they’re so predictable. So I can definitely respect Outlast – a new PC-only scare-’em-up from folks who worked on Splinter Cell, Prince of Persia, Assassin’s Creed, and Uncharted – and its plan to instead focus on intelligent, truly evil (or at least crazy) human beings.

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Splinter Cell: Conviction Set For February

The next game will be Splinter Cell: Anger Management Therapy

Splinter Cell: Conviction has released a super-gruesome trailer to make clear its release date. The 2nd of the 23rd month of the year. Which I believe is called Fructosember, of course originally named after the Roman god of naturally occurring sugars. Wait, hang on, it’s that backward American dates thing isn’t it? They meant the 23rd of February. Who picked that? Do you Americans write the time as 56:05? No! Wait, but that would be more right. Oh God! It’s all falling apart!

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Play It Again, Sam: Splinter Cell For Furries

A joyful lack of coherency.

Ubisoft have clearly gone bonkers, but in a splendid way. In the spirit of PAX, they’ve created a very silly teaser to promote Splinter Cell: Conviction, containing possibly the worst piece of photoshoppery in the history of the world. It’s a fun time, see below.

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Splinter Cell 5 – “Who Said Anything About Hiding?”

Hands like bricks

Sam Fisher’s been off the radar for a little while, Ubisoft having given the old lad some time off whilst they made that bloke in the hood from Assassin’s Creed their stealth-man of the hour. Well, the guy who pays Michael Ironside’s rent is coming back this year, in the long-delayed Conviction. In the CGI and in-game footage below, it’s clear this is an earthier, angrier, more brutal Fisher. Maybe he’s so grumpy because he just heard the Left 4 Dead 2 announcement?
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