Posts Tagged ‘SteamVR’

HTC Insists Vive Deliveries On Track Despite Complaints

Lately there’s been no small amount of worry that folk who pre-ordered Valve & HTC’s future-goggles weren’t likely to get them at the predicted time – which, for the first-wave of adopters, should be any day now. With reports of payments being automatically cancelled, deliveries being delayed and express shipping add-ons defaulting back to economy, folk were getting shaky – especially as the more definite delays to Oculus Rift shipments had set something of a precedent. The future might be here, but getting it into a cardboard box and onto a lorry is another matter entirely, it seems.

HTC have now broken cover about the problems, attempting to clear things up and reassure people that they’re not looking at major delays.
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Play Non-VR Games With SteamVR Desktop Theater

Are you sold on VR yet? While there are a few upcoming games I think look spectacular – such as Universe Sandbox 2 – not to mention a few that I’ve played and have enjoyed, I’m not completely there yet myself. Valve’s in-development SteamVR Desktop Theatre Mode isn’t quite the golden ticket to bypassing my skepticism, however it does seem pretty interesting. Essentially, it’s a virtual theater that lets you play standard, non-VR games on an enlarged, encompassing display.

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Cyber-Ready? Valve Release SteamVR Performance Test

2016 is the year when the wealthy shall ascend into virtual reality, leaving the rest of us behind to refill their tubes of nutrient paste, massage their feet, and empty their buckets. The Oculus Rift is launching in March for $600/£500, while the HTC Vive coming in April for $800 (plus, probably, tax and shipping), and they demand a hefty PC to power ’em too. Our lad Jeremy has talked about the hardware needed for cybergoggles but now there’s a simple way to test if your hogbox is up to it.

Valve have released the SteamVR Performance Test, a program which shows some Portal-y scenes to rate your performance.

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Valve Time Strikes Again: No SteamVR / HTC ‘Til Spring

It wasn’t that many months ago that I had fondly but confidently dreamed I would be spending Christmas in a VR wonderland. Those tykes at Valve seem always able to convince me that this time, this time they’re going to meet a mooted release date. Of course they’re not going to! It is completely, absolutely their thing to not do it! Would they even still be Valve if they did?

In fairness, their Steam VR headset, the Vive, is a partnership with HTC, who are doing the heavy lifting in terms of manufacturing, and it’s them who’ve finally broken cover and admitted that the thing definitely won’t be with us until next year. DAMMIT.
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SteamVR: A Chat About What Worked And What Didn’t

Alec and Graham have both had a go on SteamVR, aka the HTC Vive (as described here and here). Yes, aren’t they glorious, beautiful, shining examples of humanity? You can touch them if you like. No, not there. And not for that long. What are you.. ew, no, no, get off.

Actually, just stand over there and avert your eyes while they have a big old natter about what worked best, what might go wrong in practice, where this might all lead to, whether this is basically MAGIC, Valve vs Oculus and whether the hell we should let children use this thing.
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12 Observations About SteamVR

Through a series of fortunate events, I found myself in a backroom at EGX Rezzed last week, wearing a plastic box on my face, clutching a wand-shaped controller in each hand and walking around digital worlds. I was trying out SteamVR, aka the HTC Vive, and it was… well, in the longer term I need to go and have a hard think about how to meaningfully convey experiences* with essentially involve perceiving new realities. For now, I’ll be merely practical.
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Valve’s Vive VR Prototype Is Better Than The Oculus Rift’s

I’ve used the Oculus Rift DK1, HD and DK2 for hours and hours and enjoyed my time with each of them immensely, but on each occasion, I’d feel some sense of relief upon taking the headset off. Relief that my head could cool down, relief my eyes could relax, relief that I hadn’t thrown up.

When my twenty minutes with Valve and HTC’s Vive came to an end, I felt no relief. Instead, I only felt disappointed that I couldn’t continue exploring the 3D painting demo or playing with the specially-designed Portal 2 vignette.

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